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Posté(e)

Salut,

DaedalusDC est sorti.

Ca fait déjà quelques jours, je voulais tester avant de poster mais le temps me manque.

Sources : http://www.dcemu.co.uk/vbulletin/showthread.php?t=83587 et http://www.tehskeen.com/forums/showthread.php?t=6045

Partie du readme :

Daedalus for Dreamcast

I have ported two versions of Daedalus to the Dreamcast, mainly to see how the performance

would be. Both versions only use the interpreter core of emulator and neither version has

support for sound or saving. Both speed and graphics are far from being playable, and I can’t

imagine that a N64 emulator can ever run at 25+ FPS on the Dreamcast. This emulator is not

completely without optimization, the graphics plug-in for example uses the TA directly to get

the maximum speed. However, the CPU core is completely free of optimizations and there is

no DynaRec available. It would be a lot of work to implement a working DynaRec core for

the Dreamcast and there would be only little RAM left to be used for the DynaRec.

Compiling the emulator

I used gcc 3.4.6 and KOS 1.3.0 for compiling the emulator. The Non-PSP-Version has a

makefile made by me (which is not very good) and for the PSP-Version a modified version of

the original makefile is used. There are no project files for an IDE included.

Using the emulator

Both emulators are available as scrambled 1st_read.bin and DaedalusDC.elf file. The

scrambled file is intended to be burned to a disc (not tested) and the DaedalusDC.elf file can

be used with dc-tool and a serial programmer cable.

There is no real user interface; the emulator only scans the root directory of the inserted disc.

The ROM filenames should have no spaces in them and I recommend using short filenames

for the ROMs.

Non-PSP-Version

This is the faster of both versions, but has more limitations. This version only supports ROMs

that match into the RAM of the Dreamcast. There are 16 MB RAM available on the

Dreamcast. 4 MB are used for storing the N64 RAM. Up to 8 MB are used to store the N64

ROM and the remaining RAM is used for the emulator. The only game that goes ingame with

this version seems to be Super Mario 64.

PSP-Version R8

This version gets rid of the 8 MB ROM limitation, but therefore it is even slower than the

older version. There are some games that go ingame (Mariokart, Zelda – Ocarina of Time,

Rugrats in Paris – The Movie), but there are a lot of graphic glitches. In Zelda – Ocarina of

Time for example you only see parts of the GUI ingame after ages of loading.

Further Development

Because I’m sure that this emulator will never run playable, I won’t continue the

development. This was just a test for me to see, how the SH4 would perform emulating the

N64. I ported the emulator nearly one year ago (as you can see from the PSP-Version R8,

currently there is PSP-Version R13 out) and since then I have not worked on this port. Some

days ago I found my video that I have captured after the development and thought I could

upload it on Youtube. I did not think that someone would be interested in perhaps the slowest

emulator on earth.

Téléchargement : http://rapidshare.com/files/92791628/DaedalusDC.rar.html

Posté(e)

Dreamcast est "toujours" vivante :wub:

Quelle console, quels jeux, quel bonheur, première expérience online alalala

Euh je m'égare, pour revenir à la news, c'est très limité "The only game that goes ingame with

this version seems to be Super Mario 64." , en même temps avec le hardware de la dreamcast je suis quand même impressionné !

bye

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