deaphroat

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Tout ce qui a été posté par deaphroat

  1. Article obsolète, merci de continuer la discussion ici : Exploit Fifa 11 Et Nouveau Leak
  2. Ha mince je t'avais pas vu, merci pour l'info.
  3. tu es toujours en 4.50? essaye par le recovery si ça marche toujours pas. Je sais pas si la 4.53 est passé obligatoire par Sony. Au début cette maj ne l’étais pas.
  4. Bienvenue.
  5. Bienvenue.
  6. Oui j'ai jamais vu de Vita... Donc je pense qu'il voulait dire qu'il fait sortir en hdmi depuis la console. Donc ou un port cacher ou utilise des points déportés...
  7. Mise à jour avec le téléchargement.
  8. deaphroat

    E3 Odde Firmware 1.38

    Ajout du téléchargement de E3 ISO maker, merci.
  9. Bonjour Release: TN SaveState Plugin Recently The Z talked about a savestate plugin from Total-Noob coming soon. It has arrived people! I got it as soon as I found out about it I installed it. The things that I like the most about it are that you don’t have to go back to the XMB to load another game and that you can save an XMB state in case you end up messing it up somehow. You can install using (Open)CMA or by using the Plugins method here. If you use the second method you will have to do a “tn savestate wololo” internet search, click on the release link and scroll down to the download link. Here is the post by Total-Noob. If you can I would recommend donating to him: TN SaveState Plugin v1 by Total_Noob Donation All my works are voluntary and non-profit. But if you want to support me you can donate me a small amount of money. I’ll take it with great pleasure: https://www.paypal.com/cgi-bin/webscr?c … id=8158859 ntroduction Imagine you’re playing a difficult level where you need so much time to go through, but you always fail at the end against the big boss. This shouldn’t be annoying anymore, as with this plugin you can save and load states WHENEVER, WHEREVER you want. You can ehm call it…ehm kinda cheating, but this plugin can also be used for other purposes! In example to make checkpoints in ‘Lego’ games: I totally like them, but it is kinda annoying that you can only save your data after a LONG play time of a level. The PSP/PS Vita is intended for short gaming sessions and this is possible! WITH THIS PLUGIN! Now you can fastly switch from game to game, WITH THIS PLUGIN! It is definitely an ultimate addon to the Custom Emulator Firmware 6.60 TN-V. Also, it is compatible in XMB, PSP GAMES, PS1 GAMES, HOMEBREWS… Instructions Custom Emulator Firmware 6.60 TN-V has got a built-in plugin installer. This makes plugin installation as easily as never before: * Copy ‘P_SVST.ZIP’ to the savedata folder where you usually put your ISOs, homebrews or plugins to. Transfer the savedata to the PS Vita using CMA. * Boot up the exploit and keep the R trigger pressing while the screen turns from white to green. Now you should be in the recovery menu. * Select ‘Plugins ->’, then ‘Plugins installer ->’ and install the archive ‘P_SVST.ZIP’. SaveStates IMPORTANT! The author will not be responsible of any kind of data loss. To bring up the ‘TN SaveState Plugin’ menu, hold the START button for one second. You can choose your savestate by using the dialog pad: * UP/DOWN: Move through slots, up to 10 slots. * LEFT/RIGHT: Move through different games. To save/load a state press R respectively L. Then it is important that you go to the livearea (by pressing the blue PlayStation button) and return back to complete the procedure. This can take some seconds, as the savestate is a 31MB RAM dump compressed (expected compressed size: 3-20MB). For FW’s below 2.10, the procedure takes some more seconds. After the completion, the (new) game will be resumed automatically. The savestates are located at /PSP/SAVESTATE/. Issues If there are games which have problems or are not compatible with this plugin, please report them. Those bugs are already known and couldn’t be fixed yet: * Savestates of XMB are not stable at the moment, so don’t use them. However loading states from XMB should work fine. * Some savestates have got sound issues when they are loaded from XMB or from an other game, so better launch the game first and then load its savestate. To developers If you are interested in working on/improving/extending this plugin, feel free to contact me. Credits Thanks to Dark_AleX for ‘pspstates experiment’. This plugin is inspired of of. However the whole plugin itself was written by me alone. Thanks to maxem for the libmenu. Thanks to takka for utf8-sjis conversion. Thanks to hackinformer for betatesting and all his great support. Thanks to abdou005 for betatesting. Download You can download TN Savestate plugin here There it is! I would really advocate downloading it as it is a great plugin and works really well. I’d also like to say thanks to Dark_AleX, maxem, takka, hackinformer, and addou005 myself. And most of all, thank you to Total-Noob. That’s all for now from me, The Jay Doctor. http://hackinformer.com/TN-V/tn_savestate_plugin_v1.rar
  10. deaphroat

    E3 Odde Firmware 1.38

    marci.
  11. c'est en cour ...ne fais pas de fausse joie à ce pauvre bada... C'est pas le rapatriement dans la bonne section qui est en cour? Juste réparer newsbot? Fin du HS non?
  12. lol
  13. deaphroat

    E3 Odde Firmware 1.3

    Article obsolète, merci de continuer la discussion ici : E3 Odde Firmware 1.38
  14. deaphroat

    E3 Odde Firmware 1.38

    Bonjour Si quelqu'un à un link pour E3 ISO Maker merci.
  15. deaphroat

    Dump Des Cartouches Ps Vita

    Des petites investigations dans la Nand... Today Katsu presents a video of him investigating what he can do to the Vita through his hardware modifications. To be perfectly honest, this video is a tad less impressive than his previous ones, mostly because there’s nothing obviously groundbreaking in what he shows. It seems he is able to majorly confuse the “settings” menu of the Vita, leading it to show what appears to be string ids (such as msg_system_information and the like) instead of the correctly translated version. My guess is that the NAND being encrypted, there’s not much in there that can be touched without getting the device to simply refuse to boot, but maybe some of these strings *are* unencrypted in there? Hmmmgrmmbl, unlikely… it’s more likely that something got slightly corrupted and the Settings application falls back on some failsafe thingy when it can’t find a translation for some specific Strings? yeah, I just decided I would think out loud on the blog now, and not even try to synthesize my thoughts into a readable result for you guys. If anything, his video shows he is able to have some sort of interaction with the Device through his hacks, which is more than what many hackers have achieved (or at least, publicly shown) so far. And there’s always the joy of seeing the guts of a Vita connected to a bunch of other naked electronic devices. Enjoy the video below http://wololo.net/2014/01/28/ps-vita-hack-xmax-katsu-attempts-to-exploit-the-vita-nand/
  16. deaphroat

    E3 Flasher Slim Cech 2004A

    ton dump est a l'endroit... byte reverse le et flash... si ca marche pas flash le 1er... de toute facon plus besoin de paniquer maintenant une fois que ton dump est bon ...il peut plus rien t'arriver...
  17. Article obsolète, merci de continuer la discussion ici : Mise À Jour Ps4 1.52
  18. non il faut commencer par lire la charte et être banni ou au moins averti...
  19. Oui c'est ce que je voulais te dire depuis quelque commentaire bada... tu supporte les team linkers maintenant? edit : 200 000 sur $6’800’000 ca va c'est une bonne marge...
  20. Bon pas très important mais bon : Analysis: Manufacturing cost and estimated sales of the Gateway 3DS (and other 3DS Flashcarts) A few days ago I published an article where I criticized the Gateway3DS team for having intentionally injected malware in their flashcart for the Nintendo 3DS. One of the thing that annoyed me is how most of the people buying the Gateway 3DS products almost described the Gateway team as “white knights” or “devs dedicated to the scene”. Set aside the flamewar-inducing tone of my article, I mostly wanted to open people’s eyes on the huge market and margin that the flashcart business is. As I mentioned, the Gateway team are looking at a potential benefit of millions of dollars, they are clearly in the business for money and not to “help the scene”. Good for them, but I just wanted to stop the myth that these guys are here for “the community”. Now, when I mentioned millions of dollars, some people rolled eyes and said I basically pulled the numbers out of thin air. I’ve gone back to my research and came back with more precise numbers to prove my claims. 1. The market It is difficult to estimate the number of 3DS flashcarts that have been sold and will be sold. However, solid data exists about Nintendo’s previous console, the NDS, and its levels of piracy: In 2008, the number of NDS Flashcarts in circulation was estimated to be about 1 million[1]. At the time, there were about 80 millions Nintendo DS sold around the world[2]. This means it is estimated that about 1.25% of nintendo DS users owned a Flashcart. The ease of use of 3DS flashcarts is pretty much the same as their older sisters, minus the fact that they are not compatible with the latest firmwares, but people who want to pirate know about these limitations and tend to not update their 3DS. I’m extrapolating the NDS numbers and will assume that 1% of 3DS owners are owning or planning to purchase a Flashcart. With 35 millions 3DS owners worldwide in 2013[3], we are talking of a market of 350’000 units for Flashcarts. The Gateway 3DS sells for about $80 (a bit less in the US, a bit more in Europe where it is not unusual to see it sell for EUR 80), so we are looking at a market of 28 million dollars. 2. Manufacturing/recurring costs Of course, the Gateway 3DS and its clones costs money to produce. If we want to calculate the benefits made by the cards, we need an estimate of the manufacturing cost, shipping costs, marketing costs, retailers share, etc… Although the numbers are (of course) not public, it is easy to find information about the device itself, what components it is made of, etc… The manufacturing costs are reasonably easy to compute. First of all, the Gateway 3DS is apparently (I do not own a Gateway3DS or a 3DS) made of 2 cards: one for the “old” DS mode, and one for the 3DS mode. The old DS flashcart costs close to nothing to produce. It is actually possible the Gateway 3DS team get those for free, surplus from the NDS era. But let’s assume they pay for it. professional retailers sell those for as low as $4 a piece if ordered in bulk. So that’s it for the DS card, now let’s focus on the 3DS card. The main component on the Gateway 3DS is an Actel A3P125-VQG100[4]. Those sell for as low as $3.5[5]. The PCB itself, given its size, can be manufactured for $0.5 or less[6] Assembly of all the components is the expensive part and can cost up to $5[6] Throw in $2 for additional components on the card (although those can come for free if one has a good contract with the PCB assembly factory) and the casing So we’ve got a manufacturing cost of $11 for the 3DS specific part of the Gateway 3DS. Add to that the $4 price of the NDS card mentioned above, and a grossly inflated $5 for stickers, packaging, and some shipping, and you’ve got a total price of at most $20 for each Gateway3DS. More realistically, the price must be somewhere between $10 and $15, but let’s say $20 in case I forgot something huge, and to not be accused of underestimating any cost. 3. Fixed costs And intermediates Manufacturing costs are not the only costs involved in creating the flashcarts. There are of course initial “R&D” costs to find the hack, implement the device, etc… Those are extremely difficult to guess, but I’m going to give an estimate of $200’000. Where does that number come from? You can see it as $100’000 to pay a hacker/developer for a full year of full time work + $100’000 for hardware prototypes and a bunch of small things such as buying the website and creating a quick page for it. This value is also on the scale of the price of “kernel exploits” for various Mobile OSes today: see here for some generally accepted prices of hacks for specific devices. Those are selling prices, not costs, so it is fair to assume exploiting the Nintendo DS costs much less than the selling price of an iOS exploit, for example. Hence targeting the hundreds of thousands to be fair without over exaggerating the costs. To be clear, it could be as low as $10’000 for what I know, but I’m saying $200’000 to be sure I am not underestimating the actual investments, the goal being to get an idea of the lower end of the total benefits when all is said and done. The next step is the distribution and marketing circuit. How do the cards reach retailers, etc… I’ve already integrated the shipping costs from the factory to the distributor in the manufacturing costs section above, so that part’s addressed. It is also relatively easy to see the price at which the Gateway is sold from the main distributor to retailers. It goes as low as $50[7], which can be confirmed by the fact that some retailers in China sell the device for as low as $55[8]. This is interesting because it simplifies the rest of the computation a lot: the Marketing costs, affiliates, etc… are all handled by the retailers. Retailers are not the Gateway3DS team themselves, but we know they buy the devices from $50 to $60, and resell it for about $80. Considering shipping, marketing, affiliates, etc, the retailers easily make a $10 to $20 profit on the Gateway 3DS, but that’s not what I want to compute right now. My point here is that the shipping and marketing costs after the card is sold to retailers, is handled by retailers themselves. The gateway 3DS team does close to no marketing themselves, except the occasional update to their website or email, which I have included in my $200’000 fixed costs above. 4. Put it all back together What we have so far is: Each Gateway 3DS package costs less than $20 to manufacture, package, and ship to the distributor There are fixed investment costs (R&D, marketing, etc…) from the Gateway team estimated to be less than $200’000 The distributor resells the card for $50, indicating Gateway sells it to the distributor for less than that. We can assume $40 (which means a benefit of $40-$20 = $20). We are looking at a market of 350’000 units If we crunch the final numbers, we have: ((Sell price – Manufacturing/shipping/packaging costs) * total units) – fixed costs = (($40 – $20) * 350000) – $200’000 = $6’800’000 The handful of people behind the Gateway team are looking at potential benefits of more than 6 million dollars through the next couple years. Lots of these numbers are highly speculative of course, but the magic of this is that you can stretch them a lot and still get insane profit. For example imagine that only 0.1 percent of 3DS users are interested in piracy (a level at which you would really start to ask yourself why game developers and Nintendo think piracy is a problem[9]), we are still looking at a benefit of $500’000 (raise your hand if that’s way much more money than you would make in 10 years of work), and that’s assuming the R&D costs are as high as $200’000 in the first place. The numbers above also mean the Gateway team need to sell 10’000 units in order to counterbalance the initial investment of $200’000. Again, that value of $200’000 is highly speculative. For example, if the developers are part of the team, it is likely they do not get paid a lump sum, but take a share of the profits instead, at which point the initial investment is less than $100’000, meaning only 5’000 units need to be sold to start making profit. You’ll also note that at half the price ($40 instead of $80), there would still be a nice profit involved there: imagine them selling the device for $25 to the distributor, the distributor reselling it for $30, and retailers selling it for $40. The Gateway team’s profit is divided by 4, still being more than a million dollar potentially. Undercutting their competitors prices would have been a cleverer way than injecting malware in their firmware? That also shows the business is very profitable for clones that sell for around $60, since those get a huge profit margin as well for close to no risk or investment. I am trying to not pass any moral judgement here, but the people buying these chips need to realize a huge profit goes in the pockets of those who sell it to them, and that profit margin is completely unrealistic compared to the work and actual investment in the product. This is because you are not really paying these people for their work, you are paying for piracy. http://wololo.net/2014/01/24/analysis-manufacturing-cost-and-estimated-sales-of-the-gateway-3ds-and-other-3ds-flashcarts/
  21. deaphroat

    Playstation App

    c'est un clavier virtuel, moi je l'aime bien et ses prédiction aussi...
  22. c'est ce que je voulais demander quid des rom/custom, mise à jour tout ça... Au début j'allais dire ça va 4.22 c'est pas vieux mais ca fait quand même le Jelly Bean de novembre 2012, donc si ça commence a dater...
  23. C'est newser Josky, tu fera un tour sur les news
  24. C'est merveilleux, vive Android, vive josky plus qu'a comparer le lancement des émulateur si ça tourne bien, si ça tourne mieux qu'une Ouya...
  25. deaphroat

    J-Runner 3 Bêta 4

    Bonjour Si vous lancez J-Runner, il mettra à jour automatiquement xeBuild et DashLaunch, mais pas de mise à jour logiciel.