Nexgen V2.0.0 Alpha Nye


titeuf59
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:wub: Petite info pour les amoureux de NeXgen comme moi

Team Xboxopensource :ok:

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[ Program ................................. neXgen v2.0.0 alpha NYE ]

[ Type .................................................. Dashboard ]

[ OS ......................................................... Xbox ]

[ By ..................................................... Team XOS ]

[ Homepage .......................... http://www.xboxopensource.com ]

/////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////

/// ///

/// Feature Log (As this is coded from scratch) ///

/// ---------------------------------------------------------------------- ///

/// ///

/// *LUA based skin engine using source obtained from http://www.lua.org ///

/// *XBFileZilla based FTP server using source obtained from XBMC cvs code ///

/// (source will be released soon for all of the dashboard) ///

/// *PNG file format support including alpha channel support ///

/// *M$ Dashboard soundtrack playing support ///

/// *XBG file format support (3d models) ///

/// *Dash files can be put anywhere (as long as it's in the same place) ///

/// *Cherry's patch code added for switching between PAL and NTSC modes ///

/// *TinyXML based XML parser for use with neXgen.xml configuration ///

/// *Matrix style screensaver ///

/// *File cache for speedier booting of neXgen (has issues) ///

/// *Sound player (for use in skins) ///

/// *Snowflake render (was for christmas release but too late) ///

/// *Fog render!!! (Finally) ///

/// *XBE Autolist (for Apps, Emus and Games) ///

/// *Autolaunch Audio Discs, DVD's and Unknown's ///

/// *Working skin switcher ///

/// *3D Cameras (set position etc.) ///

/// *Much more "Behind the Scenes" code ///

/// ///

/// ---------------------------------------------------------------------- ///

/// Currently Known Bugs ///

/// ---------------------------------------------------------------------- ///

/// ///

/// *3d meshes cannot be rendered over 2d layers ///

/// ///

/// ---------------------------------------------------------------------- ///

/// To-Do List ///

/// ---------------------------------------------------------------------- ///

/// ///

/// *More formats for music player (such as mp3) ///

/// *Virtual keyboard ///

/// *Disc Ripper ///

/// *Music Manager ///

/// *File Manager ///

/// *Save Game Manager ///

/// *Settings configurable in dash including xbox configuration ///

/// *Hardware control (drive locking etc.) ///

/// *Other stuff ///

/// ///

/////////////// ///////////////

/////////////// ///////////////

/// ///

/// Release Notes ///

/// ----------------------------------------------------------------------- ///

/// ///

/// Alternative opensource dashboard for the Microsoft Xbox Console. Fully ///

/// skinnable using the LUA scripting language. Includes FTP Server, M$ ///

/// soundtrack player, LUA interpreter, 2d and 3d skin support and more! ///

/// ///

/// ----------------------------------------------------------------------- ///

/// ///

/// This brand spanking new version of the neXgen engine has been ///

/// completely re-coded from scratch because the old code we were building ///

/// on was in our opinion too messy and buggy. But now we're back even ///

/// better than before. At the moment source will not be released due to ///

/// the fact that we need to put someones code into libraries who dosen't ///

/// want their source to be released openly. We will release source as soon ///

/// as we can as we are using GNU licensed code (XBMC/XBFilezilla). We've ///

/// also used MIT licensed code (LUA 5) and zlib/libpng licensed code ///

/// (TinyXML). LUA (http://lua.org/) is still the scripting language we are ///

/// using for skins and we have made the functions used easier to ///

/// understand and there's no more SetRenderState's which confused. neXgen ///

/// also now has functions enabling 2d skins to be made aswell as 3d skins. ///

/// At the current moment in time a fully functioning 3d skin isn't ///

/// available. This is because this is an alpha release and were still ///

/// working on the 3d side of things. But ILTB is working hard on a good 3d ///

/// skin. This is an alpha release so everything won't be perfect but we'd ///

/// like to hear your comments/suggestions/bug reports and contructive ///

/// critism, NOT FLAMING on our section on the Xbox-Scene forums ///

/// http://forums.xbox-scene.com/. ///

/// ///

/// ----------------------------------------------------------------------- ///

/// ///

/// Before you bitch, whine and moan at us please remember we're doing this ///

/// for fun and also for learning, we are giving this to you for free no ///

/// more, no less. We also like to welcome new team members ILTB, Kev2 ///

/// and Neg4tive1 and to welcome back Swolsten (one of the original Team ///

/// XOS members). We've already missed out wishing you a merry christmas ///

/// but we do wish you happy new year (as we're certainly are going to have ///

/// one). If you wish to contact us you can do so on our website ///

/// (http://www.xboxopensource.com/), on irc EFNet Network room ///

/// #xboxopensource or on the Xbox-Scene forums ///

/// (http://forums.xbox-scene.com/). ///

/// ///

/// ///

/// ///

/////////////// ///////////////

/////////////// ///////////////

/// ///

/// Install Notes ///

/// ----------------------------------------------------------------------- ///

/// ///

/// Step by step instructions for installing neXgen v2.0.0 alpha can be ///

/// found on our website (http://www.xboxopensource.com/) or in the archive ///

/// under the docs folder as index.html. But really it's as simple as ///

/// extracting the archive to a directory and uploading it's contents to ///

/// any location on the Xbox hard drive using an FTP client making sure all ///

/// files/folders are in the same location and configuring the neXgen xml ///

/// correctly. ///

/// ///

/////////////// ///////////////

/////////////// ///////////////

/// ///

/// Acknowledgements ///

/// ----------------------------------------------------------------------- ///

/// ///

/// Greetz to the original coder(s) of Nexgen and everyone else in the Xbox ///

/// scene. We thank all the Xbox devs for keeping the scene alive. ///

/// Greetz also goto BenJeremy, and Team XBMC, Team Assembly, Team Xecuter, ///

/// Team Xodus. We also like to thank the people who made the skins we ///

/// borrowed and conveted to LUA format. As AllXboxSkins isn't up at the ///

/// moment we would like to thank the creator and modifiers of the UnleashX ///

/// skin ConsoleUI and the evox skin XP-2. Also to Xbox-Scene for hosting ///

/// our forums and our website. LUA.org and XBMC/XBFileZilla for some ///

/// kick-ass code. And finally a special thank you for someone who wishes ///

/// not to be named for helping out loads with our dashboard. ///

/// ///

/////////////////////////////////////////////////////////////////////////////////

///////////////////////////////©2004 Team XOS////////////////////////////////////

//////////////////////nfo by Team XOS member neo-dilly///////////////////////////

/////////////////////////////////////////////////////////////////////////////////

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