salut voila
j ai fait un tour sur ninjahacker.net
et voila se que j'ai trouver : il serait possible de modifier les texture du jeu
vmextract
ce fichier sert a visionner les perso
voila le texte original
" don't get too excited yet, this is just an alpha release...
it currently supports:
DXT1, DXT2, DXT4, and 32bit unswizzled RGBA
it currently does not support:
Mipmaps, swizzled images (like character art), images with palettes (some of the cdata.olk images have this), other unidentified texture header types, and wildcard useage.
known bugs:
- sometimes vxt headers reference an image two or more times causing the image to be extracted twice
- some texture types that are unsupported will come out looking fuzzy and wierd
- some textures which should have an alpha layer don't, and some textures with alpha layers are actually interlaced bump maps instead...
i currently have no way of determining if the interlaced texture is an alpha layer or a bump map, for now you will have to determine that for yourself.
if you find any more bugs let me know happy.gif
useage:
just like xpression...
open up a command prompt, browse to the directory with vmxextract.exe and a vmx or vxt file that you wish to extract, and type "vmxextract filename.ext"
it will automaticly recognise weather you fed it a VXT or a VMX file and go to the appropriate point in the file to start extracting textures...
you will likely need to use olkextract and thingextractor to get to these vmx files. also note that sometimes a file#.bin file extracted with olkextract may in fact be a vxt or vmx file without the proper extention or name. i plan on updating olkextract sometime in the near future to accomodate this. "
voila le resultat
et pour les paysage:
voila le resultat une fois les perso modifier:(attention :lol: )
pour plus d'info aller sur
NINJA HACKER.NET