MagicSeb Posté(e) le 23 mars 2012 Posté(e) le 23 mars 2012 (modifié) Source : http://www.emuxtras.net/forum/ A600 a décidé d'adapter ScummVM à la XBOX 360. What's new:- Updated to ScummVM 1.4.1 (check the NEWS file for the changes) - Source code clean-up. Xbox specific code moved to its own files. - Xbox 360 port (check README-XBOX360.txt for more info) - Added command line support. This is a .cut example for XBMC: <shortcut> <path>f:\Emu\ScummVM\default.xbe</path> <label>Lands of Lore</label> <thumb>Lands of Lore.png</thumb> <custom> <game>lol-cd</game> </custom> </shortcut> <game></game> must contain the game-id for the game you want to launch. The game-id is the name between brackets from the scummvm.ini file. Readme Xbox 360 : ScummVM 1.4.1 ported by A600This is a ScummVM port for the Xbox 360, possible thanks to the hard work of the ScummVM team, the SDLx360 libs by Lantus and the XBDM plugin by Natelx. It features all the 1.4.1 supported engines, MP3, Vorbis, Flac, AAC, FluidSynth (tested with up to 250 MB soundfonts) and the MT-32 emu. The file xbox.patch is the diff patch against the 1.4.1 branch https://github.com/scummvm/scummvm.git IMPORTANT NOTE ------------- Don't use the Guide button because the Xbox 360 will probably hang. CONTROLS -------- Left Analog -> Move Cursor Dpad -> Arrow keys. In the select game dialog, left=pgup, rigth=pgdown A -> Left Button B -> Right Button X -> Escape Y -> Enter. In Lands of Lore, attack button for all party members (F1+F2+F3) Back -> R (Rest party in Lands of Lore) Start -> ScummVM Menu Left Trigger -> Increases cursor speed while pressed. In Lands of Lore, turn left Right Trigger -> Decreases cursor speed while pressed. In Lands of Lore, turn right Left Shoulder -> F5 Right Shoulder -> Virtual Keyboard Right Analog -> Numeric keypad as shown below Right Analog Thumb -> KP5 7 8 9 \ | / 4 - 5 - 6 / | \ 1 2 3 SCREEN ------ The xResizer.xex included allows to resize the screen for those with overscan problems. It generates an xbox.cfg with these default settings: xpos=0 ypos=0 xstretch=0 ystretch=0 NOTE: for a pixel perfect screen with correct aspect ratio these values and the 3x* scalers should be used: xpos=160 ypos=0 xstretch=-320 ystretch=0 -A600- Utilise la librairie SDL de Lantus Modifié le 23 mars 2012 par MagicSeb
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