creatx
Membres-
Compteur de contenus
68 -
Inscription
-
Dernière visite
Type de contenu
Profils
Forums
Calendrier
Tout ce qui a été posté par creatx
-
Thc (desactivé La Rotation Des Petites Croix)
creatx a répondu à un(e) sujet de creatx dans Hack Dashboard
Désolé pour le lien more Voici un pack des fichiers modifier Default.xap de Default.xip controlpanel.xap de Default.xip Defaul.xap de Mainmenu5.xip Default.xap de Skin.xip Config.xbx CrXDash.xbe Part3 Mes_Modification.part3.rar -
Thc (desactivé La Rotation Des Petites Croix)
creatx a répondu à un(e) sujet de creatx dans Hack Dashboard
Désolé pour le lien more Voici un pack des fichiers modifier Default.xap de Default.xip controlpanel.xap de Default.xip Defaul.xap de Mainmenu5.xip Default.xap de Skin.xip Config.xbx CrXDash.xbe Parte 2 Mes_Modification.part2.rar -
Thc (desactivé La Rotation Des Petites Croix)
creatx a répondu à un(e) sujet de creatx dans Hack Dashboard
Désolé pour le lien more. Voici un pack des fichiers modifier - Default.xap de Default.xip - controlpanel.xap de Default.xip - Defaul.xap de Mainmenu5.xip - Default.xap de Skin.xip - Config.xbx - CrXDash.xbe Mes_Modification.part1.rar -
Je viens de personnalisé mon tHc lite, - Ajout d’un 5eme bouton - Ajout des images pour chaques boutons du menu principal - Changement du nom du dossier principal - Xbe Signer pour fonctionner avec l’exploit phoenix Mais j’ais un problème qui me gâche la vue, « la rotation des petites croix sur le bouton du menu principal ». Donc je fais appel à vous, quelqu’un peux me dire comment désactiver la rotation des petites croix. Merci à vous ! Mes fichiers modifier: Mes_Modification.zip
-
Salut! Quelqu'un peux me dire ou je peu download le thc lite. meric pour l'info!
-
Je souhaite ajouter un 5eme bouton dans le menu principal de mon thc dash modifier. J’ai trouver ce tutos sur le net mais sa ne fonctionne pas Y a t-il une personne qui pourra me dire ou sont les erreurs dans ce tutos. Merci d'avance les mecs! AJOUTEZ Un 5ÈME BOUTON À VOTRE MENU PRINCIPAL Regardez dans le DÉFAULT.XAP du fichier MAINMENU5.XIP juste dessous où vous trouvez ce code au début du Default.xap ] scale 0.925900 0.925900 0.925900 translation 0.000000 0.000000 0.000000 } Découper et coller ce code. //START CUSTOM BUTTON 1 DEF Main_memory_ringpin_custom Transform { children [ DEF theCustomItem Transform { fade 0.25 children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry DEF Main_memory_ringpin_4-FACES Mesh { url "Main_memory_ringpin_4-FACES.xm" } } DEF settings_arm03custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry DEF settings_arm03-FACES Mesh { url "settings_arm03-FACES.xm" } } DEF settings_arm_04custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry DEF settings_arm_04-FACES Mesh { url "settings_arm_04-FACES.xm" } } DEF custom Transform { children [ DEF game_nozzle03custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "CellEgg/Parts" } } geometry DEF game_nozzle03-FACES Mesh { url "game_nozzle03-FACES.xm" } } DEF game_nozzledial03custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "CellEgg/Parts" } } geometry DEF game_nozzledial03-FACES Mesh { url "game_nozzledial03-FACES.xm" } } ] rotation 0.659600 -0.671200 -0.338300 -3.784000 translation -0.657500 6.793000 -0.787900 } ] rotation 0.339800 0.904400 -0.257900 -1.602000 scale 0.329600 0.329600 0.329600 scaleOrientation 0.260700 0.862000 0.434700 -0.843300 translation -29.280001 3.249000 -5.591000 } DEF game_podsupport_14custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry DEF game_podsupport_14-FACES Mesh { url "game_podsupport_14-FACES.xm" } } ] rotation -0.401400 0.864700 -0.302000 -1.753000 scale 1.472000 1.472000 1.472000 scaleOrientation -0.858200 -0.374900 0.350600 -0.663700 translation -26.010000 -0.343800 -7.849000 } DEF gamepod_backing03custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "TextBacking" } texture ImageTexture { url "xbox4.tga" } } geometry DEF gamepod_backing03-FACES Mesh { url "gamepod_backing03-FACES.xm" } } ] rotation -0.993800 -0.111400 0.002924 -1.478000 scale 0.329600 0.329600 0.329600 scaleOrientation -0.344800 0.141400 0.928000 -0.345300 translation -32.540001 -4.030000 -3.501000 } DEF game_podsupport_15custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry USE game_podsupport_14-FACES } ] rotation 0.672500 0.244000 0.698700 -2.514000 scale 1.472000 1.472000 1.472000 scaleOrientation -0.770900 0.394400 -0.500200 -0.985600 translation -38.930000 -7.719000 -8.576000 } DEF game_podshell_11custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry DEF game_podshell_11-FACES Mesh { url "game_podshell_11-FACES.xm" } } ] rotation -0.205500 -0.736100 -0.645000 -2.839000 scale 0.329600 0.329600 0.329600 scaleOrientation -0.176400 -0.392000 -0.902900 -0.548000 translation -32.540001 -4.030000 -3.501000 } DEF game_pod03custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry Sphere { radius 25.000000 } } ] rotation -0.922500 -0.329200 -0.201700 -1.575000 scale 0.329600 0.329600 0.329600 scaleOrientation 0.298000 0.445100 -0.844400 -0.878300 translation -32.540001 -4.030000 -3.501000 } DEF settings_panel_supportcustom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSurfaces" } } geometry DEF settings_panel_support-FACES Mesh { url "settings_panel_support-FACES.xm" } } ] rotation -0.585700 -0.570700 0.575600 -4.179000 scale 2.040000 2.040000 2.040000 scaleOrientation -0.968400 -0.096220 0.230000 -0.613900 translation -23.510000 -6.908000 2.461000 } DEF game_podsocket_inner03custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry DEF game_podsocket_inner03-FACES Mesh { url "game_podsocket_inner03-FACES.xm" } } ] rotation 0.994900 -0.002650 -0.101000 -1.675000 scale 0.329600 0.329600 0.329600 scaleOrientation -0.310500 -0.318200 -0.895800 -0.441400 translation -33.250000 -4.746000 -10.290000 } DEF game_arm05custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry DEF game_arm05-FACES Mesh { url "game_arm05-FACES.xm" } } ] rotation 0.078240 0.069690 0.994500 -1.575000 scale 1.350000 1.350000 1.350000 scaleOrientation 0.987400 -0.157900 -0.007090 -0.700700 translation -34.400002 3.444000 -0.476300 } DEF custom_metapanel Transform { children [ Shape { appearance Appearance { material DEF CustomPanelMaterial MaxMaterial { name "GameHilite" } texture ImageTexture { url "GameHilite_01.bmp" } } geometry DEF settings_text_metapanel-FACES Mesh { url "settings_text_metapanel-FACES.xm" } } ] rotation 0.002542 -0.701000 0.713100 -3.149000 scale 1.591000 1.591000 1.591000 scaleOrientation 0.722400 0.199200 -0.662200 -0.478000 translation -11.790000 -17.680000 4.164000 } DEF game_podshell_10custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry DEF game_podshell_10-FACES Mesh { url "game_podshell_10-FACES.xm" } } ] rotation -0.996900 -0.063700 0.046460 -1.470000 scale 0.329600 0.329600 0.329600 scaleOrientation -0.223500 -0.021950 0.974500 -0.604800 translation -32.540001 -4.030000 -3.501000 } DEF settings_tubecustom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "Tubes" } } geometry DEF settings_tube-FACES Mesh { url "settings_tube-FACES.xm" } } ] rotation -0.999900 -0.008726 0.008880 -1.553000 scale 5.523000 5.523000 5.523000 scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500 translation -16.010000 -25.790001 2.971000 } DEF settings_tube_0custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "Tubes" } } geometry DEF settings_tube_0-FACES Mesh { url "settings_tube_0-FACES.xm" } } ] rotation -0.999900 -0.008726 0.008880 -1.553000 scale 5.523000 5.523000 5.523000 scaleOrientation -0.471600 -0.550100 -0.689200 -0.154500 translation -14.630000 -24.740000 2.929000 } DEF game_podsupport_13custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry USE game_podsupport_14-FACES } ] rotation -0.689600 0.314600 -0.652200 -2.669000 scale 1.472000 1.472000 1.472000 scaleOrientation 0.856700 -0.033150 0.514800 -0.586200 translation -36.330002 2.536000 -7.430000 } DEF game_podsupport_16custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry DEF game_podsupport_16-FACES Mesh { url "game_podsupport_16-FACES.xm" } } ] rotation 0.315600 0.854700 0.412200 -1.672000 scale 1.472000 1.472000 1.472000 scaleOrientation -0.761500 -0.592900 -0.261900 -0.615200 translation -28.610001 -10.040000 -8.931000 } DEF game_podshell_12custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry DEF game_podshell_12-FACES Mesh { url "game_podshell_12-FACES.xm" } } ] rotation -0.214200 -0.735100 -0.643200 -2.820000 scale 0.329600 0.329600 0.329600 scaleOrientation -0.388500 -0.717300 -0.578400 -0.540400 translation -32.540001 -4.030000 -3.501000 } DEF game_select_pod_inner03custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "EggGlowPulse" } } geometry Sphere { radius 10.540000 } } ] rotation -0.335200 0.920700 -0.199700 -0.424800 scale 0.598800 0.598800 0.598800 scaleOrientation 0.325000 0.941500 0.089340 -0.529000 translation -32.200001 -4.344000 -2.936000 } DEF custom_text Transform { children [ Transform { rotation -1 0 0 1.571 children [ DEF MainMenu5 Shape { appearance Appearance { material DEF CustomTextMaterial MaxMaterial { name "NavType" } } geometry Text { font "Heading" translate false text "MAIN MENU HACKED" } } ] } ] rotation -1.000000 0.002966 0.003888 -1.551000 scale 7.000 0.0 7.000 scaleOrientation 0.527100 0.681300 0.508000 -0.177100 translation -13.937000 -10.380000 4.323000 } ] rotation -0.602100 -0.599600 -0.527300 -2.191000 scale 0.458100 0.458100 0.458100 //scaleOrientation 0.044600 0.985600 0.163200 -0.123500 translation 5.641000 15.510000 -1.711000 } DEF settings_arm_pin02custom Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "FlatSrfc/PodParts" } } geometry DEF settings_arm_pin02-FACES Mesh { url "settings_arm_pin02-FACES.xm" } } ] rotation -0.008533 -1.000000 -0.003925 -2.201000 scale 1.294000 2.019000 1.294000 scaleOrientation 0.049020 0.998600 0.021300 -0.346900 translation -1.506000 -1.191000 4.435000 } ] rotation 0.001397 -0.015840 0.999900 -3.163000 scale 1.296000 1.296000 1.296000 scaleOrientation 0.302900 0.914000 0.270000 -0.422300 translation -6.689000 0.236800 -4.083000 } ] rotation 0.127600 -0.011390 -0.991800 -1.591000 scale 0.225100 0.257500 0.257500 scaleOrientation -0.438700 0.896100 0.067440 -0.155900 translation -0.416600 -0.801500 0.463500 } ]} ] rotation 0.997500 -0.047920 0.052590 -1.573000 scale 6.057000 6.927000 6.057000 scaleOrientation 0.008927 0.998300 -0.057520 -0.081130 // Settings Position // translation 57.430000 -23.379999 101.500000 // - These numbers are for a 3 button menu // translation 57.430000 -24.379999 101.500000 // - These numbers are for a 4 button menu } //END CUSTOM BUTTON That is it for the mainmenu5.xip, just be careful with the mainmenu5.xip because sometimes it wont like your code and you will get error 21(even when you think you have done nothing wrong), my advice is to just keep trying til you get it and MAKE SURE that is working first before you go on to the next step! You should see a little main menu button on the right hand side of the orb before continuing. Now on to the default.xip --> default.xap Search for --> function UpdateMainMenu() and replace with this code function UpdateMainMenu() { if( g_bXOnDashExists ) { //Update4ButtonMainMenu(); Update5ButtonMainMenu(); } else { //Update3ButtonMainMenu(); Update4ButtonMainMenu(); } } function Update5ButtonMainMenu() { var c = theMainMenu.children[0].children[0]; c.game_select_pod_inner02.visible = false; // Memory Flashing Orb c.game_select_pod_inner.visible = false; // Music Flashing Orb c.game_select_pod_inner04.visible = false; // Xbox Live Flashing Orb c.game_select_pod_inner03.visible = false; // Settings Flashing Orb c.game_select_pod_inner03custom.visible = false; // Custom Flashing Orb if (nCurMainMenuItem == 0) // Memory Button { c.game_select_pod_inner02.visible = true; c.theMenuItems.SetRotation(0, 0, 1, -0.25); c.theMemoryItem.SetRotation(0, 1, 0, -0.25); c.theMusicItem.SetRotation(0, 1, 0, -0.25); c.theOnlineItem.SetRotation(0, 1, 0, -0.25); c.theSettingsItem.SetRotation(0, 1, 0, -0.25); c.theCustomItem.SetRotation(0, 1, 0, -0.25); c.MemoryPanelMaterial.name = "GameHilite"; c.MusicPanelMaterial.name = "FlatSurfaces2sided"; c.OnlinePanelMaterial.name = "FlatSurfaces2sided"; c.SettingsPanelMaterial.name = "FlatSurfaces2sided"; c.CustomPanelMaterial.name = "FlatSurfaces2sided"; c.MemoryTextMaterial.name = "HilightedType"; c.MusicTextMaterial.name = "NavType"; c.OnlineTextMaterial.name = "NavType"; c.SettingsTextMaterial.name = "NavType"; c.CustomTextMaterial.name = "NavType"; } else if (nCurMainMenuItem == 1) // Music Button (Default position) { c.game_select_pod_inner.visible = true; c.theMenuItems.SetRotation(0, 0, 1, 0.0); c.theMemoryItem.SetRotation(0, 1, 0, 0.0); c.theMusicItem.SetRotation(0, 1, 0, 0.0); c.theOnlineItem.SetRotation(0, 1, 0, 0.0); c.theSettingsItem.SetRotation(0, 1, 0, 0.0); c.theCustomItem.SetRotation(0, 1, 0, 0); c.MemoryPanelMaterial.name = "FlatSurfaces2sided"; c.MusicPanelMaterial.name = "GameHilite"; c.OnlinePanelMaterial.name = "FlatSurfaces2sided"; c.SettingsPanelMaterial.name = "FlatSurfaces2sided"; c.CustomPanelMaterial.name = "FlatSurfaces2sided"; c.MemoryTextMaterial.name = "NavType"; c.MusicTextMaterial.name = "HilightedType"; c.OnlineTextMaterial.name = "NavType"; c.SettingsTextMaterial.name = "NavType"; c.CustomTextMaterial.name = "NavType"; } else if (nCurMainMenuItem == 2) // Xbox Live Button { c.game_select_pod_inner04.visible = true; c.theMenuItems.SetRotation(0, 0, 1, 0.25); c.theMemoryItem.SetRotation(0, 1, 0, 0.25); c.theMusicItem.SetRotation(0, 1, 0, 0.25); c.theOnlineItem.SetRotation(0, 1, 0, 0.25); c.theSettingsItem.SetRotation(0, 1, 0, 0.25); c.theCustomItem.SetRotation(0, 1, 0, 0.25); c.MemoryPanelMaterial.name = "FlatSurfaces2sided"; c.MusicPanelMaterial.name = "FlatSurfaces2sided"; c.OnlinePanelMaterial.name = "GameHilite"; c.SettingsPanelMaterial.name = "FlatSurfaces2sided"; c.CustomPanelMaterial.name = "FlatSurfaces2sided"; c.MemoryTextMaterial.name = "NavType"; c.MusicTextMaterial.name = "NavType"; c.OnlineTextMaterial.name = "HilightedType"; c.SettingsTextMaterial.name = "NavType"; c.CustomTextMaterial.name = "NavType"; // Custom } else if (nCurMainMenuItem == 3) // Settings Button { c.game_select_pod_inner03.visible = true; c.theMenuItems.SetRotation(0, 0, 1, 0.50); c.theMemoryItem.SetRotation(0, 1, 0, 0.50); c.theMusicItem.SetRotation(0, 1, 0, 0.50); c.theOnlineItem.SetRotation(0, 1, 0, 0.50); c.theSettingsItem.SetRotation(0, 1, 0, 0.50); c.theCustomItem.SetRotation(0, 1, 0, 0.50); c.MemoryPanelMaterial.name = "FlatSurfaces2sided"; c.MusicPanelMaterial.name = "FlatSurfaces2sided"; c.OnlinePanelMaterial.name = "FlatSurfaces2sided"; c.SettingsPanelMaterial.name = "GameHilite"; c.CustomPanelMaterial.name = "FlatSurfaces2sided"; c.MemoryTextMaterial.name = "NavType"; c.MusicTextMaterial.name = "NavType"; c.OnlineTextMaterial.name = "NavType"; c.SettingsTextMaterial.name = "HilightedType"; c.CustomTextMaterial.name = "NavType"; } else if (nCurMainMenuItem == 4) // Custom Button { c.game_select_pod_inner03custom.visible = true; c.theMenuItems.SetRotation(0, 0, 1, 0.75); c.theMemoryItem.SetRotation(0, 1, 0, 0.75); c.theMusicItem.SetRotation(0, 1, 0, 0.75); c.theOnlineItem.SetRotation(0, 1, 0, 0.75); c.theSettingsItem.SetRotation(0, 1, 0, 0.75); c.theCustomItem.SetRotation(0, 1, 0, 0.75); c.MemoryPanelMaterial.name = "FlatSurfaces2sided"; c.MusicPanelMaterial.name = "FlatSurfaces2sided"; c.OnlinePanelMaterial.name = "FlatSurfaces2sided"; c.SettingsPanelMaterial.name = "FlatSurfaces2sided"; c.CustomPanelMaterial.name = "GameHilite"; c.MemoryTextMaterial.name = "NavType"; c.MusicTextMaterial.name = "NavType"; c.OnlineTextMaterial.name = "NavType"; c.SettingsTextMaterial.name = "NavType"; c.CustomTextMaterial.name = "HilightedType"; } } Recherche dans Default.xap du mainmenu5, ce groupede code (faites défiler en bas d'un peu jusqu'à ce que vous voyez ce groupe de code) if( g_bXOnDashExists ) { c.Main_memory_ringpin_3.SetTranslation(62.779999, 13.892000, 102.000000); c.Main_memory_ringpin_2.SetTranslation(56.830002, 33.290001, 101.900002); c.Main_Online_ringpin.SetTranslation(62.779999, -6.092000, 102.000000); c.Main_memory_ringpin_4.SetTranslation(57.430000, -24.379999, 101.500000); } Juste au-dessous de ce code, c.Main_memory_ringpin_4.SetTranslation(57.430000, -24.379999, 101.500000); Ajouter cette ligne - c.Main_memory_ringpin_custom.SetTranslation(42.000000, -38.000000, 101.500000); // custom Search for LaunchMenu and scroll down until you see else if (nCurMainMenuItem == 3) { theSettingsMenuIn.Play(); LaunchMenu(theDashSettings[8], theDashSettings[12], theDashSettings[79]); } And underneath the last line, paste this---> else if (nCurMainMenuItem == 4) { theSettingsMenuIn.Play(); LaunchMenu(theDashSettings[8], theDashSettings[12], theDashSettings[79]); } Note: this is just a clone of the previous menu and contents[sETTINGS]. If you want it launching to a different menu see below. This is the final step to make your 5th button selectable. Search for.... < 3 Or function OnMoveDown() and replace it with < 4 Example: function OnMoveDown() { if (beInVis) { return; } else { if (nCurMainMenuItem < 3) //change to 4 { nCurMainMenuItem = nCurMainMenuItem + 1; if( false == g_bXOnDashExists ) { if( 2 == nCurMainMenuItem ) nCurMainMenuItem = nCurMainMenuItem + 1; } theMainMenuForward.Play(); UpdateMainMenu(); } } } Launch a different menu theMenuGlobal = ReadValues(vP); if(vX == "1") { GoToSubMenu2(); } else if(vX == "2") { GoToSubMenu3(); } else if(vX == "3") { GoToSubMenu4(); } else if(vX == "4") { GoToSubMenu(); } else if(vX == "5") { GoToMemory(); } else if(vX == "6") { GoToMusic(); } else if(vX == "7") { GoToSettings(); } else if(vX == "8")/*jbone*/ { GoToSubMenu1(); } else if(vX == "9") { GoToSubMenu0(); } } } The first "theDashSettings[8]" that you see below looks for the variable "Vx" (above)which is the number that is stored inside the "data_00.xbx" file at line #8, "Vx" is the number of the menu that is to be launched. else if (nCurMainMenuItem == 4) { theSettingsMenuIn.Play(); LaunchMenu(theDashSettings[8], theDashSettings[12], theDashSettings[79]); //^ change this } If "theDashSettings[8]" = 9 it will go to submenu 0 and if it is "theDashSettings[8]" = 8 it will launch the SETTINGS MENU, and so on.. All you need to do is change the number in the "data_00.xbx" at line #8, by default it launches the SETTINGS menu so you should find the number 7, just change it to whatever number "Vx" is to coincide with the menu you want. You can also write it like this to launch the MEMORY menu... else if (nCurMainMenuItem == 4) { theSettingsMenuIn.Play(); LaunchMenu("5",theDashSettings[12], theDashSettings[79]); } Change the name of your 5th button You can see here it says MAIN MENU HACKED, In the mainmenu5.xip --> default.xap geometry Text { font "Heading" translate false text "MAIN MENU HACKED" } Just change that to whatever you want. Launch xbmc straight from the 5th button default.xip --> default.xap change... else if (nCurMainMenuItem == 4) { theSettingsMenuIn.Play(); LaunchMenu(theDashSettings[8], theDashSettings[12], theDashSettings[79]); } To else if (nCurMainMenuItem == 4) { launch ("default.xbe","\\\\Device\\\\Harddisk0\\\\partition1\\\\APPS\\\\XBMC"); } Change to where the path to your xbmc is[/color]
-
Quel(s) Fichier(s) Pour Modifier Les Menus
creatx a répondu à un(e) sujet de sly59 dans Hack Dashboard
Pour modifier les menus (Nom des boutons, nom des répertoires pour les jeux, applications et Emulateur) ; regarde les fichiers (data_00.xbx à data_10.xbx) qui se trouvent dans le répertoire « thc.data », qui lui-même se trouve dans le dossier de ton dash thc. Mais, attentions quelque menu sont protéger par un mot de passe (impossible de modifier). Mais, il y a une astuce…je te laisse chercher sur le forum. -
[tuto] Ajouter Une Image Sur Les Bouton Des Menus
creatx a répondu à un(e) sujet de DaGoN dans Hack Dashboard
Après plusieurs recherches, j'ai trouvé la solution à mon problème avec "Fast_xbx2dds2img". Il me manqué le fichier suivant indispensable "kixforms.dll" A copier dans le dossier "c:\windows\system32" Ensuite exécuter cette commande pour enregistrer le fichier DLL Commande: regsvr32.exe kixforms.dll kixforms.dll -
[tuto] Ajouter Une Image Sur Les Bouton Des Menus
creatx a répondu à un(e) sujet de DaGoN dans Hack Dashboard
Message pour DaGoN. Dit j'ai un problème avec le soft "Fast_xbx2dds2img" la version final. j'ai suivi ton tutos "Ajouter une image sur les bouton des Menus" à la lettre, mais là un souci; - J'ai crée 4 images différente et sauvegarder en format (*.tga) avec "Adobe Photoshop CS", et renommer en xboxb1.dds, xboxb2.dds,xboxb3.dds,xboxb4.dds; - Ensuite j'ai télécharger la version final de "Fast_xbx2dds2img_v1.0.0_Final.rar" et récupérer le fichier "Bundler.exe" que j'ai mis dans le dossier "Tools"; -Ensuite transfert des fichier "xboxb (1 à 4).dds dans le dossier "DDS" -Ensuite double click sur le fichier "Fast_xbx2dds2img.exe", là impossible de l'exécuter: une fenêtre dos s'ouvre pendant 5 seconde et se referme Après un fichier image "Splash.bmp" a parait et là plu rien. Cela fait deux jours que j'essaye de faire fonctionné ce soft Au secoure, sil vous plais aider moi!!!!! -
merci DaGoN!!
-
merci kerozen pour le lien!
-
Je souhaite crée mes propres fond d'écrans pour le dash thc, Mais pour faire fonctionner le prog Fast_xbx2dds2xbx il faut le fichier de Microsoft bundler.exe, qui est introuvable. Y a t il une personne qui peux me partager le fichier Bundler.exe. Merci d’avance!
-
Salut! Y a t'il une personne qui a déja télécharger le cd d'installe du THC dash, car depuis deux jours impossible de le download via bitorrent Si une personne a déja le cd d'installe, merci de le partager sur imesh ou emul
-
merci Dmaster pour le patch!
-
Salut! dit!!! je ne trouve pas le patch (Multipatch 4920) quelqu'un peux me dire sur quel site je peux le download. merci ^_^
-
Salut! j'ai l'adsl 512Kb sur un poste connecté 7j/7 et 24h/24, je peux le partager sur Emule. PS: je passe en 1024kb en février @plus
-
Salut! J'ais une XBox 1.5 sans puce, mais impossible de trouver mon disque dur Xbox avec HDD_Drive sur mon PC changement... je veux teste un Exploits Phoenix sans aucun HotSwap mais avec un disque dure de 120 Go, mais problème j'ais besoin de deux prérequis: - Le backup.bin obtenue par HDD_Driver (tools-->backup), - Le fichier eeprom.bin (Xbox V1.5 avec Phoenix) obtenue en faisant un backup sous evox, Merci d’avance si tu peux me fournir c’est deux fichiers Ce_tuto_explique_comment_changer_votre_HDD_original.doc
-
Salut! J'ais une XBox 1.5 sans puce, mais impossible de trouver mon disque dur Xbox avec HDD_Drive sur mon PC changement... je veux teste un Exploits Phoenix sans aucun HotSwap mais avec un disque dure de 120 Go, mais problème j'ais besoin de deux prérequis: - Le backup.bin obtenue par HDD_Driver (tools-->backup), - Le fichier eeprom.bin (Xbox V1.5 avec Phoenix) obtenue en faisant un backup sous evox, Merci d’avance si tu peux me fournir c’est deux fichiers
