Bon j'ai poser la question sur psx-scene et ma repondut pour l'erreur 80010007
When you unself the EBOOT.BIN to EBOOT.ELF and edit it you must not add or remove any bytes from the file, so if you do a checksum with both files it will be the same. (before or after you convert back to EBOOT.BIN) If you simiply go from dev_bdvd to dev_hdd0 you've added 1 byte to the file and your check will be off. Thus you need to change the directory, ie if the full path for dev_bdvd/BLUS111111 change it to dev_hdd0/BLUS11111 (removing one character) and then of course place the game in dev_hdd0/BLUS11111 (to where we are pointing from the EBOOT.BIN) . Hope this helps
Si j'ai bien comprit si par exemple on ecrit dev_hdd0 a la place de dev_bdvd il ne faut pas ajouter ou enlever 1 octet sinon on est obliger de le remettre ....
Quelqu'un peut traduire si je me trompe ?