deaphroat

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  1. deaphroat

    [ 4.66.10 ] Multiman 4.66.xx

    Mise à jour en 4.66.08.
  2. deaphroat

    [ 0.8 ] PeXploit

    Mise à jour en 0.1.
  3. deaphroat

    [ 1.02 ] Custom Habib 4.65

    New multiman et un custom habib 4.66 dans quelques jours DEANK Showtime 04.09.021 is available within multiMAN and from the WEB column (as .pkg). multiMAN 04.66.07 release will be delayed - it needs more work. For some reason webMAN 1.40 has no issues loading/launching games, but when it is done via mmCM there is an issue. webMAN 1.40 for Cobra is available in my previous post. When I'm ready with everything I'll post back. HABIB Love it deank!!! That's cool.i just caught up in some work lately and the real life is there of course. I also didn't had pc which I just got now for a heavy 1500 gbp As soon as I complete the setup, cfw 4.66 will be released with @deank patches and some new cobra stuff Eta:2 days P.S:don't take it as my return, I just want to give cfw binary of the Christmas presents http://psx-scene.com/forums/f6/article-new-stage2-bin-cobra-compatible-4-66-cfws-webman-v1-34-a-125277/index9.html#post1155996
  4. deaphroat

    Emulateur 3Ds Citra

    Bonjour Citra est un émulateur/débugger Nintendo 3DS open-source écrit en C++. Il est pensé pour être portable avec des Builds pour Windows, Linux et Mac souvent mises à jours. Tout le Hardware n'est pas émulé et il n'est bien utile que pour le lancement/débogage d'Homebrews. Néanmoins, comme le prouve la vidéo il est également capable de lancers des jeux. http://citra-emu.org/
  5. deaphroat

    Leak Du Sdk Xbox One

    ben a priori c'est plus ou moins le texte de ma source traduit?
  6. deaphroat

    Kernel 17150 Pour Xbox 360

    a travers autogg et a l'aide d'une clé usb ca va pa trop ensenble tu t'es servi d'auto gg pour telecharger la maj? tu es sur que tu t'es trompé et que ta maj en officiel? sinon ben ta plus qu'a relancer xexmenu (usb ou cd) lancer dashlaunch et regler ton launch.ini a nouveau Edit : ca va que t'es nouveau mais evite le double post...
  7. alors merci à jkilvan mais il m'a appris un truc magique il te faut le code erreur, tu prend chez plus qu'elle suite dedans, tu la converti en hexa et ca te donne la version de la maj. Magique ce truc, ca ma décoincé une console ou j’étais bloqué
  8. Merci pour l’information. Article obsolète, merci de continuer la discussion ici : Leak du SDK Xbox One
  9. Hello j'ai juste oublier de parler de PS3 Manager API donc pour les intéressés/devs un petit tour ici : http://www.psx-place.com/ps3-news/933/ps3-manager-api-by-ps3-developer-nzv.html
  10. deaphroat

    [ 3.45 ] Irisman

    Mise à jour en 3.36.
  11. deaphroat

    [ 1.34.10 ] Webman Mod 1.34.xx

    Ajout du changelog
  12. deaphroat

    [ 1.34.10 ] Webman Mod 1.34.xx

    Mise à jour en 1.34.10
  13. deaphroat

    [ 0.8 ] PeXploit

    Hello ben la j'ai pas tout compris... a priori on part du backup comprimé et crypté? dans ce vas je vois pas a quoi sert l'idps... donc je sais pas...
  14. il te faut un custom cobra et prepntfs et ne plus tenir compte des vieilles méthodes usb.cfg et driver PFS de multiman...
  15. deaphroat

    Idpstealer

    heu en custom tu peux recuperer ton idps autrement...je vois pas trop l’intérêt de perdre un custom firmware pour un hack qu'on sais même pas s'il aboutira...
  16. deaphroat

    Idpstealer

    oui ok...je croyais entre clair et crypté... bha c'est du binaire...tu peux pas trop...et c'est bien pratique pour les programmes après qui sont direct compatible...
  17. deaphroat

    Arctool And Arcunpack

    hello Testé, donc après 9h de backup de la console, il faut 4h pour extraire 120Go, ça se fait en 2 passes, donc quand la console est à cette étape : attendre, une extraction se fait en arrière-plan, ça fonctionne on se retrouve avec le : --> dev_hdd0 --> dev_flash2
  18. deaphroat

    Idpstealer

    aucun rapport avec le firmware la, c'est un hack du HDD....la ca s'adresse plus aux console non downgradable d'ou le besoin de recuperer son idps en officiel... sinon j'ai pas compris sephi? de quoi qui n'est pas en clair?
  19. deaphroat

    [ 1.34.10 ] Webman Mod 1.34.xx

    Mise à jour en 1.34.09
  20. deaphroat

    [ 1.10 ] prepNTFS 1.0X

    Mise à jour en 1.05.
  21. deaphroat

    [ 1.34.10 ] Webman Mod 1.34.xx

    Mise à jour en 1.34.08
  22. deaphroat

    Kakaroto Présente Ps3Xport

    ben si on aurait l'idps on pourrait installer des homebrew en officiel... la pour l'instant ca apporte rien, il partage juste ses travaux sur le cryptage du HDD on va dire... edit : en tout cas, décrypter ce backup...
  23. deaphroat

    3K3Y Firmware 2.10

    Hello Article obsolète, merci de continuer la discussion ici : 3K3Y Firmware 2.11
  24. Hello Un tuto pour faire des bubble par Tomtomdu80 et mr.Gas... Pour ce faire il faut le VHBL, un jeu exploitable va sortir prochainement normalement pour 3.35... Release: Tom & mr.Gas publish custom Bubbles trick for PS Vita! Even thought some of us told you that there won’t be a christmas present for 2014, since the leaked september files for the firmwares 3.18/3.20 were supposed to be this years christmas presents, some others decided that it would not be okay to leave you guys hanging without a christmas present and those guys are the french developer Tomtomdu80 and his good friend mr.Gas. Those 2 devs have decided to share one of the multiple methods we have to create and launch our own custom bubbles on the PS Vita. But how does it work? Well… Before we take a look at the tutorial of these guys, we have to take a look at the native side of the PS Vita and some of the starting parameters that are executed when launching content for the PSPemulator of the PS Vita. originalpath=ux0:pspemu/PSP/GAME/NPUG80318& selfpath=ux0:pspemu/PSP/GAME/NPUG80318/EBOOT.PBP& discid=NPUG80318&parentallevel=3&gamedataid=&appver=00.00& bootable=1&category=EG This is an example parameter of launching a PSP game on the PS Vita. We can see that the original path seems to be located in the ux0:/ part of the PS Vita, which then executed the PSPemulator alongside a file that will be launched inside of the PSPemulator, in this case it is the EBOOT.PBP file inside of the path /PSP/GAME/NPUG80318/. The game (Game ID: NPUG80318) is Loco Roco: Midnight Carnival by the way, but that is not important – any PSN game can be used for this trick, just as a little side notice. Additional starting parameters are added with an ampersand (the ‘and’ symbol – &). These starting parameters can be exploited with renaming a folder into NPUG80318&, while having the original folder NPUG80318 alondside it. If you did this, and then dropped a fake_np signed EBOOT.PBP file, that uses the bought PSN game (any!) as a base, you will be able to launch your ‘fake signed’ game instead of the purchased PSN game. Oh, and the custom bubble appears after a quick database rebuild. A little summary how to do this: Rename a PSN games folder into (for example) ‘MyHomebrew&’. Now create another folder inside of /PSP/GAME/ and call it ‘MyHomebrew’. Drop a fake_np signed EBOOT.PBP into the ‘MyHomebrew’ folder. Rebuild the database to make the bubble appear (or change its appearance). That is basically it. Now I know that most of you will ask us ‘How to create a fake_np signed EBOOT.PBP file, that uses the PSN game as a base?’, and we have a solution for this! Just follow KanadeEngel’s video on creating the fake signed EBOOT.PBP file, and follow my Video on doing the necessary steps on your PS Vita. Keep in mind that the PSN games EBOOT.PBP file has to be bigger than the uncompressed content (GAME.ISO file) you want to sign! So compressing a “too big” game into .CSO, .DAX or anything else wont help you! Keep in mind that in order to rename a folder on your memory stick, you have to have access to at least a working VHBL exploit, which enables you to run a PSP homebrew to rename a folder on your memory stick. As long as you are using an older firmware with a working exploit (e.g. FW 3.18 or 3.20), then you are easily able to recreate this. For those of you currently running firmware 3.30+, you guys have to wait until someone releases a VHBL for those firmwares, unfortunally. But don’t be sad, we have good news! Our forums user Crownable has found an usermode exploit in a PSP game, and he said he is going to release it, if it can be used for a VHBL. With the custom bubbles around the corner, I bet (well, or hope…) that he is going to release this for the firmwares 3.30 – 3.35, instead of waiting for a new firmware like everyone else is currently doing. Once again thank Tomtomdu80 and mr.Gas for this awesome christmas present, and be sure to check our blog to not miss our upcoming tutorial for creating your own fake_np signed Homebrews! Merry christmas everybody! An additional shimmer of hope? – New usermode exploit for Firmware 3.35 has appeared! Our forum member Crownable has apparently found a new usermode exploit in one of the PSP games that are available on the PSN store for the PS Vita. He showcases a running Hello World on his PS Vita, that happens to be running the most recent firmware (as of now), system software 3.35. While neither the bubbles (scrap that part…), nor a new kernel exploit is going to be released anytime soon, this could mean that a new VHBL could be released, if Crownable’s exploit game can be used for a VHBL. Crownable confirmed that he is going to release his exploit, if it can be used for a VHBL, but he said he wants to wait for a new firmware to release it. With the recent release of the custom bubbles, that require a VHBL, he might change his mind, though… http://wololo.net/2014/12/26/release-tom-mr-gas-publish-custom-bubbles-trick-for-ps-vita/ http://wololo.net/2014/12/26/an-additional-shimmer-of-hope-new-usermode-exploit-for-firmware-3-35-has-appeared/
  25. http://gueux-forum.net/index.php?/topic/277665-mise-a-jour-ps3-455-disponible/ http://gueux-forum.net/index.php?/topic/278819-maj-460-ps3-bloquage-de-tout-les-ode/ http://gueux-forum.net/index.php?/topic/278783-3k3y-firmware-210/