Surreal64 Ce B5.5


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Ez0n3, freakdave & weinerschnitzel proposent une nouvelle version de cet emulator N64 pour Xbox (combinant 1964, Project64 et UltraHLE) basé sur Surreal64 de oDD et Lantus.


Voici le changelog officiel :


* Native 720p output for all video plugins and the launcher

* Full Screen Anti Aliasing modes up to 4x

* VSYNC setting to eliminate tearing

* Save state previews

* Paths for Saves and Screenshots

* Mupen64plus updated JttL audio plugin (still testing)

* M64p HLE RSP plugin (Hacktarux & Azimer)

* HLE RSP plugin (Hacktarux, Surreal CVS)

* New setting UseRspAudio

* Rom history which auto-selects the last rom at launch

* Option to toggle background music for the launcher

* Launch current rom using Y from the emulator settings menu

* Temporary messages (as known from Surreal 1.0) for launcher and all video plugins

* UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem

* Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)

* Skin.ini for many new skinning features

* XMV Video support

* Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)

* EmuXtras Synopsis by MegaMan(?)


* Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)

* Deadzone now calculated as a percentage of total range

* Load/Save State text to reflect date created

* Paging methods now user defined setting in Launcher

* Max Video Mem so that 0 is auto (keep to 2MB free)

* Set VertexMode default to 2 (hardware)

* Stripped non audio SDLx code from JttL

* Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK

* Expanded ingame debug info output

* Control Config Panel reorganized to better fit an image panel


* Mempak issue (still needs work - UltraHLE is still missing)

* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10

* Screenshot name problems

* Switching paks in menu issue

* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)

* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)

* Minor core (1964) and dynarec (1964/PJ64) optimizations

* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)

* Several missing boxarts

* Squished boxarts


* Consistent PAL and NTSC definitions

* Added libSDLx source from HuntsVegas

* Moved all OSD code into a single file

* Added Build.bat

* Added Profile, Profile_FastCap, and Release_LTCG configs

* Changed all projects to have unique GUID's

* Switched launcher ini parser to simpleini

* Mem Decommit from 1964/PJ64 to UltraHLE for IGM

* Added Doom 64 1.1 to boxarts (rename of existing)

* Added GoldenEye:X to Surreal.ini

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