Etat du hack Ps3


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re les gueux !!

Amateurs du DEX et des consoles Debug, la team Ps3Ita vous livre une nouvelle version de ses CFW DEX destinée aux consoles debug originales ou aux consoles converties

CFW PS3ITA DEX rev 4

1. Removed ecdsa check from appldr, isoldr, lv1ldr and lv2ldr.
2. Patched lv1 to added support to lv1 peek, lv1 poke and remove syscon hash check.
3. Patched lv2 to added lv2 peek, lv2 poke, lv1 peek, lv1 poke and lv1 call.
4. Patched sys_init_osd to allow execution of a self when PS3 starts. Thanks to Miralatijera for this!
5. Added CORE ps3itald, this allow to change the console id or set it as retail when PS3 starts (You do NOT need to use Change IDPS
All Region or similar to sign up on PSN).
6. Added Spoof 4.46.
7. Patched VSH to added ReactPSN support.
8. Patched nas_plugin to allow installation of PKG Retail.
9. Patched autodownload_plugin and download_plugin to allow installation of games update.
10. Patched UPL.xml to allow installation of CFW on PS3 with broken blu-ray drive and broken bluetooth board.
11. Added Playstation Store and Playstation Home icon.
12. The CFW can run every game with fw version set to 4.41 or lower (no sprx, self patching is necessary).
13. The CFW can be installed from the XMB over OFW 3.55 DEX and each CFW DEX with spkg check patched.


IMPORTANT: The function to change the console id to start the console and the function to set it as retail only work if debug options you set "Release Mode" in "Boot mode".

NOTE: To run all homebrew in a console (DEBUG) that does not have the reader, or completely broken, simply set in ozpioni debug "BD Emulator" in "Blu-ray Disc Access".

Source:

http://psx-scene.com/forums/content/ps3ita-cfw-4-41-dex-rev-4-3556/?utm_source=dlvr.it&utm_medium=twitter

Site officiel:

http://www.ps3ita.it/cfw-ofw/cfw-ps3ita-4-41-dex-rev4/

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  • 2 months later...

[Leaked] Partial PS3 SDK 4.40.001

———————————————————————-
SDK440 Environment Setting
———————————————————————-
Once the package is expanded, the software for the communication
processor must be updated first.


Please refer to “Reference Tool Software Setup Guide” for the detailed
updating procedure, and please note the following points when updating.

- If you are using the environment of SDK100 or before, please write
the Flash Memory with the ebootrom included in SDK100 first.

- Please note that the operation of when updated directly
from the environment of SDK100 or before to SDK440 is not guaranteed.

*******************************************************************************************************************************************************************

Debug And DECR Firmwares Leaked

4.46 DEX

- The update data for debugging station has been updated
at the same timing as the release of the system software 4.46.
This update does not affect titles.
Also, there is no change in the system software GUI.

[Known Issues/Restrictions]

- Validation of a media or the file system itself cannot be performed
from the Check menu in the Game column.

When submitting a master disc, make sure to verify the disc that no error
is present using the Disc Image Generator for PlayStation®3 or
the Disc Image Checker for PlayStation®3.

- When performing the check from the Check menu in the Game column,
if the number of result files exceeds approximately 80 to 100 depending
on each check item, the file entries of the root directory in the USB
mass storage run out and the subsequent check result files may no
longer be stored.
In such case, move the check result files to another directory.

4.50 DEX
[bug Fixes]

- The following bugs have been fixed.
– (B#103731)
Memory corruption occurs when using sceNpTssGetData()/sceNpTssGetDataAsync().

– (B#103594)
When setting “NP Debug” of “Debug Settings” on and using
sceNpTssGetData(), an excess delay of two seconds occurs per 3KiB.

[Known Issues/Restrictions]

- Validation of a media or the file system itself cannot be performed
from the Check menu in the Game column.

When submitting a master disc, make sure to verify the disc that no error
is present using the Disc Image Generator for PlayStation®3 or
the Disc Image Checker for PlayStation®3.

- When performing the check from the Check menu in the Game column,
if the number of result files exceeds approximately 80 to 100 depending
on each check item, the file entries of the root directory in the USB
mass storage run out and the subsequent check result files may no
longer be stored.
In such case, move the check result files to another directory.

DECR 4.50
[bug Fixes]

- The following bugs have been fixed.
– (B#103731)
Memory corruption occurs when using sceNpTssGetData()/sceNpTssGetDataAsync().

– (B#103594)
When setting “NP Debug” of “Debug Settings” on and using
sceNpTssGetData(), an excess delay of two seconds occurs per 3KiB.

[Known Issues/Restrictions]

- Validation of a media or the file system itself cannot be performed
from the Check menu in the Game column.

When submitting a master disc, make sure to verify the disc that no error
is present using the Disc Image Generator for PlayStation®3 or
the Disc Image Checker for PlayStation®3.

- When performing the check from the Check menu in the Game column,
if the number of result files exceeds approximately 80 to 100 depending
on each check item, the file entries of the root directory in the USB
mass storage run out and the subsequent check result files may no
longer be stored.
In such case, move the check result files to another directory.

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  • 1 year later...

Bouh ça faisais longtemps...

Bon ça mérite pas une news, surtout que je comprends pas ou et quand on s'est servi d'ebootrom.

E/rxxx ebootrom decrypter python script by flatz

Ce script permet de décrypter les ebootroms E/rXXX



## CEB ebootrom decrypter

# Note: some ebootroms have different algo/keys
# This script works on ebootrom.050.002.r010, ebootrom.050.004.r010, for example.

import sys, os, hashlib

from Crypto.Cipher import AES
from CryptoPlus.Util import util

def sha1(data):
	return hashlib.sha1(data).digest()

def aes_ctr(key, iv, input):
	ctr = util.Counter(iv)
	aes = AES.new(key, AES.MODE_CTR, counter=ctr)
	output = aes.encrypt(input)
	return output

def aes_decrypt_cbc(key, iv, input):
	aes = AES.new(key, AES.MODE_CBC, iv)
	output = aes.decrypt(input)
	return output

key = '987C95CC38C286D0E36252B867BCEBA1'.decode('hex')
iv  = '1AAEBF3ED6EB1B295DAC75963DB37651'.decode('hex')

with open('individual_info', 'rb') as f:
	data = f.read(0x24)
	data = aes_ctr(key, iv, data)
	index, hash = data[:0x10], data[0x10:0x24]
	computed_hash = sha1(index)
	print 'Index: ', index.encode('hex').upper()
	print 'Hash: ', hash.encode('hex').upper()
	print 'Computed hash: ', computed_hash.encode('hex').upper()

key = 'D9580C4D6349692159CDDFC33F53908B'.decode('hex') # there is anothey key: 99817C618D61549DDDEA247E57788920 (not used)
iv  = 'CB445249CE6A9FEB01DF02C7B94938E1'.decode('hex')

with open(sys.argv[1], 'rb') as f:
	data = f.read()
	data = aes_ctr(key, iv, data)
with open(sys.argv[1] + '.out', 'wb') as f:
	f.write(data)






Un ebootroms est fait du meme format qu'un Pup, il y en a de beaucoup de types

Un eboot est juste un self


Thanks:
flatz
proxima
ZeroTolerance
anonymous

http://www.ps3hax.net/showthread.php?t=79970&p=815295#post815295

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  • 2 weeks later...

Kakaroto "échange" ses trouvailles contre une compétition...(on sait pas ce qu'il compte releaser le 1er janvier, mais bon, on peut quand même imaginer/esperer qu'il l'aurait releasé de toute facon...)

Hello PS3 fans!

I have all these twitter followers who are completely useless ( :P) and who tell me how to use my twitter (not to "spam" them with useless stuff :P) but now is finally the time for you to become useful and do something for a change!
I know though that most of my followers just want to see some ps3 exclusive info, and since I've left the ps3 scene, many people were annoyed by some of my 'non-relevant' tweets.

So here's the deal, I've entered a few contests on reddit and instructables and I'd be very happy if i won something and you will help me do that!
If you help me win one of the contests, you'll get something in return that will make you very happy. Hint: It's a very useful PS3 tool that was never released before.

So here's what you need to do :
Go to reddit and upvote my comment : http://www.reddit.com/r/3Dprinting/comments/2orjjk/lulzbot_mini_3d_printer_launch_contest/cmsl43u
You can also go to the reddit contest and enter it yourself if you want a chance of winning a Lulzbot Mini 3D printer! http://www.reddit.com/r/3Dprinting/comments/2orjjk/lulzbot_mini_3d_printer_launch_contest/

You will then go to my instructables and vote for them on each of the contests in which they are entered.
To do that, you click on that "Vote" button in the top-right corner, and click the "Vote" button on each of the contests that appear. You will need to login to instructables (you can login using twitter/facebook/google+ directly) when you click the vote button. Also, I'm told that if you have adblock, it might give you an error when you click on vote, so just login first and it should be ok.
I have made 4 instructables here :
http://www.instructables.com/id/Litophanes-How-to-3D-Print-your-photos
http://www.instructables.com/id/Build-a-3D-printed-Dalek/
http://www.instructables.com/id/How-to-build-a-custom-bed-of-nails-tester-for-your
http://www.instructables.com/id/How-to-setup-the-RAMBo-for-your-3D-printer

You can also go to the instructables contests list and see which contest you find interesting (with interesting prizes) and enter it yourself : http://www.instructables.com/contest/

Once you do all of that, you will receive (telepathically) my thanks, and on January 1st, I will be releasing something awesome for the PS3!

Thanks everyone!!!
Merry Christmas, Happy Hanukah, Happy new year, etc... :)




pastebin via twitter

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