djbase
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Tout ce qui a été posté par djbase
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a mon avis le forum émulation ne servira bientot plus à rien!! A mon avis aussi, Legueux tu fasse que Lantus vous ditez ??????????????? Ne te laisse pas faire... Il n'a pas creee fba... Est tu pense vraiment que l'auteur comme Lantus n'a pas compile un version personelle qui joueu kof2003 ? Il l'a fait pour un temps maintent... Tu te laisse faire.... par ces conneries... Lantus est un con, comme tout les autres moderators de www.xbox.scene, est peut-etre vous moederators de gx-mod.com aussi ??????????? Greetz, Djbase
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Yoshihiro tu est un fous qui est obsede de kof2003 Bien fait !!! Congratulations Le premier qui l'a fait pour xbox !
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Est-ce que quelqu'n a un idee pour faire tourner dbz 1 et 2 (arcade games emulated under mame ?) sur xbox ? Sauf sous linux sous xbox ?
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Ou est la version xbox ? Ou doit on le compile pour xbox ?
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Docky99-> hmmm OUI, tres etrange J'ai pris mon source de fba sur ordinateur, mixe avec la source de fbaX et changer la source pour les jeux... et recompile... Si je veut je puise enfaire que je veut, je peut adapte tous l'ecran que personne ne voit plus que c'etait FBAX B4 ... mais la credit vas a eux... alors je ne change pas tout... Mais je ne comprends par pourqouie il distrubué la source pour pc... Pour Pc beaucoup de personnes peuvent compiler sont version de fba... mais pour xbox apparrement je suis le seule qui a pensée a cela (ou le seule qui avaut tous pour compilée tous les elements de la source, ce qui n'est pas difficile... Greetz, Djbase
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Added roms CRC : // Samurai Shodown 5 static struct BurnRomInfo samsho5RomDesc[] = { {"270-p1.bin", 0x800000, 0x611A6687, 0x10}, // 0 68K code {"270-s1.bin", 0x020000, 0x33227D62, 1}, // 1 Text data {"270-c1.bin", 0x800000, 0x4E7BDEA1, 1}, // 2 Sprite data {"270-c2.bin", 0x800000, 0x7B444985, 1}, // 3 {"270-c3.bin", 0x800000, 0x8C709A9B, 1}, // 5 {"270-c4.bin", 0x800000, 0xCFD53F5C, 1}, // 6 {"270-c5.bin", 0x800000, 0xC026D318, 1}, // 7 {"270-c6.bin", 0x800000, 0xB3D9D204, 1}, // 8 {"270-c7.bin", 0x800000, 0xFE03A025, 1}, // 9 {"270-c8.bin", 0x800000, 0x89DB2D34, 1}, // 10 {"270-m1.bin", 0x020000, 0x18114FB1, 0x10}, // 11 Z80 code {"270-v1.bin", 0x400000, 0x6849136C, 2}, // 12 Sound data {"270-v2.bin", 0x400000, 0x222E1774, 2}, // 13 {"270-v3.bin", 0x400000, 0xCD9E7ADC, 2}, // 14 {"270-v4.bin", 0x400000, 0x8B305CAC, 2}, // 15 }; STDROMPICKEXT(samsho5, samsho5, neogeo); STD_ROM_FN(samsho5); static int samsho5Init() { return NeoInit(); } struct BurnDriver BurnDrvsamsho5 = { // {"samsho5", "Samurai Shodown 5", "Non-encrypted P-ROMs, decrypted C-ROMs", "Dj", "Neo Geo", "2003", NULL, "neogeo"}, // BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, {"samsho5", "Samurai Shodown V", NULL, "YUKI", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, samsho5RomInfo, samsho5RomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Snk Vs Capcom Plus static struct BurnRomInfo svcplusRomDesc[] = { {"svc_p1.rom", 0x600000, 0xE5794ACC, 0x10}, // 0 68K code {"svc_s1.rom", 0x020000, 0xAAEF740C, 1}, // 1 Text data {"svc_c1.rom", 0x800000, 0x465D473B, 1}, // 2 Sprite data {"svc_c2.rom", 0x800000, 0x3EB28F78, 1}, // 3 {"svc_c3.rom", 0x800000, 0xF4D4AB2B, 1}, // 5 {"svc_c4.rom", 0x800000, 0xA69D523A, 1}, // 6 {"svc_c5.rom", 0x800000, 0xBA2A7892, 1}, // 7 {"svc_c6.rom", 0x800000, 0x37371CA1, 1}, // 8 {"svc_c7.rom", 0x800000, 0x56AC5FB9, 1}, // 9 {"svc_c8.rom", 0x800000, 0xDE99E613, 1}, // 10 {"svc-m1.rom", 0x020000, 0x7F01DAC5, 0x10}, // 11 Z80 code {"svc-v1.rom", 0x400000, 0xE7203930, 2}, // 12 Sound data {"svc-v2.rom", 0x400000, 0x675159C3, 2}, // 13 {"svc-v3.rom", 0x400000, 0xF8810665, 2}, // 14 {"svc-v4.rom", 0x400000, 0xB57B4EA3, 2}, // 15 }; STDROMPICKEXT(svcplus, svcplus, neogeo); STD_ROM_FN(svcplus); static int svcplusInit() { return NeoInit(); } struct BurnDriver BurnDrvsvcplus = { {"svcplus", "Snk Vs Capcom Plus", "Plus version", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, svcplusRomInfo, svcplusRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Rage Of The Dragon static struct BurnRomInfo rotdnRomDesc[] = { {"rotd_p1.rom", 0x400000, 0x1BD7512D, 0x10}, // 0 68K code {"rotd_p2.rom", 0x400000, 0x2AB0625B, 0x10}, // 1 {"rotd_s1.rom", 0x020000, 0xC155D4FF, 1}, // 1 Text data {"rotdn_c1.rom", 0x800000, 0xEC9D18C0, 1}, // 2 Sprite data {"rotdn_c2.rom", 0x800000, 0xB1069066, 1}, // 3 {"rotdn_c3.rom", 0x800000, 0x7E636D49, 1}, // 5 {"rotdn_c4.rom", 0x800000, 0x76892FDA, 1}, // 6 {"rotdn_c5.rom", 0x800000, 0x469061BC, 1}, // 7 {"rotdn_c6.rom", 0x800000, 0x2200220A, 1}, // 8 {"rotdn_c7.rom", 0x800000, 0xEDDA4BAF, 1}, // 9 {"rotdn_c8.rom", 0x800000, 0x82B1BA22, 1}, // 10 {"264-m1d.bin", 0x010000, 0xE5F42E7D, 0x10}, // 11 Z80 code {"264-v1d.bin", 0x400000, 0x5C77A3FE, 2}, // 12 Sound data {"264-v2d.bin", 0x400000, 0xA9B7AF14, 2}, // 13 {"264-v3d.bin", 0x400000, 0x17AFF92A, 2}, // 14 {"264-v4d.bin", 0x400000, 0xBC6A091E, 2}, // 15 }; STDROMPICKEXT(rotdn, rotdn, neogeo); STD_ROM_FN(rotdn); static int rotdnInit() { return NeoInit(); } struct BurnDriver BurnDrvrotdn = { {"rotdn", "Rage Of The Dragon", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, rotdnRomInfo, rotdnRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Matrimelee (Power Instinct 4) static struct BurnRomInfo pimRomDesc[] = { {"266-p1.bin", 0x100000, 0xCC71B315, 0x10}, // 0 68K code {"266-p2.bin", 0x400000, 0xB0132CEF, 0x10}, // 1 {"266-s1.bin", 0x020000, 0xAFF2A3BE, 1}, // 1 Text data {"266-c1.bin", 0x800000, 0x1DB1837E, 1}, // 2 Sprite data {"266-c2.bin", 0x800000, 0xB834DD89, 1}, // 3 {"266-c3.bin", 0x800000, 0xF31D68D4, 1}, // 5 {"266-c4.bin", 0x800000, 0x58CFB6E9, 1}, // 6 {"266-c5.bin", 0x800000, 0x3E7EF54F, 1}, // 7 {"266-c6.bin", 0x800000, 0xB53C8DCF, 1}, // 8 {"266-c7.bin", 0x800000, 0x3C1FB02A, 1}, // 9 {"266-c8.bin", 0x800000, 0x5EE31F80, 1}, // 10 {"266-m1.bin", 0x020000, 0xF692D84B, 0x10}, // 11 Z80 code {"266-v1.bin", 0x400000, 0x352B0A07, 2}, // 12 Sound data {"266-v2.bin", 0x400000, 0x945F8831, 2}, // 13 {"266-v3.bin", 0x400000, 0xE8362FCC, 2}, // 14 {"266-v4.bin", 0x400000, 0x393C9A62, 2}, // 15 }; STDROMPICKEXT(pim, pim, neogeo); STD_ROM_FN(pim); static int pimInit() { return NeoInit(); } struct BurnDriver BurnDrvpim = { {"pim", "Matrimelee (Power Instinct 4)", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, pimRomInfo, pimRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Metal Slug 4 static struct BurnRomInfo mslug4nRomDesc[] = { {"263-p1.bin", 0x100000, 0x4D7E6624, 0x10}, // 0 68K code {"263-p2.bin", 0x400000, 0xFDB7AED8, 0x10}, // 1 {"263-s1.bin", 0x020000, 0xA9446774, 1}, // 1 Text data {"ms4n_c1.rom", 0x800000, 0x361DDDA6, 1}, // 2 Sprite data {"ms4n_c2.rom", 0x800000, 0x15D192C4, 1}, // 3 {"ms4n_c3.rom", 0x800000, 0x63FB79FF, 1}, // 5 {"ms4n_c4.rom", 0x800000, 0xE8623126, 1}, // 6 {"ms4n_c5.rom", 0x400000, 0x3348DC5D, 1}, // 7 {"ms4n_c6.rom", 0x400000, 0xD90FC1A0, 1}, // 8 {"263-m1d.bin", 0x010000, 0x69FEDBA1, 0x10}, // 11 Z80 code {"263-v1d.bin", 0x400000, 0xC1B2AF81, 2}, // 12 Sound data {"263-v2d.bin", 0x400000, 0xCBBDC6FA, 2}, // 13 {"263-v3d.bin", 0x400000, 0xC4F1A3CC, 2}, // 14 {"263-v4d.bin", 0x400000, 0x40126A0A, 2}, // 15 }; STDROMPICKEXT(mslug4n, mslug4n, neogeo); STD_ROM_FN(mslug4n); static int mslug4nInit() { return NeoInit(); } struct BurnDriver BurnDrvmslug4n = { {"mslug4n", "Metal Slug 4", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, mslug4nRomInfo, mslug4nRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // The King of Fighters 2002 static struct BurnRomInfo kof2k2ndRomDesc[] = { {"265-p1n.bin", 0x100000, 0x9EDE7323, 0x10}, // 0 68K code {"265-p2n.bin", 0x400000, 0xCB07680B, 0x10}, // 1 {"kf2k2_s1.rom", 0x020000, 0xE0EAABA3, 1}, // 1 Text data {"kf2k2_c1.rom", 0x800000, 0x7EFA6EF7, 1}, // 2 Sprite data {"kf2k2_c2.rom", 0x800000, 0xAA82948B, 1}, // 3 {"kf2k2_c3.rom", 0x800000, 0x959FAD0B, 1}, // 5 {"kf2k2_c4.rom", 0x800000, 0xEFE6A468, 1}, // 6 {"kf2k2_c5.rom", 0x800000, 0x74BBA7C6, 1}, // 7 {"kf2k2_c6.rom", 0x800000, 0xE20D2216, 1}, // 8 {"kf2k2_c7.rom", 0x800000, 0x8A5B561C, 1}, // 9 {"kf2k2_c8.rom", 0x800000, 0xBEF667A3, 1}, // 10 {"265-m1d.bin", 0x020000, 0xAB9D360E, 0x10}, // 11 Z80 code {"265-v1d.bin", 0x400000, 0x13D98607, 2}, // 12 Sound data {"265-v2d.bin", 0x400000, 0x9CF74677, 2}, // 13 {"265-v3d.bin", 0x400000, 0x8E9448B5, 2}, // 14 {"265-v4d.bin", 0x400000, 0x067271B5, 2}, // 15 }; STDROMPICKEXT(kof2k2nd, kof2k2nd, neogeo); STD_ROM_FN(kof2k2nd); static int kof2k2ndInit() { return NeoInit(); } struct BurnDriver BurnDrvkof2k2nd = { {"kof2k2nd", "The King of Fighters 2002", "None", "SNK Playmore Corporation", "Neo Geo", "2002", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, kof2k2ndRomInfo, kof2k2ndRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Crounching Tiger : Hidden Dragon static struct BurnRomInfo cthd2k3RomDesc[] = { {"5003-p1.bin", 0x100000, 0xF75508D8, 0x10}, // 0 68K code {"5003-p2.bin", 0x400000, 0xEBA65BDA, 0x10}, // 1 {"5003-s1.bin", 0x020000, 0xFC1F3809, 1}, // 1 Text data {"5003-c1.bin", 0x800000, 0x29FD9108, 1}, // 2 Sprite data {"5003-c2.bin", 0x800000, 0xF58D4D3E, 1}, // 3 {"5003-c3.bin", 0x800000, 0x71B3172D, 1}, // 5 {"5003-c4.bin", 0x800000, 0x564C70C1, 1}, // 6 {"5003-c5.bin", 0x800000, 0x8EF8AEF9, 1}, // 7 {"5003-c6.bin", 0x800000, 0x8A0FD440, 1}, // 8 {"5003-c7.bin", 0x800000, 0x6F1EFFAB, 1}, // 9 {"5003-c8.bin", 0x800000, 0x39550D3A, 1}, // 10 {"5003-m1.bin", 0x020000, 0x526CCCAB, 0x10}, // 11 Z80 code {"262-v1.bin", 0x400000, 0x83D49ECF, 2}, // 12 Sound data {"262-v2.bin", 0x400000, 0x003F1843, 2}, // 13 {"262-v3.bin", 0x400000, 0x2AE38DBE, 2}, // 14 {"262-v4.bin", 0x400000, 0x26EC4DD9, 2}, // 15 }; STDROMPICKEXT(cthd2k3, cthd2k3, neogeo); STD_ROM_FN(cthd2k3); static int cthd2k3Init() { return NeoInit(); } struct BurnDriver BurnDrvcthd2k3 = { {"cthd2k3", "Crounching Tiger : Hidden Dragon", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, cthd2k3RomInfo, cthd2k3RomName, neogeoInputInfo, neogeoDIPInfo, cthd2k3Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // PLAYMORE // SVC Chaos : Snk vs Capcom (Bootleg) static struct BurnRomInfo svcblRomDesc[] = { {"svc_p1.rom" , 0x600000, 0x9CFE4EDD, 0x10}, // 0 68K code {"svc_s1.rom" , 0x020000, 0x3334AC31, 1}, // 1 Text layer tiles {"svc_c1.rom" , 0x800000, 0x465D473B, 1}, // 2 Sprite data {"svc_c2.rom" , 0x800000, 0x3EB28F78, 1}, // 3 {"svc_c3.rom" , 0x800000, 0xF4D4AB2B, 1}, // 4 {"svc_c4.rom" , 0x800000, 0xA69D523A, 1}, // 5 {"svc_c5.rom" , 0x800000, 0xBA2A7892, 1}, // 6 {"svc_c6.rom" , 0x800000, 0x37371CA1, 1}, // 7 {"svc_c7.rom" , 0x800000, 0x56AC5FB9, 1}, // 8 {"svc_c8.rom" , 0x800000, 0xDE99E613, 1}, // 9 {"svc_m1.rom" , 0x020000, 0x7F01DAC5, 0x10}, // 10 Z80 code {"svc_v1.rom" , 0x400000, 0xE7203930, 2}, // 11 Sound data {"svc_v2.rom" , 0x400000, 0x675159C3, 2}, // 12 {"svc_v3.rom" , 0x400000, 0xF8810665, 2}, // 13 {"svc_v4.rom" , 0x400000, 0xB57B4EA3, 2}, // 14 }; STDROMPICKEXT(svcbl, svcbl, neogeo); STD_ROM_FN(svcbl); struct BurnDriver BurnDrvSvcbl = { {"svcbl", "SVC Chaos : Snk vs Capcom (Bootleg)", NULL, "PLAYMORE", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SWAPP, NULL, svcblRomInfo, svcblRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Sengoku 3 static struct BurnRomInfo sengoku3RomDesc[] = { {"261-p1.bin", 0x200000, 0xe0d4bc0A, 0x10}, // 0 68K code {"sen3n_s1.rom" , 0x020000, 0xC1E27CC7, 1}, // 1 Text layer tiles {"sen3n_c1.rom", 0x800000, 0x9AF7CBCA, 1}, // 2 Sprite data {"sen3n_c2.rom", 0x800000, 0x2A1F874D, 1}, // 3 {"sen3n_c3.rom", 0x800000, 0x5403ADB5, 1}, // 5 {"sen3n_c4.rom", 0x800000, 0x18926DF6, 1}, // 6 {"261-m1.bin", 0x020000, 0x36ED9CDD, 0x10}, // 11 Z80 code {"261-v1.bin", 0x400000, 0x64C30081, 2}, // 12 Sound data {"261-v2.bin", 0x400000, 0x392A9C47, 2}, // 13 {"261-v3.bin", 0x400000, 0xC1A7EBE3, 2}, // 14 {"261-v4.bin", 0x200000, 0x9000D085, 2}, // 15 }; STDROMPICKEXT(sengoku3, sengoku3, neogeo); STD_ROM_FN(sengoku3); static int sengoku3Init() { return NeoInit(); } struct BurnDriver BurnDrvsengoku3 = { {"sengoku3", "Sengoku 3", "None", "SNK Playmore Corporation", "Neo Geo", "2002", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM | HARDWARE_SNK_SWAPP, NULL, sengoku3RomInfo, sengoku3RomName, neogeoInputInfo, neogeoDIPInfo, sengoku3Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Metal Slug 5 static struct BurnRomInfo mslug5nRomDesc[] = { {"268-p1d.bin", 0x800000, 0x975EB06A, 0x10}, // 0 68K code {"268-s1.bin", 0x020000, 0x64952683, 1}, // 1 Text data {"268-c1.bin", 0x800000, 0x969C0D62, 1}, // 2 Sprite data {"268-c2.bin", 0x800000, 0xC69AE867, 1}, // 3 {"268-c3.bin", 0x800000, 0xD7BEAEAF, 1}, // 5 {"268-c4.bin", 0x800000, 0xE1B1131B, 1}, // 6 {"268-c5.bin", 0x800000, 0x2FA1A5AD, 1}, // 7 {"268-c6.bin", 0x800000, 0x6DE89589, 1}, // 8 {"268-c7.bin", 0x800000, 0x97BD0C0A, 1}, // 9 {"268-c8.bin", 0x800000, 0xC0D5BC20, 1}, // 10 {"268-m1.bin", 0x020000, 0x6FA01C9A, 0x10}, // 11 Z80 code {"268-v1.bin", 0x400000, 0xC3540E0D, 2}, // 12 Sound data {"268-v2.bin", 0x400000, 0x077BD2F4, 2}, // 13 {"268-v3.bin", 0x400000, 0x39B14567, 2}, // 14 {"268-v4.bin", 0x400000, 0x969FF3B2, 2}, // 15 }; STDROMPICKEXT(mslug5n, mslug5n, neogeo); STD_ROM_FN(mslug5n); static int mslug5nInit() { return NeoInit(); } struct BurnDriver BurnDrvmslug5n = { {"mslug5n", "Metal Slug 5", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, // BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, mslug5nRomInfo, mslug5nRomName, neogeoInputInfo, neogeoDIPInfo, mslug5nInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 };
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Tttttttttttttttttttssss On ne doit que changer les romspaths & media paths comme ca : Rom Path=E:\emu\surreal\roms\ Media Path=E:\emu\surreal\Media\ & ET !!!!!!!!!!! Ont doit eliminé les "save games" de Surreal :'( Et alors ca marchera, j'avait aussi la probleme...
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Je pense que nous sommes les premieres a pouvoir jouer metal slug 5 sur notre xbox... GogoAckman -> Belle boulot Mais ma methode ont ne doit pas sacrifee un autre jeux pour jouer la nouvelle jeux...
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C'est grace a Michel (net) qui m'a donne le lien pour la correcte rom de P1, Merci Michel ! Si j'avait lu mon email plus top, je l'avait fait bien plutot Maintenant, ce le tour a Kof 2003 Qu'elle qu'un a un lien ???
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J'ai recompile mon FbaX adapte avec la nouevelle info de Mslug 5, Et CA MARCHE !!!!!!!!!!!!!!!!!!!!!!!!!! Alors installé FbaX Beta 4 Et copié mon default.xbe la desus -> telecharger : http://adsl666.no-ip.com/fba_xxx.zip Have fun metal slug 5 info : System: Neo RomName: mslug5n Game: Metal Slug 5 [Program] 268-p1d.bin,0,600000,975EB06A,0 [Text] 268-s1.bin,0,20000,64952683,0 [Z80] 268-m1.bin,0,20000,6FA01C9A,0 [samples] 268-v1.bin,0,400000,C3540E0D,0 268-v2.bin,400000,400000,77BD2F4,0 268-v3.bin,800000,400000,39B14567,0 268-v4.bin,C00000,400000,969FF3B2,0 [Graphics] 268-c1.bin,0,800000,969C0D62,0 268-c2.bin,1,800000,C69AE867,0 268-c3.bin,1000000,800000,D7BEAEAF,0 268-c4.bin,1000001,800000,E1B1131B,0 268-c5.bin,2000000,800000,2FA1A5AD,0 268-c6.bin,2000001,800000,6DE89589,0 268-c7.bin,3000000,800000,97BD0C0A,0 268-c8.bin,3000001,800000,C0D5BC20,0 Greetz, Djbase
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J'ai les noueveax comme rotd, pim, samsho5,cthd2003, kof2k2, mslug4 Juste Metal Slug 5 ne marche pas encore parce que le P-rom est toujour encryptée ! Tu peut toujour telecharge la derniere version de mons fbax B4 XbE adaptée -> http://adsl666.no-ip.com/fba_xxx.zip Greetz, Djbase
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Nouveau Pm pour metal slug 5,
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--> toholassud -->> PM !
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Qu'elle roms sont differente entre SVC plus et Bootleg ?
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-->> Michel ---> PM
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Tous les nouveux jeux marchent sauf Crounching Tiger Hidden Dragon, il lance mais les gfx sont corrupte... Il y aura un autre S-rom, quelqu'n a un lien ? Svc Bootleg ne marche pas aussi, mais il marche aussi pas sur winkawaks sur pc, je pense que je n'ai pas les bonnes roms, et il ne correspondent aussi pas aux les crc que Michek m'a donnee. ... Ou puis je transferre le default.xbe ?
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J'ai deja les suivent, j'espere qu'il sont bon // Snk Vs Capcom Plus static struct BurnRomInfo svcplusRomDesc[] = { {"svc-p1.rom", 0x600000, 0x1CC8FB7A, 0x10}, // 0 68K code {"svc_s1.rom", 0x020000, 0xAAEF740C, 1}, // 1 Text data {"svc_c1.rom", 0x800000, 0x465D73B, 1}, // 2 Sprite data {"svc_c2.rom", 0x800000, 0x3EB28F78, 1}, // 3 {"svc_c3.rom", 0x800000, 0xF4D4AB2B, 1}, // 5 {"svc_c4.rom", 0x800000, 0xA69D523A, 1}, // 6 {"svc_c5.rom", 0x800000, 0xBA2A7892, 1}, // 7 {"svc_c6.rom", 0x800000, 0x37371CA1, 1}, // 8 {"svc_c7.rom", 0x800000, 0x56AC5FB9, 1}, // 9 {"svc_c8.rom", 0x800000, 0xDE99E613, 1}, // 10 {"svc-m1.rom", 0x020000, 0x9AF84708, 0x10}, // 11 Z80 code {"svc-v1.rom", 0x400000, 0xE7203930, 2}, // 12 Sound data {"svc-v2.rom", 0x400000, 0x675159C3, 2}, // 13 {"svc-v3.rom", 0x400000, 0xF8810665, 2}, // 14 {"svc-v4.rom", 0x400000, 0xB57B4EA3, 2}, // 15 }; STDROMPICKEXT(svcplus, svcplus, neogeo); STD_ROM_FN(svcplus); static int svcplusInit() { return NeoInit(); } struct BurnDriver BurnDrvsvcplus = { {"svcplus", "Snk Vs Capcom Plus", "Plus version", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, svcplusRomInfo, svcplusRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Rage Of The Dragon static struct BurnRomInfo rotdnRomDesc[] = { {"rotd_p1.rom", 0x400000, 0x1BD7512D, 0x10}, // 0 68K code {"rotd_p2.rom", 0x400000, 0x2AB0625B, 0x10}, // 1 {"rotd_s1.rom", 0x020000, 0xC155D4FF, 1}, // 1 Text data {"rotdn_c1.rom", 0x800000, 0xEC9D18C0, 1}, // 2 Sprite data {"rotdn_c2.rom", 0x800000, 0xB1069066, 1}, // 3 {"rotdn_c3.rom", 0x800000, 0x7E636D49, 1}, // 5 {"rotdn_c4.rom", 0x800000, 0x76892FDA, 1}, // 6 {"rotdn_c5.rom", 0x800000, 0x469061BC, 1}, // 7 {"rotdn_c6.rom", 0x800000, 0x2200220A, 1}, // 8 {"rotdn_c7.rom", 0x800000, 0xEDDA4BAF, 1}, // 9 {"rotdn_c8.rom", 0x800000, 0x82B1BA22, 1}, // 10 {"264-m1d.bin", 0x010000, 0xE5F42E7D, 0x10}, // 11 Z80 code {"264-v1d.bin", 0x400000, 0x5C77A3FE, 2}, // 12 Sound data {"264-v2d.bin", 0x400000, 0xA9B7AF14, 2}, // 13 {"264-v3d.bin", 0x400000, 0x17AFF92A, 2}, // 14 {"264-v4d.bin", 0x400000, 0xBC6A091E, 2}, // 15 }; STDROMPICKEXT(rotdn, rotdn, neogeo); STD_ROM_FN(rotdn); static int rotdnInit() { return NeoInit(); } struct BurnDriver BurnDrvrotdn = { {"rotdn", "Rage Of The Dragon", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, rotdnRomInfo, rotdnRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Matrimelee (Power Instinct 4) static struct BurnRomInfo pimRomDesc[] = { {"266-p1.bin", 0x100000, 0xCC71B315, 0x10}, // 0 68K code {"266-p2.bin", 0x100000, 0xB0132CEF, 0x10}, // 1 {"266-s1.bin", 0x020000, 0xAFF2A3BE, 1}, // 1 Text data {"266-c1.bin", 0x800000, 0x1DB1837E, 1}, // 2 Sprite data {"266-c2.bin", 0x800000, 0xB834DD89, 1}, // 3 {"266-c3.bin", 0x800000, 0xF31D68D4, 1}, // 5 {"266-c4.bin", 0x800000, 0x58CFB6E9, 1}, // 6 {"266-c5.bin", 0x800000, 0x3E7EF54F, 1}, // 7 {"266-c6.bin", 0x800000, 0xB53C8DCF, 1}, // 8 {"266-c7.bin", 0x800000, 0x3C1FB02A, 1}, // 9 {"266-c8.bin", 0x800000, 0x5EE31F80, 1}, // 10 {"266-m1.bin", 0x020000, 0xF692D84B, 0x10}, // 11 Z80 code {"266-v1.bin", 0x400000, 0x352B0A07, 2}, // 12 Sound data {"266-v2.bin", 0x400000, 0x945F8831, 2}, // 13 {"266-v3.bin", 0x400000, 0xE8362FCC, 2}, // 14 {"266-v4.bin", 0x400000, 0x393C9A62, 2}, // 15 }; STDROMPICKEXT(pim, pim, neogeo); STD_ROM_FN(pim); static int pimInit() { return NeoInit(); } struct BurnDriver BurnDrvpim = { {"pim", "Matrimelee (Power Instinct 4)", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, pimRomInfo, pimRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Metal Slug 4 static struct BurnRomInfo mslug4nRomDesc[] = { {"263-p1.bin", 0x100000, 0x4D7E6624, 0x10}, // 0 68K code {"263-p2.bin", 0x400000, 0xFDB7AED8, 0x10}, // 1 {"263-s1.bin", 0x020000, 0xA9446774, 1}, // 1 Text data {"ms4n_c1.rom", 0x800000, 0x361DDDA6, 1}, // 2 Sprite data {"ms4n_c2.rom", 0x800000, 0x15D192C4, 1}, // 3 {"ms4n_c3.rom", 0x800000, 0x63FB79FF, 1}, // 5 {"ms4n_c4.rom", 0x800000, 0xE8623126, 1}, // 6 {"ms4n_c5.rom", 0x400000, 0x3348DC5D, 1}, // 7 {"ms4n_c6.rom", 0x400000, 0xD90FC1A0, 1}, // 8 {"263-m1d.bin", 0x020000, 0xEE1E5580, 0x10}, // 11 Z80 code {"263-v1d.bin", 0x400000, 0xC1B2AF81, 2}, // 12 Sound data {"263-v2d.bin", 0x400000, 0xCBBDC6FA, 2}, // 13 {"263-v3d.bin", 0x400000, 0xC4F1A3CC, 2}, // 14 {"263-v4d.bin", 0x400000, 0x40126A0A, 2}, // 15 }; STDROMPICKEXT(mslug4n, mslug4n, neogeo); STD_ROM_FN(mslug4n); static int mslug4nInit() { return NeoInit(); } struct BurnDriver BurnDrvmslug4n = { {"mslug4n", "Metal Slug 4", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, mslug4nRomInfo, mslug4nRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // The King of Fighters 2002 static struct BurnRomInfo kof2k2ndRomDesc[] = { {"265-p1n.bin", 0x100000, 0x9EDE7323, 0x10}, // 0 68K code {"265-p2n.bin", 0x400000, 0xCB07680B, 0x10}, // 1 {"kf2k2_s1.rom", 0x020000, 0xE0EAABA3, 1}, // 1 Text data {"kf2k2_c1.rom", 0x800000, 0x7EFA6EF7, 1}, // 2 Sprite data {"kf2k2_c2.rom", 0x800000, 0xAA82948B, 1}, // 3 {"kf2k2_c3.rom", 0x800000, 0x959FAD0B, 1}, // 5 {"kf2k2_c4.rom", 0x800000, 0xEFE6A568, 1}, // 6 {"kf2k2_c5.rom", 0x800000, 0x74BBA7C6, 1}, // 7 {"kf2k2_c6.rom", 0x800000, 0xE20D2216, 1}, // 8 {"kf2k2_c7.rom", 0x800000, 0x8A5B561C, 1}, // 9 {"kf2k2_c8.rom", 0x800000, 0xBEF667A3, 1}, // 10 {"265-m1d.bin", 0x020000, 0xAB9D360E, 0x10}, // 11 Z80 code {"265-v1d.bin", 0x400000, 0x13D98607, 2}, // 12 Sound data {"265-v2d.bin", 0x400000, 0x9CF74677, 2}, // 13 {"265-v3d.bin", 0x400000, 0x8E9448B5, 2}, // 14 {"265-v4d.bin", 0x400000, 0x067271B5, 2}, // 15 }; STDROMPICKEXT(kof2k2nd, kof2k2nd, neogeo); STD_ROM_FN(kof2k2nd); static int kof2k2ndInit() { return NeoInit(); } struct BurnDriver BurnDrvkof2k2nd = { {"kof2k2nd", "The King of Fighters 2002", "None", "SNK Playmore Corporation", "Neo Geo", "2002", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, kof2k2ndRomInfo, kof2k2ndRomName, neogeoInputInfo, neogeoDIPInfo, NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Crounching Tiger : Hidden Dragon static struct BurnRomInfo cthd2k3RomDesc[] = { {"5003-p1.bin", 0x100000, 0xBB7602C1, 0x10}, // 0 68K code {"5003-p2.bin", 0x400000, 0xADC1C22B, 0x10}, // 1 {"5003-s1.bin", 0x020000, 0x6B96D17D, 1}, // 1 Text data {"5003-c1.bin", 0x800000, 0x68F54B67, 1}, // 2 Sprite data {"5003-c2.bin", 0x800000, 0x2F8849D5, 1}, // 3 {"5003-c3.bin", 0x800000, 0xAC4AFF71, 1}, // 5 {"5003-c4.bin", 0x800000, 0xAFEF5D66, 1}, // 6 {"5003-c5.bin", 0x800000, 0xC7C1AE50, 1}, // 7 {"5003-c6.bin", 0x800000, 0x613197F9, 1}, // 8 {"5003-c7.bin", 0x800000, 0x64DDFE0F, 1}, // 9 {"5003-c8.bin", 0x800000, 0x917A1439, 1}, // 10 {"5003-m1.bin", 0x020000, 0x1A8C274B, 0x10}, // 11 Z80 code {"262-v1.bin", 0x400000, 0x83D49ECF, 2}, // 12 Sound data {"262-v2.bin", 0x400000, 0x003F1843, 2}, // 13 {"262-v3.bin", 0x400000, 0x2AE38DBE, 2}, // 14 {"262-v4.bin", 0x400000, 0x26EC4DD9, 2}, // 15 }; STDROMPICKEXT(cthd2k3, cthd2k3, neogeo); STD_ROM_FN(cthd2k3); static int cthd2k3Init() { return NeoInit(); } struct BurnDriver BurnDrvcthd2k3 = { {"cthd2k3", "Crounching Tiger : Hidden Dragon", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, NULL, cthd2k3RomInfo, cthd2k3RomName, neogeoInputInfo, neogeoDIPInfo, cthd2k3Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; // Samurai Showdown 5 static struct BurnRomInfo samsho5RomDesc[] = { {"270-p1.bin", 0x800000, 0x, 0x10}, // 0 68K code {"270-s1.bin", 0x020000, 0x, 1}, // 1 Text data {"270-c1.bin", 0x800000, 0x, 1}, // 2 Sprite data {"270-c2.bin", 0x800000, 0x, 1}, // 3 {"270-c3.bin", 0x800000, 0x, 1}, // 5 {"270-c4.bin", 0x800000, 0x, 1}, // 6 {"270-c5.bin", 0x800000, 0x, 1}, // 7 {"270-c6.bin", 0x800000, 0x, 1}, // 8 {"270-c7.bin", 0x800000, 0x, 1}, // 9 {"270-c8.bin", 0x800000, 0x, 1}, // 10 {"270-m1.bin", 0x020000, 0x, 0x10}, // 11 Z80 code {"270-v1.bin", 0x400000, 0x, 2}, // 12 Sound data {"270-v2.bin", 0x400000, 0x, 2}, // 13 {"270-v3.bin", 0x400000, 0x, 2}, // 14 {"270-v4.bin", 0x400000, 0x, 2}, // 15 }; STDROMPICKEXT(samsho5, samsho5, neogeo); STD_ROM_FN(samsho5); static int samsho5Init() { return NeoInit(); } struct BurnDriver BurnDrvsamsho5 = { {"samsho5", "Samurai Showdown 5", "new", "SNK Playmore Corporation", "Neo Geo", "2000", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM, {"kof99n", "The King of Fighters '99: Millennium Battle", "Non-encrypted P-ROMs", "SNK", "Neo Geo", "1999", "kof99", "neogeo"}, BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_A | HARDWARE_SNK_SRAM, NULL, samsho5RomInfo, samsho5RomName, neogeoInputInfo, neogeoDIPInfo, samsho5Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 };
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Bonjour tous le monde, comme vous avez autant de probleme avec kawa-x hacks. Je suis entrain de compiler mon version de FbaX Beta 4 avec le drivers de Samsho5, Mslug4, Pim,Kof2K2, CTHD2003, Rotd, Svcplus, Svc. Mais je ne trouve pas les CRC des correcte roms... :'( Est-ce que qu'l qu'n a un liste ? J'ai deja compiler avec Samurari Shodown 5, et ca marche sans probleme, et la j'ai just du editée 2 fichiers de source. Si quelqu'n a de la place ou un Ftp ou je peut stocker le default.xbe j'ai compile pour que tous les intresste peuvent le telecharger ? Ce que 2mb en zip... Au moment je n'ait que ajouter Samurai Shodown 5. (Je n'ait pas beacoup de temps, mais je vais essaye de faire 1 rom par jour Djbase
