Fbax Neogeo Drivers - Help Wanted :)


Messages recommandés

Posté(e)

Bonjour tous le monde, comme vous avez autant de probleme avec kawa-x hacks.

Je suis entrain de compiler mon version de FbaX Beta 4 avec le drivers de Samsho5, Mslug4, Pim,Kof2K2, CTHD2003, Rotd, Svcplus, Svc.

Mais je ne trouve pas les CRC des correcte roms... :'( Est-ce que qu'l qu'n a un liste ?

J'ai deja compiler avec Samurari Shodown 5, et ca marche sans probleme, et la j'ai just du editée 2 fichiers de source.

Si quelqu'n a de la place ou un Ftp ou je peut stocker le default.xbe j'ai compile pour que tous les intresste peuvent le telecharger ? Ce que 2mb en zip...

Au moment je n'ait que ajouter Samurai Shodown 5. (Je n'ait pas beacoup de temps, mais je vais essaye de faire 1 rom par jour ;)

Djbase

Posté(e) (modifié)

Pour SVC Bootleg :

// PLAYMORE

// SVC Chaos : Snk vs Capcom (Bootleg)

static struct BurnRomInfo svcblRomDesc[] = {

{"svc_p1.rom" , 0x600000, 0x9CFE4EDD, 0x10}, // 0 68K code

{"svc_s1.rom" , 0x020000, 0x3334AC31, 1}, // 1 Text layer tiles

{"svc_c1.rom" , 0x800000, 0x465D473B, 1}, // 2 Sprite data

{"svc_c2.rom" , 0x800000, 0x3EB28F78, 1}, // 3

{"svc_c3.rom" , 0x800000, 0xF4D4AB2B, 1}, // 4

{"svc_c4.rom" , 0x800000, 0xA69D523A, 1}, // 5

{"svc_c5.rom" , 0x800000, 0xBA2A7892, 1}, // 6

{"svc_c6.rom" , 0x800000, 0x37371CA1, 1}, // 7

{"svc_c7.rom" , 0x800000, 0x56AC5FB9, 1}, // 8

{"svc_c8.rom" , 0x800000, 0xDE99E613, 1}, // 9

{"svc_m1.rom" , 0x020000, 0x7F01DAC5, 0x10}, // 10 Z80 code

{"svc_v1.rom" , 0x400000, 0xE7203930, 2}, // 11 Sound data

{"svc_v2.rom" , 0x400000, 0x675159C3, 2}, // 12

{"svc_v3.rom" , 0x400000, 0xF8810665, 2}, // 13

{"svc_v4.rom" , 0x400000, 0xB57B4EA3, 2}, // 14

};

STDROMPICKEXT(svcbl, svcbl, neogeo);

STD_ROM_FN(svcbl);

struct BurnDriver BurnDrvSvcbl = {

{"svcbl", "SVC Chaos : Snk vs Capcom (Bootleg)", NULL, "PLAYMORE", "Neo Geo", "2003", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SWAPP,

NULL, svcblRomInfo, svcblRomName, neogeoInputInfo, neogeoDIPInfo,

NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

Modifié par MichaelNet
Posté(e) (modifié)

// YUKI

// Samurai Shodown V

static struct BurnRomInfo samsho5RomDesc[] = {

{"270-p1.bin" , 0x800000, 0x8A86C728, 0x10}, // 0 68K code

{"270-s1.bin" , 0x020000, 0x33227D62, 1}, // 1 Text layer tiles

{"270-c1.bin" , 0x800000, 0x4E7BDEA1, 1}, // 2 Sprite data

{"270-c2.bin" , 0x800000, 0x7B444985, 1}, // 3

{"270-c3.bin" , 0x800000, 0x8C709A9B, 1}, // 4

{"270-c4.bin" , 0x800000, 0xCFD53F5C, 1}, // 5

{"270-c5.bin" , 0x800000, 0xC026D318, 1}, // 6

{"270-c6.bin" , 0x800000, 0xB3D9D204, 1}, // 7

{"270-c7.bin" , 0x800000, 0xFE03A025, 1}, // 8

{"270-c8.bin" , 0x800000, 0x89DB2D34, 1}, // 9

{"270-m1.bin" , 0x020000, 0x18114FB1, 0x10}, // 10 Z80 code

{"270-v1.bin" , 0x400000, 0x6849136C, 2}, // 11 Sound data

{"270-v2.bin" , 0x400000, 0x222E1774, 2}, // 12

{"270-v3.bin" , 0x400000, 0xCD9E7ADC, 2}, // 13

{"270-v4.bin" , 0x400000, 0x8B305CAC, 2}, // 14

};

STDROMPICKEXT(samsho5, samsho5, neogeo);

STD_ROM_FN(samsho5);

struct BurnDriver BurnDrvSamsho5 = {

{"samsho5", "Samurai Shodown V", NULL, "YUKI", "Neo Geo", "2003", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SWAPP,

NULL, samsho5RomInfo, samsho5RomName, neogeoInputInfo, neogeoDIPInfo,

NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

Modifié par MichaelNet
Posté(e)

J'ai deja les suivent, j'espere qu'il sont bon ;)

// Snk Vs Capcom Plus

static struct BurnRomInfo svcplusRomDesc[] = {

{"svc-p1.rom", 0x600000, 0x1CC8FB7A, 0x10}, // 0 68K code

{"svc_s1.rom", 0x020000, 0xAAEF740C, 1}, // 1 Text data

{"svc_c1.rom", 0x800000, 0x465D73B, 1}, // 2 Sprite data

{"svc_c2.rom", 0x800000, 0x3EB28F78, 1}, // 3

{"svc_c3.rom", 0x800000, 0xF4D4AB2B, 1}, // 5

{"svc_c4.rom", 0x800000, 0xA69D523A, 1}, // 6

{"svc_c5.rom", 0x800000, 0xBA2A7892, 1}, // 7

{"svc_c6.rom", 0x800000, 0x37371CA1, 1}, // 8

{"svc_c7.rom", 0x800000, 0x56AC5FB9, 1}, // 9

{"svc_c8.rom", 0x800000, 0xDE99E613, 1}, // 10

{"svc-m1.rom", 0x020000, 0x9AF84708, 0x10}, // 11 Z80 code

{"svc-v1.rom", 0x400000, 0xE7203930, 2}, // 12 Sound data

{"svc-v2.rom", 0x400000, 0x675159C3, 2}, // 13

{"svc-v3.rom", 0x400000, 0xF8810665, 2}, // 14

{"svc-v4.rom", 0x400000, 0xB57B4EA3, 2}, // 15

};

STDROMPICKEXT(svcplus, svcplus, neogeo);

STD_ROM_FN(svcplus);

static int svcplusInit()

{

return NeoInit();

}

struct BurnDriver BurnDrvsvcplus = {

{"svcplus", "Snk Vs Capcom Plus", "Plus version", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,

NULL, svcplusRomInfo, svcplusRomName, neogeoInputInfo, neogeoDIPInfo,

NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

// Rage Of The Dragon

static struct BurnRomInfo rotdnRomDesc[] = {

{"rotd_p1.rom", 0x400000, 0x1BD7512D, 0x10}, // 0 68K code

{"rotd_p2.rom", 0x400000, 0x2AB0625B, 0x10}, // 1

{"rotd_s1.rom", 0x020000, 0xC155D4FF, 1}, // 1 Text data

{"rotdn_c1.rom", 0x800000, 0xEC9D18C0, 1}, // 2 Sprite data

{"rotdn_c2.rom", 0x800000, 0xB1069066, 1}, // 3

{"rotdn_c3.rom", 0x800000, 0x7E636D49, 1}, // 5

{"rotdn_c4.rom", 0x800000, 0x76892FDA, 1}, // 6

{"rotdn_c5.rom", 0x800000, 0x469061BC, 1}, // 7

{"rotdn_c6.rom", 0x800000, 0x2200220A, 1}, // 8

{"rotdn_c7.rom", 0x800000, 0xEDDA4BAF, 1}, // 9

{"rotdn_c8.rom", 0x800000, 0x82B1BA22, 1}, // 10

{"264-m1d.bin", 0x010000, 0xE5F42E7D, 0x10}, // 11 Z80 code

{"264-v1d.bin", 0x400000, 0x5C77A3FE, 2}, // 12 Sound data

{"264-v2d.bin", 0x400000, 0xA9B7AF14, 2}, // 13

{"264-v3d.bin", 0x400000, 0x17AFF92A, 2}, // 14

{"264-v4d.bin", 0x400000, 0xBC6A091E, 2}, // 15

};

STDROMPICKEXT(rotdn, rotdn, neogeo);

STD_ROM_FN(rotdn);

static int rotdnInit()

{

return NeoInit();

}

struct BurnDriver BurnDrvrotdn = {

{"rotdn", "Rage Of The Dragon", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,

NULL, rotdnRomInfo, rotdnRomName, neogeoInputInfo, neogeoDIPInfo,

NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

// Matrimelee (Power Instinct 4)

static struct BurnRomInfo pimRomDesc[] = {

{"266-p1.bin", 0x100000, 0xCC71B315, 0x10}, // 0 68K code

{"266-p2.bin", 0x100000, 0xB0132CEF, 0x10}, // 1

{"266-s1.bin", 0x020000, 0xAFF2A3BE, 1}, // 1 Text data

{"266-c1.bin", 0x800000, 0x1DB1837E, 1}, // 2 Sprite data

{"266-c2.bin", 0x800000, 0xB834DD89, 1}, // 3

{"266-c3.bin", 0x800000, 0xF31D68D4, 1}, // 5

{"266-c4.bin", 0x800000, 0x58CFB6E9, 1}, // 6

{"266-c5.bin", 0x800000, 0x3E7EF54F, 1}, // 7

{"266-c6.bin", 0x800000, 0xB53C8DCF, 1}, // 8

{"266-c7.bin", 0x800000, 0x3C1FB02A, 1}, // 9

{"266-c8.bin", 0x800000, 0x5EE31F80, 1}, // 10

{"266-m1.bin", 0x020000, 0xF692D84B, 0x10}, // 11 Z80 code

{"266-v1.bin", 0x400000, 0x352B0A07, 2}, // 12 Sound data

{"266-v2.bin", 0x400000, 0x945F8831, 2}, // 13

{"266-v3.bin", 0x400000, 0xE8362FCC, 2}, // 14

{"266-v4.bin", 0x400000, 0x393C9A62, 2}, // 15

};

STDROMPICKEXT(pim, pim, neogeo);

STD_ROM_FN(pim);

static int pimInit()

{

return NeoInit();

}

struct BurnDriver BurnDrvpim = {

{"pim", "Matrimelee (Power Instinct 4)", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,

NULL, pimRomInfo, pimRomName, neogeoInputInfo, neogeoDIPInfo,

NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

// Metal Slug 4

static struct BurnRomInfo mslug4nRomDesc[] = {

{"263-p1.bin", 0x100000, 0x4D7E6624, 0x10}, // 0 68K code

{"263-p2.bin", 0x400000, 0xFDB7AED8, 0x10}, // 1

{"263-s1.bin", 0x020000, 0xA9446774, 1}, // 1 Text data

{"ms4n_c1.rom", 0x800000, 0x361DDDA6, 1}, // 2 Sprite data

{"ms4n_c2.rom", 0x800000, 0x15D192C4, 1}, // 3

{"ms4n_c3.rom", 0x800000, 0x63FB79FF, 1}, // 5

{"ms4n_c4.rom", 0x800000, 0xE8623126, 1}, // 6

{"ms4n_c5.rom", 0x400000, 0x3348DC5D, 1}, // 7

{"ms4n_c6.rom", 0x400000, 0xD90FC1A0, 1}, // 8

{"263-m1d.bin", 0x020000, 0xEE1E5580, 0x10}, // 11 Z80 code

{"263-v1d.bin", 0x400000, 0xC1B2AF81, 2}, // 12 Sound data

{"263-v2d.bin", 0x400000, 0xCBBDC6FA, 2}, // 13

{"263-v3d.bin", 0x400000, 0xC4F1A3CC, 2}, // 14

{"263-v4d.bin", 0x400000, 0x40126A0A, 2}, // 15

};

STDROMPICKEXT(mslug4n, mslug4n, neogeo);

STD_ROM_FN(mslug4n);

static int mslug4nInit()

{

return NeoInit();

}

struct BurnDriver BurnDrvmslug4n = {

{"mslug4n", "Metal Slug 4", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,

NULL, mslug4nRomInfo, mslug4nRomName, neogeoInputInfo, neogeoDIPInfo,

NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

// The King of Fighters 2002

static struct BurnRomInfo kof2k2ndRomDesc[] = {

{"265-p1n.bin", 0x100000, 0x9EDE7323, 0x10}, // 0 68K code

{"265-p2n.bin", 0x400000, 0xCB07680B, 0x10}, // 1

{"kf2k2_s1.rom", 0x020000, 0xE0EAABA3, 1}, // 1 Text data

{"kf2k2_c1.rom", 0x800000, 0x7EFA6EF7, 1}, // 2 Sprite data

{"kf2k2_c2.rom", 0x800000, 0xAA82948B, 1}, // 3

{"kf2k2_c3.rom", 0x800000, 0x959FAD0B, 1}, // 5

{"kf2k2_c4.rom", 0x800000, 0xEFE6A568, 1}, // 6

{"kf2k2_c5.rom", 0x800000, 0x74BBA7C6, 1}, // 7

{"kf2k2_c6.rom", 0x800000, 0xE20D2216, 1}, // 8

{"kf2k2_c7.rom", 0x800000, 0x8A5B561C, 1}, // 9

{"kf2k2_c8.rom", 0x800000, 0xBEF667A3, 1}, // 10

{"265-m1d.bin", 0x020000, 0xAB9D360E, 0x10}, // 11 Z80 code

{"265-v1d.bin", 0x400000, 0x13D98607, 2}, // 12 Sound data

{"265-v2d.bin", 0x400000, 0x9CF74677, 2}, // 13

{"265-v3d.bin", 0x400000, 0x8E9448B5, 2}, // 14

{"265-v4d.bin", 0x400000, 0x067271B5, 2}, // 15

};

STDROMPICKEXT(kof2k2nd, kof2k2nd, neogeo);

STD_ROM_FN(kof2k2nd);

static int kof2k2ndInit()

{

return NeoInit();

}

struct BurnDriver BurnDrvkof2k2nd = {

{"kof2k2nd", "The King of Fighters 2002", "None", "SNK Playmore Corporation", "Neo Geo", "2002", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,

NULL, kof2k2ndRomInfo, kof2k2ndRomName, neogeoInputInfo, neogeoDIPInfo,

NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

// Crounching Tiger : Hidden Dragon

static struct BurnRomInfo cthd2k3RomDesc[] = {

{"5003-p1.bin", 0x100000, 0xBB7602C1, 0x10}, // 0 68K code

{"5003-p2.bin", 0x400000, 0xADC1C22B, 0x10}, // 1

{"5003-s1.bin", 0x020000, 0x6B96D17D, 1}, // 1 Text data

{"5003-c1.bin", 0x800000, 0x68F54B67, 1}, // 2 Sprite data

{"5003-c2.bin", 0x800000, 0x2F8849D5, 1}, // 3

{"5003-c3.bin", 0x800000, 0xAC4AFF71, 1}, // 5

{"5003-c4.bin", 0x800000, 0xAFEF5D66, 1}, // 6

{"5003-c5.bin", 0x800000, 0xC7C1AE50, 1}, // 7

{"5003-c6.bin", 0x800000, 0x613197F9, 1}, // 8

{"5003-c7.bin", 0x800000, 0x64DDFE0F, 1}, // 9

{"5003-c8.bin", 0x800000, 0x917A1439, 1}, // 10

{"5003-m1.bin", 0x020000, 0x1A8C274B, 0x10}, // 11 Z80 code

{"262-v1.bin", 0x400000, 0x83D49ECF, 2}, // 12 Sound data

{"262-v2.bin", 0x400000, 0x003F1843, 2}, // 13

{"262-v3.bin", 0x400000, 0x2AE38DBE, 2}, // 14

{"262-v4.bin", 0x400000, 0x26EC4DD9, 2}, // 15

};

STDROMPICKEXT(cthd2k3, cthd2k3, neogeo);

STD_ROM_FN(cthd2k3);

static int cthd2k3Init()

{

return NeoInit();

}

struct BurnDriver BurnDrvcthd2k3 = {

{"cthd2k3", "Crounching Tiger : Hidden Dragon", "None", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,

NULL, cthd2k3RomInfo, cthd2k3RomName, neogeoInputInfo, neogeoDIPInfo,

cthd2k3Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

// Samurai Showdown 5

static struct BurnRomInfo samsho5RomDesc[] = {

{"270-p1.bin", 0x800000, 0x, 0x10}, // 0 68K code

{"270-s1.bin", 0x020000, 0x, 1}, // 1 Text data

{"270-c1.bin", 0x800000, 0x, 1}, // 2 Sprite data

{"270-c2.bin", 0x800000, 0x, 1}, // 3

{"270-c3.bin", 0x800000, 0x, 1}, // 5

{"270-c4.bin", 0x800000, 0x, 1}, // 6

{"270-c5.bin", 0x800000, 0x, 1}, // 7

{"270-c6.bin", 0x800000, 0x, 1}, // 8

{"270-c7.bin", 0x800000, 0x, 1}, // 9

{"270-c8.bin", 0x800000, 0x, 1}, // 10

{"270-m1.bin", 0x020000, 0x, 0x10}, // 11 Z80 code

{"270-v1.bin", 0x400000, 0x, 2}, // 12 Sound data

{"270-v2.bin", 0x400000, 0x, 2}, // 13

{"270-v3.bin", 0x400000, 0x, 2}, // 14

{"270-v4.bin", 0x400000, 0x, 2}, // 15

};

STDROMPICKEXT(samsho5, samsho5, neogeo);

STD_ROM_FN(samsho5);

static int samsho5Init()

{

return NeoInit();

}

struct BurnDriver BurnDrvsamsho5 = {

{"samsho5", "Samurai Showdown 5", "new", "SNK Playmore Corporation", "Neo Geo", "2000", NULL, "neogeo"},

BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,

{"kof99n", "The King of Fighters '99: Millennium Battle", "Non-encrypted P-ROMs", "SNK", "Neo Geo", "1999", "kof99", "neogeo"},

BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_A | HARDWARE_SNK_SRAM,

NULL, samsho5RomInfo, samsho5RomName, neogeoInputInfo, neogeoDIPInfo,

samsho5Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,

nNeoScreenWidth, 224, 4, 3

};

Posté(e)

Tous les nouveux jeux marchent sauf Crounching Tiger Hidden Dragon, il lance mais les gfx sont corrupte...

Il y aura un autre S-rom, quelqu'n a un lien ?

Svc Bootleg ne marche pas aussi, mais il marche aussi pas sur winkawaks sur pc, je pense que je n'ai pas les bonnes roms, et il ne correspondent aussi pas aux les crc que Michek m'a donnee.

...

Ou puis je transferre le default.xbe ?

Posté(e)

Les 2 ke j'ai postés, ce sont ceux ke j'utilise avec FBA sur PC.

Pour Rotdn, rotd_s1.rom de 128 Ko est 1 overdump, il doit peser 64 Ko.

Pour Mslug4n, 263-m1d doit peser 64 Ko, si tu ouvres celui de 128 Ko tu t'apercevras en fait k'il a été doublé.

Posté(e)
Tous les nouveux jeux marchent sauf Crounching Tiger Hidden Dragon, il lance mais les gfx sont corrupte...

Il y aura un autre S-rom, quelqu'n a un lien ?

Svc Bootleg ne marche pas aussi, mais il marche aussi pas sur winkawaks sur pc, je pense que je n'ai pas les bonnes roms, et il ne correspondent aussi pas aux les crc que Michek m'a donnee.

...

Ou puis je transferre le default.xbe ?

Pour CTHD 2003, le mieux est d'utiliser la version de Neorage X, les P & les C ne sont pas protégés :

5003-c1.bin (29FD9108)

5003-c2.bin (F58D4D3E)

5003-c3.bin (71B3172D)

5003-c4.bin (564C70C1)

5003-c5.bin (8EF8AEF9)

5003-c6.bin (8A0FD440)

5003-c7.bin (6F1EFFAB)

5003-c8.bin (39550D3A)

5003-p1.bin (F75508D8)

5003-p2.bin (EBA65BDA)

5003-s1.bin (FC1F3809)

5003-m1.bin (526CCCAB)

Récupérer les roms V de KoF 2001

Sinon, SVC Bootleg marche nickel avec Winkawaks Loader sur PC.

Posté(e) (modifié)
J'ai les noueveax comme rotd, pim, samsho5,cthd2003, kof2k2, mslug4

Juste Metal Slug 5 ne marche pas encore parce que le P-rom est toujour encryptée !

Tu peut toujour telecharge la derniere version de mons fbax B4 XbE adaptée ->

http://adsl666.no-ip.com/fba_xxx.zip

Greetz,

Djbase

can u do it with fbax 4.1?? cause i think 4 has a bug and i can`t add credits blush

thanks and good work!!!!! amazing!!!!

peace

Modifié par Gamer
Posté(e)
J'ai les noueveax comme rotd, pim, samsho5,cthd2003, kof2k2, mslug4

Juste Metal Slug 5 ne marche pas encore parce que le P-rom est toujour encryptée !

Tu peut toujour telecharge la derniere version de mons fbax B4 XbE adaptée ->

http://adsl666.no-ip.com/fba_xxx.zip

Greetz,

Djbase

can u do it with fbax 4.1?? cause i think 4 has a bug and i can`t add credits blush

thanks and good work!!!!! amazing!!!!

peace

FBA-X Beta 4.1 src aren't available.

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