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slt

voila ca fais 5/6 fois que je teste le tuto de dlux pour

pouvoir lancer les jeux depuis le save manager et impossible d y arriver doit y avoir un truc qui

m echappe

voici sont tuto

CODE  

var

bSavedGameGridActivatePending;

(should be fourth or fifth line in file)

4.) under

that line paste:

CODE  

DEF theConfig Config

5.) find:

CODE

 

function InitMemoryMenuItems()

6.) replace that entire function

with:

CODE  

function InitMemoryMenuItems()

{

  var c =

theFilesMenu.children[0].children[0];

  var nTitle =

c.theSavedGameGrid.curTitle;

  var nSavedGame =

c.theSavedGameGrid.curGridItem;

  if (nTitle

  {

 

    // we have the device menu

      if

(theMemoryMonitor.curDevUnit == 8)

      {

     

    // TODO: Hard drive menu

         

nFileMenuItemCount = 0;

      }

      else

      {

          c.MenuItemText1.text =

theTranslator.Translate("PERSONALIZE");

         

c.MenuItemText2.text = theTranslator.Translate("FORMAT");

     

    nFileMenuItemCount = 2;

      }

  }

 

else if (nSavedGame

  {

      // we have the

title/soundtrack menu

      c.MenuItemText1.text =

theTranslator.Translate("LOAD");

      c.MenuItemText2.text =

theTranslator.Translate("DELETE");

      nFileMenuItemCount = 2;

  }

  else

  {

      // we have the

saved-game/song menu

      if (c.theSavedGameGrid.CanCopy())

      {

          c.MenuItemText1.text =

theTranslator.Translate("COPY");

         

c.MenuItemText2.text = theTranslator.Translate("DELETE");

     

    nFileMenuItemCount = 2;

      }

   

  else

      {

         

c.MenuItemText1.text = theTranslator.Translate("DELETE");

     

    nFileMenuItemCount = 1;

      }

  }

}

6.) find:

CODE  

function DoMemoryItemMenuCommand()

7.)

replace that entire function with:

CODE  

function

DoMemoryItemMenuCommand()

{

  var c =

theFilesMenu.children[0].children[0];

  var nTitle =

c.theSavedGameGrid.curTitle;

  var nSavedGame =

c.theSavedGameGrid.curGridItem;

  if (nTitle

  {

 

    // we have the device menu

      if

(theMemoryMonitor.curDevUnit == 8)

      {

     

    // TODO: Hard drive menu

      }

   

  else

      {

          if

(nCurFileMenuItem == 0)

             

ShowKeyboard(theTranslator.Translate("PERSONALIZE"),

theMemoryMonitor.FormatDeviceName(theMemoryMonitor.curDevUnit),

"theMemoryInline.children[0].FinishPersonalize()", "");

       

  else if (nCurFileMenuItem == 1)

           

  AskQuestion(theTranslator.Translate("Really format"),

"theMemoryInline.children[0].FinishFormat()", "", 1);

      }

 

}

  else if (nSavedGame

  {

      // we have

the title/soundtrack collection menu

      if (nCurFileMenuItem == 1)

          StartDelete();

      else if

(nCurFileMenuItem == 0)

   Startload();

  }

  else

  {

      // we have the saved-game/soundtrack menu

 

    if (c.theSavedGameGrid.CanCopy())

      {

 

        if (nCurFileMenuItem == 0)

       

      StartCopy();

          else if

(nCurFileMenuItem == 1)

             

StartDelete();

      }

      else

   

  {

          StartDelete();

     

}

  }

}

function Startload()

{

  var c =

theFilesMenu.children[0].children[0];

  var blah1 =

c.theSavedGameGrid.curTitle;

  var strblah;

  var fish = false;

 

var fish2 = false;

  strblah = c.theSavedGameGrid.GetTitleName(blah1);

 

  fish = theConfig.NtFileExists(

"\Device\Harddisk0\partition6\HDDLoader\" + strblah +

"\default.xbe" );//change to where your games are

 

PlaySoundA();

  if (fish)

  {

launch("default.xbe",

"\Device\Harddisk0\Partition6\HDDLoader\" +

strblah);//change to where your games are

  }

  else

 

{

      fish2 = theConfig.NtFileExists(

"\Device\Harddisk0\partition6\Apps\" + strblah +

"\default.xbe" );//change to where your apps are

      if

(fish2)

      {

       launch("default.xbe",

"\Device\Harddisk0\Partition6\Apps\" + strblah);//change to

where your apps are

}

      else if (strblah =="Oddworld:

Munch's Oddysee")//you can do this for games with wierd names

   

  {

   launch("default.xbe",

"\Device\Harddisk0\Partition6\HDDLoader\Oddworld");//

change to where this game is

      }

      else

if (strblah =="Px HDD Loader")//you can do this for apps with wierd names

   

  {

   launch("default.xbe",

"\Device\Harddisk0\Partition6\Apps\HDDLoader");//change

to where your Application is

      }

  }

   

  TellUser(theTranslator.Translate("COULD NOT FIND GAME OR APPLICATION"), "");

 

}

8.)find:

CODE  

function OnEnumeratingTitlesEnd()

9.) replace that entire function with:

CODE  

function

OnEnumeratingTitlesEnd()

{

  var c = theFilesMenu.children[0].children[0];

  var cheese = false;

  cheese = theConfig.NtFileExists(

"\Device\Harddisk0\partition6\HDDLoader\cheese\def

ault.xbe" );

  CloseMessage();

  EnterMemoryFiles();

}

10.)

save, rebuild, resign, and transfer to xbox

quand jai fais les modif apre il me remet direct

sur le dash impossible d y aceder mad.gif

qq a tester avec succer parmit

vous?

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