Desmume 0.9.10


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Bonjour

Le célèbre émulateur pour Ds se met à jour. La team s'est préoccupé du code pour l'optimiser et supporter quelques nouveaux jeux. Elle annonce aussi ne pas travailler sur un émulateur 3DS.

0.9.9 -> 0.9.10 (r4623-r4908)

In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.

General/Core:
enh: break savestate back-compatibility
bug: improve save size autodetection for some games
bug: cpu: fix many basic jit cpu bugs
bug: 3d: tweak softrasterizer edge marking
bug: 3d: fix stale 4x4 texture palettes
bug: fix some GPU sprite blending scenarios
bug: fix bios HLE BitUnPack, UnCompHuffman
enh: modular slot-1 device system, emulate GC bus more faithfully
enh: support NAND slot-1 device
enh: auto-detect appropriate slot-1 and slot-2 device
enh: many revisions to firmware boot process for more authenticity. iQue and FlashME versions function, .dfc rewritten.
enh: support streaming NDS file from disk (like an ISO, to avoid long initial load time)
enh: run .dsv directly on disk, to save long flushing times. should speed backup operations.
enh: spu synch mode and method on commandline

Windows:
bug: fixes to advanscene DB import
bug: save opengl display method filter option
bug: general bugfixes to various screen layout modes
enh: add option to stop non-integer scaling during fullscreen or maximize
enh: improvements to save import dialog
enh: improved memory viewer tool
enh: operate better when run, against our advice, from a zipfile
enh: add slot-1 Nitro Filesystem viewer tool

Cocoa:
bug: fix slot1-R4 path saving
bug: fix bug with mic samples < 16khz
bug: fix bugs and enhancements in multi display windows
bug: fix handling of some joystick analog inputs
enh: save display windows configuration and emulation speed on app exit

0.9.8 -> 0.9.9 (r4228-r4623)

Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new jit cpu core which yields some impressive speedups!

General/Core:
!!!: add optional arm cpu jit (functioning on x86 and x64 hosts only)
bug: we're not going to list 70% of the emulation fixes, as is traditional.
bug: savestate reliability fixes related to halt states, gxstat, firmware
bug: lua: fix readbyterange, gdscreenshot functions
bug: commandline slot-1 handling straightened out
enh: fixes and additions to resize filter options

Graphics:
enh: opengl 3d driver compatibility improvements
bug: fix giant regression from 0.9.7 that left garbage from previous frames on the screen in some games
bug: 3d: fix some single poly pixels
bug: 3d: fix some polygon and texture coloring bugs on big-endian systems

Windows:
bug: fix some full screen stretching bugs
enh: add xaudio2 output driver
enh: add opengl display method (as opposed to directdraw), with controllable bilinear filter
enh: upgrade archive handling system, lzma2 supported
enh: reorganize main menu quite a bit
enh: add rotation hotkeys, and hotkey to control mouse cursor visibility
enh: memory viewer improvements and fixes
enh: improve interface for rom eject to prevent accidents and improve usefulness (hide in slot-1 config screen)

Cocoa:
bug: fix missing display when running on OS X v10.8 Mountain Lion
bug: fix possible sound crash when using Dual SPU Synch/Asynch
bug: fix File menu items being disabled after the file migration sheet is used
bug: fix window resizing issues
bug: fix text rendering in About box
enh: show the icon and name of the loaded ROM
enh: add Support Request and Bug Report forms to the Help menu
enh: add more detailed info to the About box
enh: add OpenGL as a 3D rendering option
enh: add support for MSAA when using OpenGL as the 3D rendering engine
enh: add V-Sync option
enh: add Display Orientation, Display Order, and Display Separation options for Combo Display mode
enh: add HQ4xS filter
enh: completely revamp the user interface for Input Preferences
enh: many emulator commands may now be mapped
enh: add ability to map an input to user-defined touch screen coordinates
enh: add support for saving and applying input profiles
enh: add support for using an audio file for the microphone input
enh: add sine wave tone generator for microphone input
enh: add support for multiple display windows (File > New Display Window)
enh: add support for SLOT-1 devices (Emulation > Show SLOT-1 Manager)
enh: overall performance and stability improvements
enh: miscellaneous user interface improvements

0.9.7 -> 0.9.8 (r3812-r4228)

Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.

General/Core:


bug: fix more IPC FIFO errors
bug: import more save files correctly
bug: don't autopatch already-patched roms
bug: fix bugs in piano and guitar grip
bug: fix ARM7's VRAMSTAT register
bug: fix memory leaks on compact flash emulation
bug: fix reading of rom from low header area
bug: spu: fix some poppy interpolation audio quality issues
bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
bug: fix opcode MRC and fake bios CRC16
enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this
enh: support nocash-style prints from arm
enh: add lua apis for accessing vram
enh: platforms other than windows receive threading optimizations
enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
enh: clarify handling of different console types within the family (ds,dslite,debug)
enh: vfat support for slot-1 devices
enh: emulate temperature register
enh: add paddle emulation

Graphics:
bug: fix occasional crash from uninitialized blending table
bug: fix some 2d alpha blending cases resulting in white screens
bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
bug: fix rotoscaled sprites wrapping around screen
bug: dont fix rotscaled bitmap sprites with alpha==0
bug: opengl: fix degradation of toon rendering during loadstate
bug: opengl: alpha blending fixes
bug: many refinements to opengl renderer
bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
bug: rasterizer: fix some rare alpha blending cases
bug: fix bug in environment mapping introduced after 0.9.6
bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
bug: fix memory overflows in epx filter
bug: prevent backdrop from blending with ???
enh: opengl: better depth buffering emulation
enh: better support for line segment "polys" by detection and special rendering logic
enh: opengl: support quad primitives directly
enh: add hq4x filter

Windows:
bug: fix a long-standing loadstate crash
bug: fix lag frame accounting
bug: fix glitches in cheat entry menu
bug: stop compact flash emulation from accidentally scanning c:\ sometimes
enh: add support for game database for improved save type detection
enh: hotkey for limit framerate toggle
enh: remove stop and reset toolbar buttons which were accidentally getting used
enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.
enh: add support for cheats databases
enh: improvements to ram search tool
enh: preliminary support for varying stylus pressure
enh: add [Display] Show Console=1 to ini file
enh: more graceful cheat parsing and add some hotkeys
enh: add 5x window size
enh: add big endian and 20.12 toggle to memview and ramwatch
enh: improve FPS throttle feedback and granularity
enh: add lua menu API
enh: hud font switching
enh: add optional file association for .nds to path config dialog

Cocoa:
enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

Linux:
bug: gtk: glitches in rom and recent rom loading
bug: glade: normalize savestate slot to hotkey mapping
enh: support soundtouch for use by metaspu
enh: gtk: add SPU mode selection (Tobias Jakobi)
enh: cli: better fps limiting (Thomas Jones)

Wx:
bug: some small fixes here and there (Jan Bücken)
enh: lot of code cleanup (Jan Bücken)

0.9.6 -> 0.9.7 (r3493-r3812)

General/Core:
bug: fix a ton of old, broken cpu opcodes and CP15 logic
bug: return Z1 and Z2 from TSC (fixes some touch logic)
bug: gba slot save type detection improved
bug: handle unusual rom headers more correctly
bug: dont confuse motion pack commands with save memory commands
bug: make cheat system a little less flaky and add AR 1.54 support
bug: fix nondeterministic backup memory behaviour while rerecording
bug: correct emulation of register accesses of wrong size and during powerdown
bug: rewrite --cflash-path emulation
bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics
bug: rewrite RTC calendar handling; now supports years > 2038
enh: auto-DLDI patching for homebrew
enh: --gbaslot-rom=self mounts self.nds in slot2
enh: more realistic exception handling
enh: piano controller emulation
enh: modular slot-1 system for exact emulation of homebrew cards

Graphics:
bug: edge marking colors were wrong
bug: handle some "invalid" vram configurations correctly
bug: convert half of geometry engine to fixed point
bug: fix sprite blend+fadein/fadeout
bug: improve rasterizer shadows
bug: fix main memory display DMA
bug: fix some raster fx timing bugs
enh: add a hack for improving some non-stencil shadows

Windows:
bug: misc fixes and improvements to gpu viewer tools
bug: sub screen layer display toggling fixed
bug: fixes and improvements to ram watch, ram search, cheats list
bug: fix start-paused commandline
bug: fix memory leaks when sound disabled
bug: improve load average calculators and add arm7 load average
enh: background input support
enh: add vsync option
enh: support more knobs on joysticks
enh: import cheats from R4 database
enh: add xinput rumble for 360 pads

Linux/OSX:
bug: crash less in recent roms list
enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox)
enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox)

0.9.5 -> 0.9.6 (r3075-r3493)

Users of gtk, cli and gtk-glade frontends please note that now we
have a common directory in ~/.config/desmume for config file,
saves and savestates. The old .desmume.ini will be moved
automatically with the name config but you have to move your saves
manually.

Some save files may be invalidated due to use of broken crc logic.
Back up your DSV files before using this version of the emulator or else
the game might wipe it.

General/Core:
bug: emulate keypad interrupt
bug: spu overhaul, add capture support
bug: fix dma address reloading
bug: fix rom close memory corruption
bug: fix div and sqrt busy flag bug
bug: fix vectest
bug: fix lid savestate desync
bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
bug: fix huge rerecording movie file handle leak
bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs
bug: add 8MBit - 512MBit flash emulation
bug: fix firmware booted-from-card flag
bug: fix some failures to wake
bug: fix some rtc calendar logic
bug: op_bkpt emulation
bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device
bug: corrections to bootup stack configuration
bug: protect bios from being overwritten
bug: initialize save data to 0xFF instead of 0x00
bug: handle relocated irq vectors
bug: support patched firmwares
bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs
bug: fix some divide by zero cases
bug: don't print \n in ideas debug message
bug: don't let games read off end of cart and crash emulator
bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated
bug: fix many big endian bugs
bug: fix CPSR.I idle wakeup
bug: fix loadstate crashes, mostly when sound is enabled
enh: support devkitpro argv
enh: add gbaslot-rom commandline
enh: add no$gba debug message
enh: add rtc start to dsm header

Graphics:
bug: fix a mistakenly rendered OBJ window and 3d blend effects
bug: fixes to matrix stacks, fixing lots of garbled geometry
bug: fix fog density registers
bug: fix hblank dma to run also on scanline 262
bug: fix w/z depth flags for broken GUIs in dual screen 3d games
bug: fixes to poly sorting
bug: block 8bit vram writes
enh: improve accuracy of opengl shaders

Windows:
bug: fix 16bpp display
bug: more fixes to multi-gamepads
bug: cheat windows robustification
bug: fix that sticky pause state when resetting and loading roms
bug: dont crash when no sound device is available
bug: change F10 to be save slot 0
bug: fix --start-paused
enh: try not to screensave while using gamepad
enh: add EPX and EPX1.5X resize filters
enh: add a japanese translation which will soon be stale like the others
enh: add fancy ctrl+printscreen with emulator info on it
enh: add "lockdown" window mode to keep window safe from fast stylus action
enh: add alt+enter fullscreen command
enh: add card eject command
enh: add ddraw software mode forcer
enh: improve oam viewer
enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day
enh: add dump-all-memory tool
enh: add reload rom menu/hotkey

Linux/OSX:
bug: fix building for nosse2 systems
bug: fix --num-cores
bug: fix occasional touchscreen failures
bug: fix crash starting dsm record
enh: add --nojoy=1 to fix laptops with accelerometers
enh: add simple auto frameskip mode in the gtk frontend
enh: add gui for configuring joystick in the gtk frontend
enh: make the cli frontend read the ini config file too
enh: additional OpenAL microphone backend (ncalexan)
enh: common place for config and saves (Jan Steffens)
enh: libagg is now optional if you don't need the hud

http://desmume.org/2013/11/28/desmume-0-9-10-released/

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