kavap

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  1. kavap

    Uix Mod's

    tu va rire ils sont deja dans les archives du dash, dans memory.xip psx.xap cont.xap hdd.xap
  2. kavap

    Uix Mod's

    ok j'suis aller voir effectivement ca serai bien de les avoir par contre j'avais mal compris console-FACES.xm sert a rien c une xbox
  3. kavap

    Uix Mod's

    pour la xbox tu doit pouvoir utiliser console-FACES.xm contenu dans settings.xip pour les autres je sais pas ou les choper pour faire c xm y'a le log de la team uix user.interface.x.xm.tool mais je sais pas trop comment il fonctionne c quel post ou y'a cette image ? sinon tu peut tjs demander au gars ses xm
  4. kavap

    Fix Lecteur Cd

    voici un fix de mrmodem pour que lecteur cd lise le cd en integralité une fois lancé et ne s'arrette pas a chaque chanson. donc dans default.xip/music.xap rechercher function SetMusicPlayPos(nPos){ if(bTrackListVisible == true) { var nNewPos = nPos; if(nNewPos < 0) { nNewPos = 0; } else if (nNewPos > 1) { nNewPos = 1; } var x = -1.579 + ( 0.730 * nNewPos ); var y = -0.6701; var z = 0.1081; theMusicPlayMenu.children[0].children[0].MU_L3_timeslider.SetTranslation(x, y, z); var m = theMusicPlayer.getMinutes(); var s = theMusicPlayer.getSeconds(); if(m < 10) { m = "0" + m; } if(s < 10) { s = "0" + s; } theMusicPlayMenu.children[0].children[0].MusicTimeText.text = m + ":" + s; }} et remplacer par function SetMusicPlayPos(nPos){ if(bTrackListVisible == true) { var track_length; var current_track_pos; var nNewPos = nPos; if(nNewPos < 0) { nNewPos = 0; } else if (nNewPos > 1) { nNewPos = 1; } var x = -1.579 + ( 0.730 * nNewPos ); var y = -0.6701; var z = 0.1081; theMusicPlayMenu.children[0].children[0].MU_L3_timeslider.SetTranslation(x, y, z); var m = theMusicPlayer.getMinutes(); var s = theMusicPlayer.getSeconds(); if(m < 10) { m = "0" + m; } if(s < 10) { s = "0" + s; } theMusicPlayMenu.children[0].children[0].MusicTimeText.text = m + ":" + s; current_track_pos = m + ":" + s; track_length = theDiscDrive.FormatTrackTime(playlist[nPlayCursor]); if (current_track_pos == track_length ) { DoEndOfAudio(); } }} voila c tout sauvegarder le fichier et reinserer le dans l'archive
  5. ah ben si on peut
  6. kavap

    [petit Tuto] Et Download

    ce pack ne sert plus a rien, le monde du hack des dash crosoft a enormement evolué telecharger le dash UIX c le must
  7. ou XFlash c une appli xbox, le dl marche
  8. kavap

    Uix Mod's

    ca se passe dans memory.xip/default2.xap rechercher les DEF DEF Controller1Unit1 Transform DEF Controller2Unit1 Transform DEF Controller3Unit1 Transform DEF Controller4Unit1 Transform exemple pour la 1er elle ressemble a ca DEF Controller1Unit1 Transform { children [ DEF theImage1 Shape { appearance Appearance { material MaxMaterial { name "MainMenuOrb" } texture ImageTexture { url "xbox4.tga" } } geometry Mesh { url "Main_pod_backing01-FACES.xm" } } ] rotation -0.7937 0.09656 -0.12103 -1.756 scale 0.08000 0.08000 0.08000 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation 1.2601 3.189 0.072 } la remplacer par DEF Controller1Unit1 Transform{ children [ Waver { axis 0 1 0 rpm 5 field 0.392 children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry Mesh { url "OrbCell-FACES.xm" } // emulators } ] } ] rotation -0.7937 0.09656 -0.12103 -1.756 scale 2 2 2 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation 1.2601 3.189 0.072 } et inserer dans memory.xip votre orb sous le nom de OrbCell-FACES.xm faites pareil pour les autres DEF en nommant autremant vos orb si elles sont differentes sinon j'ai poster un code pour configurer les orbs
  9. kavap

    Orb Code

    rechercher DEF Controller4Unit1 Transform { children [ DEF theImage1 Shape { appearance Appearance { material MaxMaterial { name "MainMenuOrb" } texture ImageTexture { url "xbox4.tga" } } geometry Mesh { url "Main_pod_backing01-FACES.xm" } } ] rotation -1.1637 0.12656 -0.03103 -1.576 scale 0.08000 0.08000 0.08000 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation 2.107999 6.324 0.0275 } remplacer par DEF Controller4Unit1 Transform{ children [ Waver { axis 0 1 0 rpm 5 field 0.392 children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry Mesh { url "OrbCell-FACES.xm" } // dashboards } ] } ] rotation 1.993700 -0.098440 0.068970 -1.576000 scale 2 2 2 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation 2.107999 6.324 0.0275 } ETAPE 7 main_menu.xip/default.xap rechercher }//DEF Modded_Orb Transform et inserer juste apres DEF gasorb Transform{ children [ Spinner { rpm 5 axis 0 2 2 children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry Mesh { url "gasorb.xm" } //and this } ] } ] rotation -0.993700 -0.088440 0.068970 -1.576000 scale 43.000000 43.000000 43.000000 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation -54.880000 -15.100000 29.980000} ETAPE 8 creer un repertoire dans user.interface.x.dash nommé orbs dans ce repertoire creer un repertoir pour chaque orb et y placer l'orb. l'orb doit avoir le même nom que le dossier ( Ex: user.interface.x.dash/Orb1/Orb1.xm Vous pouvez aussi ajouter un fichier xbx pour les credits, l'auteur ... le fichier doit lui aussi etre nommer comme le dossier (dans notre exemple Orb1.xbx) exemple du contenu d'un fichier xbx # Xbox Dash Orb Data## Orb Name - Orb1## #[OrbInfo]Author=xxxxxDateCreated=16-Fev-05Version=1.0MadeUsing=Credits=xxxxx[Orb]Scalex=43Scaley=43Scalez=43 voila c'est enfin fini
  10. kavap

    Orb Code

    un code pour changer facilement l'orb principal ainsi que celles du menu hard drive code de t1x2irc2 de xboxscene le code n'est pas nouveau mais j'ai vu que des gens etaient interessé par la possibilité de customiser les orb du menu hard drive ETAPE 1 default.xap/default.xip rechercher DEF theSkinsInline Inline{ visible false url "skins.xap" function onLoad() { theSkinsInline.children[0].theSkinsMenu.GoTo(); }}function GoToSkins(){ theSettingsMenuIn.Play(); if( theSkinsInline.visible ) { theSkinsInline.children[0].theSkinsMenu.GoTo(); } else { theSkinsInline.visible = true; }} et rajouter a la suite DEF theOrbsInline Inline{ visible false url "orbs.xap" function onLoad() { theOrbsInline.children[0].theOrbsMenu.GoTo(); }}function GoToOrbs(){ theSettingsMenuIn.Play(); if( theOrbsInline.visible ) { theOrbsInline.children[0].theOrbsMenu.GoTo(); } else { theOrbsInline.visible = true; }} ensuite rechercher function MainMenuAttract() trouver c.Modded_Orb.fade = a; et juste en dessous ajouter c.gasorb.fade = a; rechercher maintenant c.Modded_Orb.SetScale(43,43,43); et juste en dessous ajouter var OrbName=GetOrbName(); var info = new Settings; info.file = OrbName + ".xbx"; info.section = "Orb"; var scalex; var scaley; var scalez; scalex = info.GetValue("Scalex"); scaley = info.GetValue("Scaley"); scalez = info.GetValue("Scalez");if (scalex == "") { scalex = 43; }if (scaley == "") { scaley = 43; }if (scalez == "") { scalez = 43; } c.gasorb.SetScale(scalex,scaley,scalez); c.Rotating_Large_X.fade = 0.43; ChangeTheOrb( OrbName + ".xm" ); et a la fin du fichier ajouter function ChangeTheOrb(e){var c = theMainMenu.children[0].children[0]; c.Modded_Orb.visible = false; c.Stock_Orb.visible = false;c.gasorb.visible = false;c.gasorb.children[0].children[0].geometry.url = e;c.gasorb.visible = true;}function GetOrbName(){var IniFile = new Settings;IniFile.SetIniSection( "Dashboard Settings" );var OrbName = IniFile.GetIniValue( "Current Orb" );IniFile.CloseIniFile();OrbName = "A:\\orbs\\" + OrbName + "\\" + OrbName;return OrbName;} sauvegarder, reinserer. ETAPE 2 default.xip/settings.xap rechercher sSettingsMenu[index] = theTranslator.Translate("SKINS");index = index + 1; ajouter en dessous sSettingsMenu[index] = theTranslator.Translate("Orbs");index = index + 1; rechercher maintenant else if(sSettingsElements[nCurSettingsMenuItem] ==theTranslator.Translate("SKINS")) { SetVideoModeIcon(nCurVideoMode); } et ajouter else if(sSettingsElements[nCurSettingsMenuItem] ==theTranslator.Translate("Orbs")) { SetVideoModeIcon(nCurVideoMode); } rechercher ensuite else if(sSettingsElements[nCurSettingsMenuItem] ==theTranslator.Translate("SKINS")) { metaString =theTranslator.Translate("SKINS"); } et inserer a la suite else if(sSettingsElements[nCurSettingsMenuItem] ==theTranslator.Translate("Orbs")) { metaString =theTranslator.Translate("Orbs"); } rechercher ensuite else if(sSettingsElements[nCurSettingsMenuItem] ==theTranslator.Translate("SKINS")) { strCurMenu = "SKINS"; GoToSkins(); } et ajouter else if(sSettingsElements[nCurSettingsMenuItem] ==theTranslator.Translate("Orbs")) { strCurMenu = "Orbs"; GoToOrbs(); } sauvegarder, reinserer. ETAPE 3 default.xip/orbs.xap extraire et ouvrir skin.xap du default.xip remplacer toutes les occurances de Skins par Orbs, Skin par Orb, skins par orbs and skin par orb enduite rechercher function initialize() et dans cette fonction trouver nCurPlayerMenuItem = 1; remplacer le 1 par un 5 rechercher c.MU_L3_button_no.children[0].appearance.material.name = "FlatSurfaces"; c.MU_L3_button_yes.children[0].appearance.material.name = "FlatSurfaces"; et ajouter en dessous c.MU_L3_button_games.children[0].appearance.material.name = "FlatSurfaces"; c.MU_L3_button_apps.children[0].appearance.material.name = "FlatSurfaces"; c.MU_L3_button_emus.children[0].appearance.material.name = "FlatSurfaces"; c.MU_L3_button_dash.children[0].appearance.material.name = "FlatSurfaces"; puis rechercher c.S_Home_text_no.children[0].appearance.material.name = "NavType"; c.S_Home_text_yes.children[0].appearance.material.name = "NavType"; et ajouter en dessous c.S_Home_text_games.children[0].appearance.material.name = "NavType"; c.S_Home_text_apps.children[0].appearance.material.name = "NavType"; c.S_Home_text_emus.children[0].appearance.material.name = "NavType"; c.S_Home_text_dash.children[0].appearance.material.name = "NavType"; puis rechercher if (nCurPlayerMenuItem == 1) { c.MU_L3_button_no.children[0].appearance.material.name = "GameHilite"; c.S_Home_text_no.children[0].appearance.material.name = "Material #133"; } et remplacer par if (nCurPlayerMenuItem == 1) { c.MU_L3_button_games.children[0].appearance.material.name = "GameHilite"; c.S_Home_text_games.children[0].appearance.material.name = "Material #133"; } if (nCurPlayerMenuItem == 2) { c.MU_L3_button_apps.children[0].appearance.material.name = "GameHilite"; c.S_Home_text_apps.children[0].appearance.material.name = "Material #133"; } if (nCurPlayerMenuItem == 3) { c.MU_L3_button_emus.children[0].appearance.material.name = "GameHilite"; c.S_Home_text_emus.children[0].appearance.material.name = "Material #133"; } if (nCurPlayerMenuItem == 4) { c.MU_L3_button_dash.children[0].appearance.material.name = "GameHilite"; c.S_Home_text_dash.children[0].appearance.material.name = "Material #133"; } if (nCurPlayerMenuItem == 5) { c.MU_L3_button_no.children[0].appearance.material.name = "GameHilite"; c.S_Home_text_no.children[0].appearance.material.name = "Material #133"; } rechercher ensuite la fonction function StartOrbMenu() rechercher nCurPlayerMenuItem = 1; remplacer le 1 par 5 rechercher ensuite if (nCurPlayerMenuItem == 1) { ShowOrbInfo(); remplacer le 1 par 5 puis rechercher DEF theOrbsMenu Level{ archive "Settings_Panel.xip" children [ Inline { url "Settings_Panel/default3.xap" function onLoad() { StartOrbMenu(); GetOrbs(); UpdateOrbMenu(); } } ] et remplacer par DEF theOrbsMenu Level{ archive "Settings_Panel.xip" children [ Inline { url "Settings_Panel/default4.xap" function onLoad() { StartOrbMenu(); GetOrbs(); UpdateOrbMenu(); } } ] rechercher ensuite function DoAction(){ var c = theOrbsMenu.children[0].children[0]; var info = new Settings; info.file = "A:\\system\\uix.ini"; info.section = "Dashboard Settings"; if (nCurPlayerMenuItem == 5) { ShowOrbInfo(); } else if (nCurPlayerMenuItem == 0){ var IniFile = new Settings; IniFile.SetIniSection( "Dashboard Settings" ); IniFile.SetIniValue( "Current Orb", OrbMenuList[orbSelect]); AskQuestion("Orb change will not take full effect until you restart thedash. Would you like to restart now?", "ReStartDash();", "", 0);}} et remplacer par function DoAction(){ var c = theOrbsMenu.children[0].children[0]; var info = new Settings; info.file = "A:\\system\\uix.ini"; info.section = "Dashboard Settings"; if (nCurPlayerMenuItem == 5) { ShowOrbInfo(); } else if (nCurPlayerMenuItem == 0){ TellUser("Main Orb has been changed to " + OrbMenuList[orbSelect],""); var IniFile = new Settings; IniFile.SetIniSection( "Dashboard Settings" ); IniFile.SetIniValue( "Current Orb", OrbMenuList[orbSelect]);}else if (nCurPlayerMenuItem == 1){ TellUser("Games Orb has been changed to " + OrbMenuList[orbSelect],""); var IniFile = new Settings; IniFile.SetIniSection( "Dashboard Settings" ); IniFile.SetIniValue( "Games Orb", OrbMenuList[orbSelect]);}else if (nCurPlayerMenuItem == 2){ TellUser("Applications Orb has been changed to " +OrbMenuList[orbSelect],""); var IniFile = new Settings; IniFile.SetIniSection( "Dashboard Settings" ); IniFile.SetIniValue( "Apps Orb", OrbMenuList[orbSelect]);}else if (nCurPlayerMenuItem == 3){ TellUser("Emulators Orb has been changed to " +OrbMenuList[orbSelect],""); var IniFile = new Settings; IniFile.SetIniSection( "Dashboard Settings" ); IniFile.SetIniValue( "Emus Orb", OrbMenuList[orbSelect]);}else if (nCurPlayerMenuItem == 4){ TellUser("Dashboards Orb has been changed to " +OrbMenuList[orbSelect],""); var IniFile = new Settings; IniFile.SetIniSection( "Dashboard Settings" ); IniFile.SetIniValue( "Dash Orb", OrbMenuList[orbSelect]); }} rechercher ensuite function OnLeftThumbMoveLeft() { if (nCurPlayerMenuItem == 0) { return; } else { nCurPlayerMenuItem = 0; } UpdateOrbMenu(); } remplacer par function OnLeftThumbMoveLeft() { if (nCurPlayerMenuItem == 0) { return; } else { nCurPlayerMenuItem = nCurPlayerMenuItem - 1; } UpdateOrbMenu(); } rechercher function OnLeftThumbMoveRight() { if (nCurPlayerMenuItem == 1) { return; } else { nCurPlayerMenuItem = 1; } UpdateOrbMenu(); } remplacer par function OnLeftThumbMoveRight() { if (nCurPlayerMenuItem == 5) { return; } else { nCurPlayerMenuItem = nCurPlayerMenuItem + 1; } UpdateOrbMenu(); } passer en commentaire les 3 lignes restantes contenant theConfig.ChangeOrb( (la fonction ChangeOrb n'existant pas dans le xbe) sauvegarder le fichier en orbs.xap et inserer le dans le default.xip ETAPE 4 default.xip/hard_drive.xap rechercher c.MEM_L1_controller4_panel.children[0].appearance.texture.url = "outline.xbx"; et tout de suite après ajouter ChangeOrbs("Apps Orb", c.Controller1Unit1); ChangeOrbs("Games Orb", c.Controller2Unit1); ChangeOrbs("Dash Orb", c.Controller3Unit1); ChangeOrbs("Emus Orb", c.Controller4Unit1); puis à la toute fin du fichier ajouter function ChangeOrbs(Section,OrbRef){var OrbName = GetOrbName(Section);var info = new Settings;info.file = OrbName + ".xbx";info.section = "HD Orbs";var scalex;var scaley;var scalez;scalex = info.GetValue("Scalex");scaley = info.GetValue("Scaley");scalez = info.GetValue("Scalez");if (scalex == "") { scalex = 1.75; }if (scaley == "") { scaley = 1.75; }if (scalez == "") { scalez = 1.75; }OrbRef.SetScale(scalex,scaley,scalez);OrbRef.children[0].children[0].geometry.url=OrbName + ".xm";}function GetOrbName(Section){var IniFile = new Settings;IniFile.SetIniSection( "Dashboard Settings" );var OrbName = IniFile.GetIniValue( Section );IniFile.CloseIniFile();OrbName = "A:\\orbs\\" + OrbName + "\\" + OrbName;return OrbName;} sauvegarder, reinserer ETAPE 5 settings_panel.xip/default4.xap extraire settings_panel/default3.xap renommer en default4.xap editer default4.xap rechercher DEF SkinNames Transform remplacer par DEF OrbNames Transform aller a DEF S_Home_text_no Transform rechercher geometry DEF PanelHeading Text { font "heading" translate false text "Skins" width -12.2 } remplacer par geometry DEF PanelHeading Text { font "heading" translate false text "Orbs" width -12.2 } puis rechercher DEF MU_L3_button_yes Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "GameHilite" } texture ImageTexture { url "menu_hilight.xbx" } } geometry DEF ChamferBox01-FACES Mesh { url "ChamferBox01-FACES.xm" } } ] scale 1.8 1 1 rotation -1.000000 0.000000 0.000000 -1.571000 translation -2.286000 -1.500000 -0.629200 } DEF MU_L3_button_no Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "GameHilite" } texture ImageTexture { url "menu_hilight.xbx" } } geometry DEF ChamferBox02-FACES Mesh { url "ChamferBox02-FACES.xm" } } ] scale 1.8 1 1 rotation -1.000000 0.000000 0.000000 -1.571000 translation 2.706000 -1.500000 -0.629200 } remplacer par DEF MU_L3_button_yes Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "GameHilite" } texture ImageTexture { url "menu_hilight.xbx" } } geometry DEF ChamferBox01-FACES Mesh { url "ChamferBox01-FACES.xm" } } ] scale 1 1 0.65 rotation -1.000000 0.000000 0.000000 -1.571000 translation -4.286000 -0.900000 -0.629200 } DEF MU_L3_button_no Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "GameHilite" } texture ImageTexture { url "menu_hilight.xbx" } } geometry DEF ChamferBox02-FACES Mesh { url "ChamferBox02-FACES.xm" } } ] scale 1 1 0.65 rotation -1.000000 0.000000 0.000000 -1.571000 translation 2.6000 -2.10000 -0.629200 } DEF MU_L3_button_games Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "GameHilite" } texture ImageTexture { url "menu_hilight.xbx" } } geometry DEF ChamferBox03-FACES Mesh { url "ChamferBox01-FACES.xm" } } ] scale 1 1 0.65 rotation -1.000000 0.000000 0.000000 -1.571000 translation -1.536000 -0.900000 -0.629200 } DEF MU_L3_button_apps Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "GameHilite" } texture ImageTexture { url "menu_hilight.xbx" } } geometry DEF ChamferBox04-FACES Mesh { url "ChamferBox01-FACES.xm" } } ] scale 1 1 0.65 rotation -1.000000 0.000000 0.000000 -1.571000 translation 1.214000 -0.900000 -0.629200 } DEF MU_L3_button_emus Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "GameHilite" } texture ImageTexture { url "menu_hilight.xbx" } } geometry DEF ChamferBox05-FACES Mesh { url "ChamferBox01-FACES.xm" } } ] scale 1 1 0.65 rotation -1.000000 0.000000 0.000000 -1.571000 translation 3.964 -0.900000 -0.629200 } DEF MU_L3_button_dash Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "GameHilite" } texture ImageTexture { url "menu_hilight.xbx" } } geometry DEF ChamferBox06-FACES Mesh { url "ChamferBox02-FACES.xm" } } ] scale 1 1 0.65 rotation -1.000000 0.000000 0.000000 -1.571000 translation -2.911000 -2.10000 -0.629200 } puis rechercher DEF S_Home_text_yes Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF the1stPlayerTab Text { font "Body" translate true justify "middle" text "Select Orb" } } ] scale 0.85 0.85 0 translation -2.264000 -1.685700 0.233100 } DEF S_Home_text_no Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF the2ndPlayerTab Text { font "Body" translate true justify "middle" text "Orb Info" } } ] scale 0.85 0.85 0 translation 2.684000 -1.685700 0.233100 } remplacer par DEF S_Home_text_yes Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF the1stPlayerTab Text { font "Body" translate true justify "middle" text "Main" } } ] scale 0.85 0.85 0 translation -4.264000 -1.05 0.233100 } DEF S_Home_text_no Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF the2ndPlayerTab Text { font "Body" translate true justify "middle" text "Info" } } ] scale 0.85 0.85 0 translation 2.584000 -2.25 0.233100 } DEF S_Home_text_games Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF the3rdPlayerTab Text { font "Body" translate true justify "middle" text "Games" } } ] scale 0.85 0.85 0 translation -1.514000 -1.05 0.233100 } DEF S_Home_text_apps Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF the4thPlayerTab Text { font "Body" translate true justify "middle" text "Apps" } } ] scale 0.85 0.85 0 translation 1.114000 -1.05 0.233100 } DEF S_Home_text_emus Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF the5thPlayerTab Text { font "Body" translate true justify "middle" text "Emus" } } ] scale 0.85 0.85 0 translation 3.764000 -1.05 0.233100 } DEF S_Home_text_dash Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF the6thPlayerTab Text { font "Body" translate true justify "middle" text "Dash" } } ] scale 0.85 0.85 0 translation -2.811000 -2.25 0.233100 } sauvegarder, inserer dans settings_panel.xip ETAPE 6 memory.xip/default2.xap rechercher DEF Controller1Unit1 Transform { children [ DEF theImage1 Shape { appearance Appearance { material MaxMaterial { name "MainMenuOrb" } texture ImageTexture { url "xbox4.tga" } } geometry Mesh { url "Main_pod_backing01-FACES.xm" } } ] rotation -0.993700 -0.088440 0.068970 -1.576000 scale 0.08000 0.08000 0.08000 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation -1.697883 7.146551 0.03574 } remplacer par DEF Controller1Unit1 Transform{ children [ Waver { axis 0 1 0 rpm 5 field 0.392 children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry Mesh { url "OrbCell-FACES.xm" } // applications } ] } ] rotation -0.993700 -0.088440 0.068970 -1.576000 scale 1.5 1.5 1.5 scaleOrientation 0.120700 0.716400 0.687200 -0.105500 translation -1.697883 7.146551 0.03574 } rechercher DEF Controller2Unit1 Transform { children [ DEF theImage1 Shape { appearance Appearance { material MaxMaterial { name "MainMenuOrb" } texture ImageTexture { url "xbox4.tga" } } geometry Mesh { url "Main_pod_backing01-FACES.xm" } } ] rotation -0.993700 -0.088440 0.068970 -1.576000 scale 0.08000 0.08000 0.08000 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation -2.438001 2.828 -0.3863 } et remplacer par DEF Controller2Unit1 Transform{ children [ Waver { axis 0 1 0 rpm 5 field 0.392 children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry Mesh { url "OrbCell-FACES.xm" } // games } ] } ] rotation 1.993700 -0.098440 0.068970 -1.576000 scale 2 2 2 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation -2.438001 2.828 -0.3863 } rechercher DEF Controller3Unit1 Transform { children [ DEF theImage1 Shape { appearance Appearance { material MaxMaterial { name "MainMenuOrb" } texture ImageTexture { url "xbox4.tga" } } geometry Mesh { url "Main_pod_backing01-FACES.xm" } } ] rotation -0.7937 0.09656 -0.12103 -1.756 scale 0.08000 0.08000 0.08000 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation 1.2601 3.189 0.072 } remplacer par DEF Controller3Unit1 Transform{ children [ Waver { axis 0 1 0 rpm 5 field 0.392 children [ Shape { appearance Appearance { material MaxMaterial { name "MenuCell" } } geometry Mesh { url "OrbCell-FACES.xm" } // emulators } ] } ] rotation -0.7937 0.09656 -0.12103 -1.756 scale 2 2 2 scaleOrientation 0.036530 0.975200 0.218400 -0.396500 translation 1.2601 3.189 0.072 }
  11. j'ai pas bien compris ta phrase, quel est ton problème ?
  12. je ne crois pas que l'on puisse
  13. kavap

    Le Bétisier Des Forums De Gueux 2005

    t'as pas lu Adoubeur on peut flasher tous les firmware de n'importe quel lecteur et c pas propre a la xbox, on peut flasher des graveurs aussi et des tas d'autres trucs
  14. Xflash pour les puces genre alladin. c quoi ta puce ?
  15. kavap

    Memory <=> Music

    dans la ligné, pour echanger music avec file manager c exactement la même chose aux differences qu'il faut remplacer par if(nCurMainMenuItem == 0) { theSettingsMenuIn.Play(); GoToFileManager(); } puis que c'est dans file_manager.xap qu'il faut rechercher function OnBDown() pour remplacer GoToSettings(); puis dans settings.xap c if(sSettingsElements[nCurSettingsMenuItem] == theTranslator.Translate("FILE MANAGER")) { strCurMenu = "FILE MANAGER"; GoToFileManager(); } qu'il faut remplacer et enfin c toutes les occurances de "FILE MANAGER" qu'il faut rechercher et remplacer par "MUSIC"
  16. kavap

    Image De Ma Signature

    faut cliquer minimum 2 fois pour que ca renvoie sur la bonne image [update]ou alors j'ai cliqué juste apres que pink est refait son lien[/update]
  17. kavap

    Le Bétisier Des Forums De Gueux 2005

    c le meilleur truc du betisier ca, merci hardshhooter58 dorenavant tu te renseignera un peu avant de te moquer
  18. salut on ne peut pas flasher avec unleashX reinstall evox ou un log special pour flasher. sinon pour que xboxmediacenter renvoi sur unleashx il faut le regler dans le xboxmediacenter.xml
  19. kavap

    Screenshots

    je comprend pas bien ta question, tu veut savoir le nom de la fonction ? si c ca c theScreen.WireFrameStop(); et theScreen.WireFrameStart();
  20. kavap

    Screenshots

    ouais c les 2 gachettes + X
  21. kavap

    Screenshots

    theScreen.TakeScreenShot();
  22. kavap

    Info Panel

    ben j'ai teste avec tes fichiers et le config.xap corrigé et ca marche j'ai acces a la config donc je sais pas d'ou viens ton problème mais il ne viens pas du code regarde ton UIX.ini ca peut peut etre venir de la ou alors d'un fichier que t'aurais modifier peut etre dans le config.xip
  23. kavap

    Ca Serait Pas Une Bonne Idée

    ok j'ai pu tester ce qui est plus haut est bon faut juste rajouter dans DEF thePanel1Text Transform DEF S_Home_text_games04 Transform { children [ Shape { appearance Appearance { material MaxMaterial { name "NavType" } } geometry DEF QuestionText Text { font "body" translate false width -8 height 8 scrollRate 0.1 scrollDelay 5 text "Testing" } } ] //rotation -1.000000 0.000000 0.000000 -1.571000 translation -4.2 -4.60000 0.000000 }
  24. kavap

    Uxe Installer 007 Par Adoubeur

    salut c'est "Xbox" je crois (la majuscule est importante)
  25. kavap

    Ca Serait Pas Une Bonne Idée

    la fonction pour le cycle c theConfig.PowerCycle(); donc je pense qu'il faut remplacer la function DoAction function DoAction(){ if (nCurPlayerMenuItem == 1) { PlaySoundB(); theMainMenu.GoBackTo(); theGamesSubMenuOut.Play(); } else if (nCurPlayerMenuItem == 0) { if (optSelect==0) {theConfig.Reset();} if (optSelect==1) {theConfig.PowerOff();} if (optSelect==2){theConfig.ReStartDash();} if (optSelect==3) {theConfig.Reset();} }} dans la fonction function GetOpts() il changer optsCount = 3; et mettre 4 il faut rajouter optsArray[3] = "Power Cycle"; et dans la fonction function UpdatePowerOptsMenu() changer for (var i = 0; i < 3; i = i + 1) en metant 4 il y a peut etre d'autres choses a changer, je peut pas tester ca pour le moment y'a mon frere qui joue sur la box