La Team Ac1d Découvre Une Solution Pour Les Jeux 3.60+


Raoul_Duke
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Bon c'est en anglais, mais on comprend en gros le principe pour faire fonctionner les jeux actuels (3.60+) sur des firmware inférieur (3.41-3.55 ??)

On doit cette découverte a la team AC1D qui a posté cette "trouvaille" sur PS3new.com.

Grace au SDK 3.60 qu'ils on en leur possession, ils ont compris le fonctionnement notament du dongle TrueBlue, et travaille d'arrache pied pour nous concocter quelquechos.

Voici le texte en anglais. Et plus bas leur projet futur:

"

Team AC1D Uncovers How Current PS3 Games Work on Lower Firmware

Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.

First of all, none of the code the dongle uses comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / sprx's who are basically just drivers, from a higher ps3 firmware.

To get games to work, you need to use the files from higher firmwares, that games require. Those plugins we are talking about, also have the decrypt information stored in them that the games use to work.

Some of the newer sprx's are compatible with older firmwares and can be used on older firmwares quiet easily. All you need to do is place them in the right folder and that's it.

Of course this procedure doesn't work with all the games quiet so easy, some of the 3.6+ games load right away, othe s need some fixing. This fixing is done by patching the sprx's to work with the lower firmware. Porting the drivers, so they can work with lower firmwares should be the easiest task.

Basically all this DRM does is nothing. The stick holds some drivers, like i explained earlier in this post, and lets the system use them. The HyperVisior LV1 Patches are nothing more then redirections to the USB stick / DRM fake.

The USB stick holds some dev_flash files, the system then uses. Its basically the same thing we did in the early stages of the Custom Firmware to load modified files quick and easy.

So after knowing all this, this explains why the dongles use DRM on their USB stick, simply to not let us see that they are really just scamming us with the cheapest materials they could find and some (by now old) dev_flash files stored in it.

It's nothing more, and I'm sure that TeaM AC1D will empower more things and work on more in the future then the dongles have in last months.

We love Open Source and that's why we share this information with you. This needs to be stopped and we should all join hands to finally put an end to all of this. Use this information and do what you have to do.

Our respect goes out to Kakaroto, grafchokolo, Hermes, Deank, JaiCraB, Jjolano, Stoker25, redsquirrel87, GeoHot, Condorstrike, Team Hades and everybody else we forgot to mention here.

Don't let yourself get fooled by these dongles guys and happy hacking to everyone -Team AC1D-

Read more: http://www.ps3news.com/forums/ps3-cfw-mfw/...l#ixzz1jWOknu5H "

" Embend Emulators

Embend File Manager to the XMB

Embend PSN support

Embend Vita support

Embend animated Themes

Embend owen boot Logo

Embend owen boot Sound

Embend BD Emu

Embend FLASH Dump/Restore to RescueMenu

Embend 3.6+ Original Game support

Embend MKV support

Embend VTS support

Kill DRM Dongles

"

source : http://www.ps3news.com et http://monkeydesk.at

http://www.ps3news.com/forums/ps3-cfw-mfw/...l#ixzz1jWQdb6Z3

http://monkeydesk.at/content/team-ac1d-erk...n-scam-ist-640/

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