supertintin007
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[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
download.GPD -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
débannir son compte BO THIS IS REAL FOUND BY DSMxDSM Step 1 : Go Onto Black ops Try To Connect To Server Step 2 : Fail Connecting Then Click Join Session On A Friend Or Ask Them To Invite You Step 3: As Soon As It Says Accepted Whatever Go Onto System Link Start The Game And As THe Game Gets To The End Of Loading it will come up with a black screen then instead of going to system link it will take you online into your friends game THIS WORKS PERMEANTLY BUT YOU MIGHT HAVE TO DO IT A FEW TIMES -
know there are countless ways to get online now but the more the better Many users are reporting less issues with this version and it seems to work perfectly for most A user called micr0shaft aka PumpleX over at psxscene has created a modded version of ****psn 0.5. Quoted from micr0shaft: Quote This version resolves the IP address of auth.np.ac.playstation.net in case this is changed by $0ny (If it is unable to resolve the domain name the default 199.108.4.73 will be used) It also checks to see if the above IP address is reachable on port 443 and notifies you on success or failure. Identifies and displays your computers internal IP address (If it is unable to detect your LAN IP it will default to 0.0.0.0) And has a nice colourful layout. Installation: 1. Install dev_blind.pkg and Comgenies Awesome Filemanager on your ps3 2. Run Dev_blind and create the mount point for the flash 3. Then run Comgenies Awesome Filemanager 4. Go to / dev_blind / data / cert 7. Replace CA27.cer that i supply with the one in / dev_blind/data/cert/CA27.cer 8. Then configure the primary DNS server on your PS3 to the IP address of your PC 9. Configure the secondary DNS server on your PS3 to your router IP or one of youre ISP's dns servers 10. Reboot your PS3 11. Start modded version of F*ckPsn v0.5 12. Enjoy the PSN Downloads: CA27.cer: Download Comgenies Awesome Filemanager: Download dev_blind.pkg: Download Modded version of F*ckPsn v0.5: Download Technical Stuff: For users who want to do their own editing of Fu*kpsn micr0shaft has included two edited files (his source code) for those who want to edit it. Both of the files edited by micr0shaft: Download Fuc*kpsn 0.5 original source code:Download Source:Se7ensins
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[maj2] Le Lt+ 9504 Pour Slim En Phase De Test - Patch Ap25 Fable3 Fr
supertintin007 a répondu à un(e) sujet de Newserator dans News
Checking for updates to abgx360.dat... Server file abgx360.dat no newer than local file - not retrieving E:\games 360\black ops\CallofDuty.BO.FR.dvd is valid Checking Game ISO: "E:\games 360\black ops\CallofDuty.BO.FR.iso" Size: 7838695424 bytes Files in ISO: 98, Folders in ISO: 1 Total bytes used: 7218058504 (98.90%) Game appears to have random padding Checking default.xex Original PE Filename: CoD.exe Original PE Timestamp: 2010/10/01 00:48:00 Game Name: Call of Duty Black Ops No Avatar Awards Achievements: 50 Achievements totaling 1000 Gamerscore XEX CRC = CAB03F16 XEX Media ID: 6A98C7BA074A172BFA71976A-4D18C76A Region Code: 0x00FF00FF PAL NTSC/U Checking SS Timestamp of Authoring: 2010/10/06 00:00:00 Timestamp of Mastering: 2010/10/10 05:36:25 SS Version: 2 (trusted) SS CRC = 2ADB6476 (RawSS = 5E36E1C6) SS Media ID: 6A98C7BA074A172BFA71976A-4D18C76A (matches game) SS looks valid Checking DMI Timestamp of Authoring: 2010/10/06 00:00:00 (matches SS) DMI CRC = C5EC7000 DMI Media ID: 6A98C7BA074A172BFA71976A-4D18C76A (matches game) DMI looks valid Checking PFI PFI CRC = 05C6C409 PFI matches known data (4th - 7th Wave) Video partition found Video CRC = E2FA3A26 (V0 = E0363F4E, V1 = EAE76B94) Video partition matches known data (6th Wave) Basic Stealth check passed! Starting Verification Looking for 2ADB6476CAB03F16.ini in the online verified database There is no verified rip of this Xex/SS combination in the online database Failed to find a verified ini file for this Xex/SS combination Attempting to at least verify the PFI, Video and game data Looking for Xex_CAB03F16.ini in the online verified database There is no verified rip of Xex CRC CAB03F16 in the online database Failed to find a verified ini file for this Xex Verification failed Comparing L1 Video on L0 to L1 Video on L1... SplitVid is valid Press any key to exit . . . -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
2/28/11 (Title Update 7) Issues Addressed: • Matchmaking improvements to return higher quality results faster. This change includes settings that are tunable in the live environment, so tweaking may continue beyond initial release of this update. • The in-game store now hides DLC map packs that do not match the language of the player’s disc to decrease the possibility of users downloading the incorrect language version. • Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely. Required timing-specific button presses. • Split screen players are now able to change camera perspectives and cycle through players as a spectator. • Addressed an issue where the most recent match played in Zombies could overwrite the best match played on the leaderboard. • Improved Zombies lobbies to prevent players from erroneously receiving the error “Unable to join game session” under certain circumstances. • Addressed a number of community-discovered Zombies gameplay exploits. • Additional security feature updates. Gameplay Tuning: • Additional sniper rifle tuning -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
EN TEST Split-Screen Game Into Ranked Match[WORKING!][GPD] TreyArch Guess what You Cant Patch This is Offline Thanks to UniversalModd3rZ and -Azzy Thanks To: - UniversalModd3rZ [GPD Creator] - Dan_UK [For Certain Blinds] - Also To Myself [Tester] - Xbox Crashes 8 Times Haha Here is the control's: - Back Button ~ Make it a Ranked Match and Online XP [Testing] - Dpad LEFT ~ Make a Suicide worth 50K XP [Confirmed Working By Myself] - We Can Put Other Blinds If Requested [Maybe] What you need to make this: -2 Controller's - GPD On your Main Account - Get as many Kill's to Make you the rank you want - Then come back to Modio and Remove the GPD and Add Old GPD [in Testing] Will release as soon as this is done and confirmed working thanks Do not steal people no this is UniversalModd3rZ Work so dont!! Big Thanks From UniversalModd3rZ -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
Black Ops Prestige Glitch - (After Patch!) + Revision Requriments: Transfer Cable or USB 2 Xbox Controllers Procedure: Achive Level 50 on your xbox live Account Make A Copy of Your Profile on the Computer Open the second copy of your profile into horizon and change the profile ID to: ** E0000D1DD702EA8E ** Put that profile back into your HDD or USB and turn on your Xbox Now go onto Black Ops and select Multiplayer Second Controller: Sign onto your 2nd Account on your Second Controller Hover over your MAIN Account Back Out Select Splitscreen Hit Up, Then *A* Click *Prestige Mode* Stop at very last warning before you prestige Unplug your ethernet cord and Hit A at the same time! (you may need another person to help you) Turn off 2nd Controller Plug in ethernet cord First Controller: Click Xbox Live with the first Controller Repeat until you have reached your Desired Prestige! Glitch Found by: AIRBORN LLAMA and MonsterMash Revision #1 ( Second Account Errors) Creds to ttg_nitty Make another gamertag that was gold (used my 24 hour) <--refer to this as my 2nd account Put that profile as long with my main profile onto my USB Opened Horizon and replaced my 2nd accounts profile ID with my main account's ID Put them back onto my xbox This Method is untested and not verified. Will try it tonight after the Walking Dead!!! Not found by me its off xboxmb but i dident see it on here so i fort i will post it -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
Glitch pour avoir les atouts en pro (non patché) : Text Tutorial: 1. Get Enough Credits in Player Match to buy Pro Perk. 2. Get Challenges "Easily" in Combat Training (DO NOT BUY IT) 3. Have a Friend Invite you to a Player Match. 4. Have your Friend switch lobby to Combat Training. 5. Go to the desired class from 1-10 and Click the Perk you want (DON'T BUY) 6. Get ready to buy and HOVER! over Buy and Equip. 7. Have your Friend end the lobby. 8. Click B then B again. 9. Now Click Buy and Equip 10. Now Repeat Steps 1-9 -
12625 Hypervisor And Kernel Download And Extraction Files
supertintin007 a posté un sujet dans Hack JTAG
Here is the 12625 Kernel which was extracted out of a retail console, I have also extracted the hypervisor out of the kernel. Also included is a script for IDA created by XanTium (XBS) which makes the loading and dissembling of a "xboxkrnl.exe" easier. Instructions for IDA script: -Open xboxkrnl.exe as a binary -Set processor to PPC, base 0 -Load script Also, here is the link for the 12625 update from microsoft: 12625 Update Downloads: 12625 Kernel http://www.mediafire.com/?ayrgj3zvbb56w7b Hypervisor http://www.mediafire.com/?o35k69khsmqa67a IDA Script http://www.mediafire.com/?0w71as6ielbmlmd Here are the xex names and processes extracted from the kernel: Kernel Import 0: Kernel Import 1: Kernel Import 2: Connect X Import: Create Profile Import: HUD Import: Signin Import: VK Import: Voicemail Import: XAM Import 0: XAM Import 1: XAM Import 2: XAM Import 3: XAM Import 4: Xapi Import: Xbdm Import: and / or System Call Names: For all of you that are smart, you know what to do. Once you have done what these can help you do please give me and ldw some credit and keep it in premium. Also please do not spread the word you got online to anyone if you do. I was just so and tired of this bullshit of everyone saying they have the method and releasing fake files that bricked everyone's jtag. Please use these wisely guys. Merci à ADIZZYSN1PER -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
re voici comment s'est réalisé le lobby DOMO -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
crèer votre tag personnalisé Black Ops Class Creator voila le resultat : -
Disque S'arrete De Tourner Durant Chargement
supertintin007 a répondu à un(e) sujet de Chewbye dans DVD-ROM/Firmware
comme l'a précisé plus haut acide, soit ton lecteur est train de mourrir... ou un mauvais erase avant le flash (tu as bien utlisé l-o-eras .... avant le flash)ou encore ton firmware lt+ corrompu( à la création) avant le flash -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
[Release] Asteroids Mini-Game for BO This script will allow you to play the classic arcade game, asteroids. I don't have a video for it though, sorry, but this is what it should look like Just add this code to any .gsc and then activate the devmap "asteroids" If you have any more ideas for mods, message me on aim: modhero1337 le script #include common_scripts\utility; #include maps\mp\_utility; main() { level.WIDTH = 800; level.HEIGHT = 600; level.xMAX = 500 * 2.2; level.yMAX = 375 * 2.2; level.CAMERA_HEIGHT = ( 0, 0, 2048 ); level.ROUND = 1; level.LIVES = 3; level.FRICTION = 0.98; level.RADS = 0.0174532925199; level.SHIP_SPEED = 200; level.BULLET_SPEED = 10; level.BULLET_FUSE = 4; level.BULLET_SLOTS_MAX = 5; level.BULLETS = array_randomize( GetEntArray( "bullet", "targetname" ) ); level.ASTEROIDS_LARGE = array_randomize( GetEntArray( "asteroid_large", "targetname" ) ); level.ASTEROIDS_MEDIUM = array_randomize( GetEntArray( "asteroid_medium", "targetname" ) ); level.ASTEROIDS_SMALL = array_randomize( GetEntArray( "asteroid_small", "targetname" ) ); allAsteroids = []; allAsteroids = array_combine( allAsteroids, level.ASTEROIDS_LARGE ); allAsteroids = array_combine( allAsteroids, level.ASTEROIDS_MEDIUM ); allAsteroids = array_combine( allAsteroids, level.ASTEROIDS_SMALL ); level.ASTEROIDS = array_randomize( allAsteroids ); level.BTN_HYPERSPACE = "reload"; level.BTN_FORWARD = "forward"; level.BTN_LEFT = "moveleft"; level.BTN_RIGHT = "moveright"; level.BTN_FIRE = "attack"; level.SND_LARGE_DESTROYED = "asteroid_large"; level.SND_MEDIUM_DESTROYED = "asteroid_medium"; level.SND_SMALL_DESTROYED = "asteroid_small"; flag_init( "alive" ); flag_init( "hyperspace" ); maps\mp\_load::main(); flag_wait( "all_players_connected" ); flag_wait( "all_players_spawned" ); player = get_players()[ 0 ]; player DetachAll(); player Hide(); player TakeAllWeapons(); player FreezeControls( true ); player setClientDvars( "compass", "0", "cg_drawgun", "0", "hud_showStance", "0", "cg_thirdPerson", "0", "cg_fov", "65", "cg_thirdPersonAngle", "0", "ammoCounterHide", "1", "miniscoreboardhide", "0" ); player AllowCrouch( false ); player AllowProne( false ); player AllowJump( false ); player AllowLean( false ); camera = GetEnt( "player_camera", "targetname" ); Assert( IsDefined( camera ) ); camera.origin += level.CAMERA_HEIGHT; player SetOrigin( camera.origin ); player LinkTo( camera ); player SetPlayerAngles( camera.angles ); camera RotatePitch( 89, 0.1 ); camera waittill ( "rotatedone" ); camera RotateYaw( 89, 0.1 ); frontEnd(); level.player = GetEnt( "player", "targetname" ); Assert( IsDefined( level.player ) ); level.player.thrust = GetEnt( "thrust", "script_noteworthy" ); Assert( IsDefined( level.player.thrust ) ); level.player.thrust LinkTo( level.player ); level.player.muzzle = GetEnt( level.player.targetname + "_muzzle", "targetname" ); Assert( IsDefined( level.player.muzzle ) ); level.player.muzzle LinkTo( level.player ); level.player RotateYaw( -90 , 0.1 ); level.player.rotation = 0; player FreezeControls( false ); level.player thread initPiece(); array_thread( level.BULLETS, ::initPiece, true ); thread shipControls(); thread shipThrustThink(); thread shipThink(); level.bullet_slots = []; for( x = 0 ; x < level.BULLET_SLOTS_MAX ; x++ ) { level.bullet_slots[ x ] = SpawnStruct(); level.bullet_slots[ x ].isActive = false; } thread shipFirethink(); getAsteroid( "large" ) thread asteroidThink( sin( RandomFloat( 6.28318530718 ) ), cos( RandomFloat( 6.28318530718 ) ) ); } frontEnd() { title = NewHudElem( level ); title.alignX = "center"; title.alignY = "middle"; title.horzAlign = "center"; title.vertAlign = "middle"; title.foreground = true; title.fontScale = 4; title.y -= 130; title.alpha = 0; title SetText( "ASTEROIDS" ); title FadeOverTime( 1 ); title.alpha = 1; title.hidewheninmenu = true; subtitle = NewHudElem( level ); subtitle.alignX = "center"; subtitle.alignY = "middle"; subtitle.horzAlign = "center"; subtitle.vertAlign = "middle"; subtitle.foreground = true; subtitle.fontScale = 2; subtitle.y += 130; subtitle.alpha = 0; subtitle SetText( "PLAY GAME" ); subtitle FadeOverTime( 1 ); subtitle.alpha = 1; subtitle.hidewheninmenu = true; highscore = undefined; if( GetDvarInt( "erocshgih_sdioretsa" ) > 0 ) { highscore = NewHudElem( level ); highscore.alignX = "center"; highscore.alignY = "middle"; highscore.horzAlign = "center"; highscore.vertAlign = "middle"; highscore.foreground = true; highscore.fontScale = 1.5; highscore.y += 170; highscore.alpha = 0; highscore.label = "HIGH SCORE: "; highscore SetText( GetDvarInt( "erocshgih_sdioretsa" ) ); subtitle FadeOverTime( 1 ); highscore.alpha = 1; highscore.hidewheninmenu = true; } frontEndPlay(); title Destroy(); subtitle Destroy(); if( IsDefined( highscore ) ) { highscore Destroy(); } wait ( 1 ); } frontEndPlay() { player = get_players()[ 0 ]; while( !player AttackButtonPressed() ) { wait ( 0.05 ); } } shipControls() { ship_control( level.BTN_FORWARD, level.SHIP_SPEED, 20, 4 ); ship_control( level.BTN_LEFT, 10, 10, 1 ); ship_control( level.BTN_RIGHT, -10, 10, 1 ); ship_control( level.BTN_FIRE, 1, 1, 1 ); ship_control( level.BTN_HYPERSPACE, 1, 1, 1 ); } shipThink() { rotation = 0; rotateX = undefined; rotateY = undefined; frictionX = level.player.origin[ 0 ]; frictionY = level.player.origin[ 1 ]; while( 1 ) { if( paused() ) { continue; } rotation = 0; if( hyperKeyPress() ) { level.player hyperSpace(); } if( leftKeyPress() ) { rotation = rotation + leftKeyValue(); } if( rightKeyPress() ) { rotation = rotation + rightKeyValue(); } rotateX = sin( rotation * level.RADS ); rotateY = 0 - cos( rotation * level.RADS ); if( forwardKeyPress() ) { frictionX = frictionX + rotateX / 4; frictionY = frictionY + rotateY / 4; } frictionX = frictionX * level.FRICTION; frictionY = frictionY * level.FRICTION; level.player wrapPos(); level.player RotateYaw( rotation, 0.1 ); level.player MoveTo( ( level.player.origin[ 0 ] + frictionX, level.player.origin[ 1 ] + frictionY, level.player.origin[ 2 ] ), 0.1 ); get_players()[ 0 ] thread shipControlsCheck(); wait ( 0.05 ); } } ship_control( command, max, change_rate, reset_rate ) { if( !IsDefined( level.controls ) ) { level.controls = []; } button = SpawnStruct(); button.pressed = false; button.held = false; button.max = max; button.change_rate = change_rate; button.reset_rate = reset_rate; button.value = 0; button.name = command; level.controls[ command ] = button; get_players()[ 0 ] thread shipControlsThread( command ); } shipControlsThread( command ) { self endon( "death" ); while( 1 ) { wait( 0.05 ); any_pressed = false; binding = GetKeyBinding( "+" + command ); if( binding["count"] > 0 ) { for( i = 1; i < binding["count"] + 1; i++ ) { bind = binding["key" + i]; SetDvar( command + "_bind", bind ); bind = GetDvar( command + "_bind" ); tokens = StrTok( bind, "key_" ); if( tokens.size > 1 ) { bind = tokens[1]; } else { bind = tokens[0]; } if( self ButtonPressed( tolower( bind ) ) ) { any_pressed = true; } } } if( any_pressed ) { if( level.controls[command].pressed ) { level.controls[command].held = true; } level.controls[command].pressed = true; self thread button_reset( command ); } } } button_reset( command ) { self endon( "death" ); self notify( command + "_done" ); self endon( command + "_done" ); wait( 0.1 ); level.controls[ command ].pressed = false; level.controls[ command ].held = false; } shipControlsCheck() { self endon ( "disconnect" ); self endon ( "death" ); keys = GetArrayKeys( level.controls ); for( i = 0; i < keys.size; i++ ) { button = level.controls[ keys[ i ] ]; if( button.pressed ) { if( button.max > 0 ) { button.value += button.change_rate; } else { button.value -= button.change_rate; } } else if( button.value != 0 ) { if( button.value > 0 ) { button.value -= button.reset_rate; } else { button.value += button.reset_rate; } if( abs( button.value ) < button.reset_rate ) { button.value = 0; } } if( button.max > 0 ) { if( button.value > button.max ) { button.value = button.max; } } else { if( button.value < button.max ) { button.value = button.max; } } } } shipThrustThink() { flag_set( "alive" ); thrustFlickerDelay = 0.05; while( 1 ) { while( forwardKeyPress() && flag( "alive" ) && !flag( "hyperspace" ) ) { level.player.thrust Show(); wait ( thrustFlickerDelay ); level.player.thrust Hide(); wait ( thrustFlickerDelay ); } level.player.thrust Hide(); wait ( 0.05 ); } } shipFirethink() { while( 1 ) { while( level.controls[ level.BTN_FIRE ].pressed == true && flag( "alive" ) ) { slot = ShipFireFindSlot(); if( IsDefined( slot ) ) { level.player thread bulletThink( slot ); } wait ( 1 ); while( ( level.controls[ level.BTN_FIRE ].pressed == true || level.controls[ level.BTN_FIRE ].held == true ) && flag( "alive" ) ) { slot = ShipFireFindSlot(); if( IsDefined( slot ) ) { level.player thread bulletThink( slot ); } wait ( 0.5 ); } } wait ( 0.05 ); } } shipFireFindSlot() { for( x = 0 ; x < level.bullet_slots.size ; x++ ) { slot = level.bullet_slots[ x ]; if( IsDefined( slot.isActive ) && !slot.isActive ) { slot.isActive = true; return slot; } } } wrapPos() { if( self.origin[ 0 ] > ( level.xMAX + level.WIDTH / 2 ) ) { if( IsDefined( self.name ) && self.name == "saucer" ) { self resetPiece(); } else { self.origin = ( ( self.origin[ 0 ] - ( level.xMAX + level.WIDTH ) ), self.origin[ 1 ], self.origin[ 2 ] ); } } if( self.origin[ 1 ] > ( level.yMAX + level.WIDTH / 2 ) ) { self.origin = ( self.origin[ 0 ], self.origin[ 1 ] - ( level.yMAX + level.HEIGHT ), self.origin[ 2 ] ); } if( self.origin[ 0 ] < ( ( 0 - level.WIDTH ) / 2 ) ) { if( IsDefined( self.name ) && self.name == "saucer" ) { self resetPiece(); } else { self.origin = ( self.origin[ 0 ] + ( level.xMAX + level.WIDTH ), self.origin[ 1 ], self.origin[ 2 ] ); } } if( self.origin[ 1 ] < ( ( 0 - level.HEIGHT ) / 2 ) ) { self.origin = ( self.origin[ 0 ], self.origin[ 1 ] + ( level.yMAX + level.HEIGHT ), self.origin[ 2 ] ); } } hyperSpace() { if( paused() ) { return 0; } flag_set( "hyperspace" ); self Hide(); level.player.thrust Hide(); self.origin = ( RandomFloat( level.xMAX - level.WIDTH * 2 ) + level.WIDTH, RandomFloat( level.yMAX - level.HEIGHT * 2 ) + level.HEIGHT, self.origin[ 2 ] ); wait ( 1 ); self Show(); flag_clear( "hyperspace" ); } getAsteroid( type ) { Assert( IsDefined( type ) ); asteroids = undefined; switch( type ) { case "large": asteroids = level.ASTEROIDS_LARGE; break; case "medium": asteroids = level.ASTEROIDS_MEDIUM; break; case "small": asteroids = level.ASTEROIDS_SMALL; break; } asteroids = array_randomize( asteroids ); for( x = 0 ; x < asteroids.size ; x++ ) { asteroids[ x ].isActive = true; return asteroids[ x ]; } AssertMsg( "Not Enough Asteroids Free." ); } asteroidThink( velocityX, velocityY ) { self endon ( "death" ); self.velocityX = velocityX; self.velocityY = velocityY; canCollideWith = []; for( x = 0 ; x < level.BULLETS.size ; x++ ) { canCollideWith = array_add( canCollideWith, level.BULLETS[ x ] ); } while( 1 ) { if( paused() ) { continue; } self.origin = ( self.origin[ 0 ] + self.velocityX, self.origin[ 1 ] + self.velocityY, self.origin[ 2 ] ); self wrapPos(); if( self isHit( canCollideWith ) ) { if( IsDefined( self.name ) ) { if( self.name == "large" ) { play_sound_in_space( level.SND_LARGE_DESTROYED, self.origin ); if( IsDefined( self.attacker ) && self.attacker == level.player ) { level.player.score += 20; } } else if( self.name == "medium" ) { play_sound_in_space( level.SND_MEDIUM_DESTROYED, self.origin ); if( IsDefined( self.attacker ) && self.attacker == level.player ) { level.player.score += 50; } } else if( self.name == "small" ) { play_sound_in_space( level.SND_SMALL_DESTROYED, self.origin ); if( IsDefined( self.attacker ) && self.attacker == level.player ) { level.player.score += 100; } } } } wait ( 0.05 ); } } bulletThink( slot ) { bullet = getBullet(); bullet.attacker = self; bullet.origin = self.muzzle.origin; direction = AnglesToForward( self.angles ); fuse = GetTime() + ( level.BULLET_FUSE * 1000 ); wait ( 0.05 ); bullet Show(); while( 1 ) { forward = direction * ( 2048, 2048, 0 ); dist = Distance( bullet.origin, bullet.origin + forward ); bullet wrapPos(); bullet moveTo( bullet.origin + forward, dist / ( level.SHIP_SPEED * 0.9 ) ); if( GetTime() >= fuse ) { bullet notify ( "movedone" ); bullet resetPiece(); if( IsDefined( slot ) ) { slot.isActive = false; } break; } wait ( 0.05 ); } } getBullet() { for( x = 0 ; x < level.BULLETS.size ; x++ ) { if( IsDefined( level.BULLETS[ x ] ) && IsDefined( level.BULLETS[ x ].isActive ) && !level.BULLETS[ x ].isActive ) { level.BULLETS[ x ].isActive = true; return level.BULLETS[ x ]; } } AssertMsg( "Not Enough Bullets Free." ); } isHit( canCollideWith ) { Assert( IsDefined( self ) ); if( isDefined( canCollideWith ) && canCollideWith.size > 0 ) { for( x = 0 ; x < canCollideWith.size ; x++ ) { ent = canCollideWith[ x ]; if( IsDefined( ent ) && self != ent ) { } } } return false; } initPiece( bHide ) { Assert( IsDefined( self ) ); if( IsDefined( bHide) && bHide ) { self Hide(); } self.isActive = false; self.home_origin = self.origin; self.home_angles = self.angles; } resetPiece() { Assert( IsDefined( self ) ); self Hide(); self.isActive = false; self.origin = self.home_origin; self.angles = self.home_angles; } paused() { if( GetDvarInt( "cl_paused" ) > 0 ) { return true; } return false; } hyperKeyPress() { return ( level.controls[ level.BTN_HYPERSPACE ].pressed || level.controls[ level.BTN_HYPERSPACE ].held ); } forwardKeyPress() { return ( level.controls[ level.BTN_FORWARD ].pressed || level.controls[ level.BTN_FORWARD ].held ); } leftKeyPress() { return ( level.controls[ level.BTN_LEFT ].pressed || level.controls[ level.BTN_LEFT ].held ); } rightKeyPress() { return ( level.controls[ level.BTN_RIGHT ].pressed || level.controls[ level.BTN_RIGHT ].held ); } leftKeyValue() { return level.controls[ level.BTN_LEFT ].value; } rightKeyValue() { return level.controls[ level.BTN_RIGHT ].value; } -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
mise à jour de la première page, alors pour ceux qui se plaignent que l'on pourris leur live... 1 : il faut vous en prendre à treyarch ce sont eux qui fournissent les serveurs pourris 2 : pour l'instant aucune infections possible en ligne c'est le ban assuré dans les min qui suivent... donc je doute que les cheaters t'empèche de jouer 3 : créer vous un topic sur les tricheurs 4 : lol -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
message de domox : The time the lobby will be open is indeterminate. Some things happened and I have been extremely busy. As of now, this lobby will not be opened until I find a way to reduce the ban percentage of this service. The reason I will not allow any one else to purchase the service is because many people have reported a ban and I will not allow more to be banned. -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
tu as tout compris zaar.... une des trois personne leur a envoyé un mail (merci seb pour la copie)et voici leur réponse (c'est vraiment des marrants): Cher Monsieur xxxxx Merci pour votre e-mail. Si vous aviez besoin de contacter Activision à l'avenir, veuillez utiliser ce code de référence: XXX-YYYYYYY. Nous sommes vraiment navrés de ce souci. Nous prenons en compte ces informations mais malheureusement nous n'avons pas la possibilité d'accéder à votre compte ni de le modifier. Nous sommes vraiment navrés pour cet inconvénient. Vous pouvez éventuellement essayer la manipulation suivante qui parfois permet de résoudre ce souci: Supprimez la mise à jour du jeu, puis redémarrez la console et re-télécharger la mise à jour du jeu. Pour accéder à la mise à jour du jeu, vous devez démarrer la console sans le jeu pour accéder au Menu Xbox. Sélectionnez le dossier Système, puis Mémoire, puis Jeux. Dans ce dossier, identifiez le fichier de mise à jour et supprimez la. Ne confondez pas avec le fichier de vos parties sauvegardées. Si vous aviez d'autres questions, n'hésitez pas à nous recontacter. Cordialement, Activision Customer Support Team Vous pouvez nous joindre au: 01 8288 2725 support.fr@activision.com Du lundi au vendredi 10h00-20h00 et le samedi 12h00-18h00 -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
autres précision je connais 3 personnes(la premiere etait prestige 13 l'autre prestige 15 et la derniere prestige2) qui sont retombées au prestige 0 sans aucun avertissement(bizare) ensuite quelques jours après Ban de 48h d' Activition pour tricherie lol bien la preuve que leurs bots pour la surveillance est nul donc il punissent pas le hackeur mais le mecs qui se fait hacker!! du grand n'importe quoi!!! ps: éviter les prises de bec avec les anglais, vous m'aurez compris pour les actifs de BO -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
a mon avis dès que le soft va être en circulation, activition va devoir arreter les ban du moins pour les boost, les prestiges etc vu que l'on peut modder le gt de qui on veut sans l'accord de celui ci... et en espérant que les bans restent actifs pour les infections... pour les grade je m'en fou lol -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
moi non mais je connais quelqu'un qui a effectué le lobby domox et cela a fonctionné nickel -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
Re à tous, nouvelles informations importantes: un soft pour pc circulerait entre modder pour tous modifier sur BO (stat, grade, prestige,...) sans connecter votre console sur live. Ce qui veux dire que maintenant vous pouvez surclasser et déclasser qui vous voulez, booster les pts etc sans votre accord . Peux de temps après, c'est activition qui s'en mèlera et vous bannera à tout va pour boost, statistique... alors que vous aurez joué clean. A mon avis, le sav d'activition va sauter d'ici peu lol En gros, 1 vs entrez uniquement le GT à modder (pas besoin de compte, ni mail, ni pass) 2. vs entrez le grade et le prestige voulu (par ex vs êtes prestige 15 => 0 ou vous êtes prestige 0 =>13) cela fonctionne dans les deux sens ... 3. les pts désiré, etc 4. Vous faites send ...vous envoyez directement les infos sur les serveurs de BO 5. au prochain démarage de votre console avec connection au live tout s'actualisera automatiquement. ps: attention un bon proxy est nécessaire pour l'utlisation de ce soft à mon avis... ce soft existe réellement et a été utlisé pour un lobby que je nomerai DOMOX gratuit au départ et ensuite payant, il a réunis plus de 1000 modif en moins de 48h à 25$ le gt Ce soft devrait bientot apparaitre en circulation libre sur la toile. Quand? A mon avis, quand ils auront bien rempli leurs poches... -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
voici pour ceux qui veulent les atouts en pro Video du glitch Text Tutorial: 1st: Get your friend to invite you to a player match 2nd: Have him switch is to CT 3rd: Hover over but and equip for the perk you want 4th: have him back out 5th: when it says the party is no longer active press B twice 6th: It will take you to the main menu and click Buy and equip 7th: go back to online and check your classes! -
Jouer Avec Des Bots Sur Black Ops
supertintin007 a répondu à un(e) sujet de tatoujohnny57 dans Général
tu vas dans formations avancées -
Bloquer Les Requetes D'amis Et Les Messages ?
supertintin007 a répondu à un(e) sujet de Enzo... dans Général
ma femme vient de faire une seance de dance central et sa se termine tjs en tenue légère du moins pour le haut...(1h de jeux à fond quasi tout les jours! elle a quasi toute les étoiles) en pourtant elle à 36ans mais pas connectée au live car c'est sa "jtagdancekinect" comme elle l'apelle donc pas de live... -
[tuto]modding Mw2,black Ops(p11)& Mw3 (p32)
supertintin007 a répondu à un(e) sujet de supertintin007 dans Tutoriaux
maleheureusement sur cod4(la totale) et mw2: les infections fonctionnent toujours, sans ban pour l'instant... -
Réparer une PS3 brickée par le CFW de Waninkoko
supertintin007 a répondu à un(e) sujet de Newserator dans News
un usb_spi pour le flash nand 360 fonctionnerait il pour reprogrammer une nand ps3? si pas quel programmateur?
